Playing new character, changing settings.
Loading from menu, no crashes.
Exiting, no crashes.
No graphical anomalies.
Framerate was great, even with moderate View Distance.
What does not
Bug #14186 still appears to be present, albeit hardly noticable.
Easy workaround, delete all mp3 files and related directories except for title music (optional).
At first, launch menu would not appear - going straight to game. Changed to Win98 mode and back.
What was not tested
Long-term play, only a few mods/.esps used.
Kernel 2.6.39-ARCH (64-bit), Wine 32-bit from source. Catalyst 11.7/fglrx, HD2600 XT on a single display (4:3 proportion) Wine-ALSA driver with PulseAudio 'Gold' For few hiccups here and there, per definition.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Gentoo Linux x86_64||Nov 20 2013||1.6||Yes||Yes||Platinum||an anonymous user|
|Show||Fedora 20||Mar 17 2014||1.4.1||Yes||Yes||Gold||an anonymous user|
|Show||Ubuntu 10.04 "Lucid" i386 (+ variants like Kubuntu)||Mar 11 2012||1.4||Yes||Yes||Gold||Salomon Aquino|
|Show||Ubuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)||Aug 12 2011||1.3.26||Yes||Yes||Bronze||Jan KalÃ¡b|
|Current||Arch Linux x86_64||Aug 02 2011||1.3.25||Yes||Yes||Gold||William J May|
Music has to be erased from Data Files/Music prior running the game (required only for Wine < 0.9.36).
When game ask about mp3 files, press Esc.
In winecfg set vertex shader mode to hardware. If you've got Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (Video card), make sure you deselect "Vertex shader support" in winecfg, otherwise you won't be able to exit the ship in the beginning of the game.
In winecfg set winver=win98 for best application behavior.
Make following changes in Morrowind.ini file:
;; Reduce CPU load
;; Reduce crashes
;; Improve loading times
;; RAM specific options (1/4 of total RAM for interior, 3/4 for exterior)
;; Examples for 1GB RAM machine
Interior Cell Buffer=256
Exterior Cell Buffer=768
You can get much better water rendering and rid of red inventory person artifacts using 3D acceleration: