Application Details:
Version: | 1.2.0722 |
License: | Retail |
URL: | http://www.elderscrolls.com |
Votes: | 5 |
Latest Rating: | Platinum |
Latest Wine Version Tested: | 1.6 |
Maintainers: About Maintainership
What works
Everything.
What does not
Cinematic movies have poor performance, even latest wine version does not fix that.
Workarounds
What was not tested
Hardware tested
Graphics:
Additional Comments
Actually, my wine version is 1.3.26, but its not listed here...
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Gentoo Linux x86_64 | Nov 20 2013 | 1.6 | Yes | Yes | No | Platinum | an anonymous user | |
Current | Fedora 20 | Mar 17 2014 | 1.4.1 | Yes | Yes | No | Gold | an anonymous user | |
Show | Ubuntu 10.04 "Lucid" i386 (+ variants like Kubuntu) | Mar 11 2012 | 1.4 | Yes | Yes | No | Gold | Salomon Aquino | |
Show | Ubuntu 11.04 "Natty" amd64 (+ variants like Kubuntu) | Aug 12 2011 | 1.3.26 | Yes | Yes | No | Bronze | Jan Kaláb | |
Show | Arch Linux x86_64 | Aug 02 2011 | 1.3.25 | Yes | Yes | No | Gold | William J May |
Bug # | Description | Status | Resolution | Other apps affected |
Music has to be erased from Data Files/Music prior running the game (required only for Wine < 0.9.36).
When game ask about mp3 files, press Esc.
In winecfg set vertex shader mode to hardware.
If you've got Intel Corporation Mobile GM965/GL960 Integrated Graphics
Controller (Video card), make sure you deselect "Vertex shader support"
in winecfg, otherwise you won't be able to exit the ship in the
beginning of the game.
In winecfg set winver=win98 for best application behavior.
Make following changes in Morrowind.ini file:
;; Reduce CPU load
MaxFPS=40
;; Reduce crashes
SkipProgramFlows=1
DontThreadLoad=1
;; Improve loading times
;; RAM specific options (1/4 of total RAM for interior, 3/4 for exterior)
;; Examples for 1GB RAM machine
Interior Cell Buffer=256
Exterior Cell Buffer=768
You can get much better water rendering and rid of red inventory person artifacts using 3D acceleration:
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"OffscreenRenderingMode"="fbo"
"UseGLSL"="enabled"
"VideoMemorySize"="128"
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Carlos Rodriguez on Tuesday December 17th 2013, 15:45
Wine 1.7.8 (compilado)
Nvidia Drivers 331.20 (.run package)
Linux Mint 15 KDE 32Bit - Kernel 3.8.0.26 PAE
CPU: INTEL Pentium G3220 (Nucleo Haswell a 22nm) 3.0Ghz (Dual-Core) Stock Clock
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz a 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
www.youtube.com/watch?v=a7vee8I3lPY
by joe nowicki on Thursday October 25th 2012, 1:19
Wine build: wine-1.5.13
Platform: i386 (WOW64)
Host system: Linux
Host version: 3.6.2-4.fc17.x86_64
VGA compatible controller: ATI Technologies Inc Radeon HD 5870 (Cypress)
so when i try to run game after install and the official patch i get this message: "the program morrowind.exe has encountered a serious problem and needs to close"
this is what shows up in terminal when i try to run it
[ um@namelis ~]$ wine '/home/um/.wine/drive_c/Program Files (x86)/Bethesda Softworks/Morrowind/Morrowind.exe'
fixme:service:scmdatabase_autostart_services Auto-start service L"SecDrv" failed to start: 2
err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly (using GL renderer "Gallium 0.4 on AMD CYPRESS", version "1.4 (2.1 Mesa 8.0.4)").
wine: Unhandled page fault on read access to 0x7ddb5000 at address 0xf74eed91 (thread 0009), starting debugger...
dont want to waste space with all the debug info if this is enough to point me in the correct direction to fix my problem
by joe nowicki on Thursday October 25th 2012, 16:01
now i only have a sound problem but i remember reading about how to fix that somewhere i know the ez fix is to just give up sound but im not annoyed enough yet to give up sound
by Kenny Caldwell on Saturday May 12th 2012, 22:51
by Katt on Saturday March 17th 2012, 20:10
by Robert Robinson on Saturday December 17th 2011, 3:01
More info on this issue may be found here: ubuntuforums.org/showthread.php?t=1885927 where I asked prior to this.
Any assistance would be appreciated.
by Vit Hrachovy on Saturday December 17th 2011, 10:17
by dave on Saturday June 11th 2011, 1:55
i54.tinypic.com/m775sg.jpg
by Daniel on Saturday October 8th 2016, 11:22
by Scott Red on Wednesday January 12th 2011, 20:20
As seen above Morrowind is only giving me a blank screen. I have altered the .ini file as advised and have changed wine to run Win98.
by William J May on Tuesday August 2nd 2011, 2:54
by Karl-Felix Glatzer on Wednesday August 10th 2011, 8:45
My Graphics chip is a NVidia Geforce FX Go5700
by Karl-Felix Glatzer on Friday August 12th 2011, 7:09
I could fix it by simply running it with WINEDEBUG=+d3d or it was just luck. Anyway now the game loads succesfully everytime.
I don't know if you can fix this by making an Image of the DVD but i would advise to try it when having the same error.
PS: Sorry for double post.
by zippato on Tuesday October 26th 2010, 13:57
Next I've launched Morrowind installer: everything OK. But the game didn't start, it crashed after Morrowind Launcher -- > Play.
I've tweaked a bit following instructions given here, and I've managed to launch the game using Windows 2000 as Windows . I've succeded in starting the game, saving, reloading it.
But then it wouldn't start 10 times in a row, giving:
ag-macmini:Morrowind andrea$ wine Morrowind\ Launcher.exe
err:wincodecs:IcnsEncoder_CreateInstance Trying to save ICNS picture, but ICNS support is not compiled in.
fixme:ole:CoCreateInstance no instance created for interface {00000103-a8f2-4877-ba0a-fd2b6645fb94} of class {312fb6f1-b767-409d-8a6d-0fc154d4f05c}, hres is 0x80004005
err:menubuilder:convert_to_native_icon error 0x80004005 creating bitmap encoder
err:wincodecs:IcnsEncoder_CreateInstance Trying to save ICNS picture, but ICNS support is not compiled in.
fixme:ole:CoCreateInstance no instance created for interface {00000103-a8f2-4877-ba0a-fd2b6645fb94} of class {312fb6f1-b767-409d-8a6d-0fc154d4f05c}, hres is 0x80004005
err:menubuilder:convert_to_native_icon error 0x80004005 creating bitmap encoder
err:wincodecs:IcnsEncoder_CreateInstance Trying to save ICNS picture, but ICNS support is not compiled in.
fixme:ole:CoCreateInstance no instance created for interface {00000103-a8f2-4877-ba0a-fd2b6645fb94} of class {312fb6f1-b767-409d-8a6d-0fc154d4f05c}, hres is 0x80004005
err:menubuilder:convert_to_native_icon error 0x80004005 creating bitmap encoder
ag-macmini:Morrowind andrea$ wine: Unhandled page fault on read access to 0x0082114c at address 0x540ad4 (thread 001d), starting debugger...
err:dbghelp:pe_load_msc_debug_info -Debug info stripped, but no .DBG file in module L"secdrv.sys"
wine: Unhandled privileged instruction at address 0x711d7e (thread 0021), starting debugger...
Unhandled exception: privileged instruction in 32-bit code (0x00711d7e).
Register dump:
CS:0017 SS:001f DS:001f ES:001f FS:1007 GS:0037
EIP:00711d7e ESP:0033fed4 EBP:0033fee8 EFLAGS:00010246( R- -- I Z- -P- )
EAX:00000000 EBX:7b84e291 ECX:0033fef0 EDX:00000000
ESI:7ffdf000 EDI:007d705e
Stack dump:
0x0033fed4: 7b84bc8c 7ffdf000 7b84e29f 7b84e291
0x0033fee4: 7ffdf000 0033ff28 7b84e2d7 7ffdf000
0x0033fef4: 007d705e 00000000 00000000 00000000
0x0033ff04: 00000000 00000000 00000000 00000000
0x0033ff14: 00000000 0033ff40 7bc64f7c bfffe2f4
0x0033ff24: 00110768 0033ff48 7bc63e0c 00000000
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x00711d7e in morrowind (+0x311d7e) (0x0033fee8)
1 0x7b84e2d7 in kernel32 (+0x3e2d6) (0x0033ff28)
2 0x7bc63e0c (0x0033ff48)
3 0x7bc64fea (0x0033ffc8)
4 0x7bc3d95e (0x0033ffe8)
0x00711d7e: sti
Modules:
Module Address Debug info Name (23 modules)
PE 400000- 7db000 Export morrowind
PE 10000000-10134000 Deferred ~df394b.tmp
PE 30000000-3006e000 Deferred binkw32
PE 405a0000-405a4000 Deferred version
PE 405c0000-405c4000 Deferred dinput8
PE 40710000-40714000 Deferred advapi32
PE 40770000-40774000 Deferred rpcrt4
PE 42560000-42564000 Deferred gdi32
PE 42600000-42637000 Deferred user32
PE 42750000-42754000 Deferred ole32
PE 42880000-428e2000 Deferred winmm
PE 42920000-42924000 Deferred dinput
PE 42970000-42974000 Deferred dsound
PE 429c0000-429c4000 Deferred d3d8
PE 42a00000-42a04000 Deferred wined3d
PE 42b50000-42b54000 Deferred msvcrt
PE 42be0000-42c0b000 Deferred comctl32
PE 43280000-43284000 Deferred winex11
PE 434a0000-434a4000 Deferred imm32
PE 43630000-43634000 Deferred uxtheme
PE 780c0000-78121000 Deferred msvcp60
PE 7b810000-7b8f9000 Export kernel32
PE 7bc10000-7bc14000 Deferred ntdll
Threads:
process tid prio (all id:s are in hex)
0000000e services.exe
00000016 0
00000015 0
00000014 0
00000010 0
0000000f 0
00000011 winedevice.exe
00000018 0
00000017 0
00000013 0
00000012 0
0000001e explorer.exe
0000001f 0
00000020 (D) C:\Program Files\Bethesda Softworks\Morrowind\Morrowind.exe
00000021 0 0 0x00711d7e in morrowind (+0x311d7e) (0x0033fee8)
1 0x7b84e2d7 in kernel32 (+0x3e2d6) (0x0033ff28)
2 0x7bc63e0c (0x0033ff48)
3 0x7bc64fea (0x0033ffc8)
4 0x7bc3d95e (0x0033ffe8)
Then again it gets started ok once, and then again no way.
Notice that using Win 98 or others it always says "Unload the debugger and try again".
Maybe the malfunctioning is due to something remaining hanging between the different tries?
Thank you.
Andrea
by zippato on Thursday October 28th 2010, 13:09
Sorry for the long stack dump, you are welcome to edit it out.
Andrea
by Elisabeth Laura Scheel on Sunday September 5th 2010, 6:31
i run it with wine 1.2 and i tried windowed mode and fullscreen and reduced the resolution to 800x600. i turned pixel shading on and off. morrowind tells me i use a nvidia geforce 8300 gs, while my mac tells me i use nvidia geforce 320m. i use mac OS X 10.6.4.
help please TT
by Elisabeth Laura Scheel on Sunday September 5th 2010, 7:34
by Kit on Monday June 7th 2010, 20:33
by Ryan on Saturday July 10th 2010, 19:33
by Jake ward on Wednesday March 24th 2010, 2:27
by Eau_De_Cologne on Wednesday March 24th 2010, 9:31
Thank you for the submission, but I personally think that it is not a good way to do it. The game runs way too slow on your system, IMO. Therefore it is rendered unplayable for a casual user viewing this video, but in fact it isn't.
Please concern dealing with your drivers, your system should have a speed boost. The good idea is to make a new video, please concern adding your hardware configuration description there and play full-screen please, because nobody is actaually interested in your desktop, wallpaper, apps, etcetera.
Cheers.
by Jake ward on Wednesday March 24th 2010, 10:51
by William J May on Thursday November 19th 2009, 2:30
by james morgan on Sunday October 4th 2009, 17:32
Click 'ok' or hit esc, and then wine kills itself.....
I have done some homework and this seems a semi-common problem, with the best solutions I've seen so far as being to either delete the music folder altogether, or download a windows mp3 codec.
Tried downloading a couple codecs, but wine does not seem to actually install them. Have tried installing the Fraunhofer MP3 Codec Pro, and wine kills the program as soon as I click Yes on the install query. This has happened with a couple of others as well.
Can anyone suggest what I need to do to do this properly? Or a better way of getting past the music problem? I install using wine [nameofcodecsetup.exe] and install it to Program files in the c drive. Don't have much experience with wine, so I have no clue if there is a better way of doing this. Using wine version 1.1.30 and ubuntu Jaunty.
by Lukasz Pytel on Saturday November 14th 2009, 14:17
2. Rename the installed ~.wine/drive_c/windows/system32/l3codecx.acm file "~.wine/drive_c/windows/system32/winemp3.acm".
by Tobias Manske on Sunday April 8th 2018, 6:34
a better and faster way would be to use winetricks
`winetricks l3codecx` works just fine
by William J May on Wednesday November 18th 2009, 1:21
I know its a time consuming task compared to package installs, but I found it worthwhile.
by james morgan on Wednesday November 18th 2009, 2:26
l3codecx.aci was all I really needed, I just couldn't install directly into wine, as i had said. Wine didn't like the codec installer, or maybe the other way around..... either way, I just intalled the codec on an old xp box, grabbed the l3codecx.aci, and dropped it into wine's system32 as winemp3.aci or something similar.
workin' pretty good now.....
by Robert on Friday August 17th 2012, 0:27
by William J May on Saturday July 10th 2010, 2:42
First, I'm assuming that you deleted /Data Files/Music folders yourself. If you haven't touched them and you get this error you should start by uninstalling/reinstalling Wine. Make sure you get mp3 support when Wine is installed. Trying to add it later is a bad idea.
I always build from source since I've tried some distro packages that were a little screwy.
I recently found that if I leave the 'Special' music folder, then I don't have to fight that annoying warning when I start the game.
by DRH on Monday November 7th 2011, 18:41
by Dustin on Thursday July 9th 2009, 20:31
I have the patch and I'll run the patch, but while installing it'll say something along the lines of "Old file not found but filename exists"
I'm pretty sure I'm doing something wrong or is this normal?
by Felicitas on Wednesday June 17th 2009, 11:31
1. i build the newest version (at this time: 1.1.23) of wine via the Arch User Repository (AUR).
2. install it via pacman
Both steps above you can find in the Archlinux wiki. ;)
3. Install Morrowind (this worked without errors at my machine).
4.The "hard" part:
My d3d wont work!
$ wine Games/Wine/Morrowind/Morrowind
err:d3d:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat
err:d3d:InitAdapters Failed to get a gl context for default adapter
err:d3d:WineDirect3DCreate Direct3D8 is not available without opengl
Solution: install the lib32-nvidia-utils and let it replace the installed lib32-libgl.
The Errors of "d3d not working" were gone but still MW wont start. There was an error regarding my morrowind.ini in my /home/my_user_account/ , so i took a look and it was nearly empty. So i copied the morrowind.ini from the path i installed the game to, to /home/my_user_account/.
Then i got an error about some fonts that were mising. so i just copied the whole "game data" folder from the morrowind installation folder over into /home/my_user_account/ and suddenly it all worked.
Sure, it's not the perfect solution and maybe it would work also if you just copied some needed files and not the whole folder - but at least it works.
Kontra: you now have some files and the "data files" folder in your personal folder.
P.S.: I also noticed that i was unable to change my movement-keys during game -maybe it works some other way!?
Good luck!
by Charles Hawkins on Monday March 9th 2009, 5:48
I *think* I've followed all the instructions. However, if I set OffscreenRenderingMode to anything (tried "fbo", "pbuffer" and "backbuffer") then the launcher doesn't give me any resolution choice and I get either a "Render Creation Error: Unknown frame buffer mode" or same error with "stencil" instead of "frame buffer" depending on whether I am trying to run full screen or not.
Video card is ATI 7500. Game runs fine in Windows.
Wine is 1.1.1 I think and no practical way to update it at this time. We are in a fairly remote area with very limited and very slow internet access.
Any suggestions would be much appreciated. I hate having to reboot into Windows just to play a game.
by Vit Hrachovy on Monday March 9th 2009, 6:37
'glxinfo |grep -i direct' should display something like: 'direct rendering: Yes'.
Second - if you use Compiz, Beryl or other compositing window manager, switch it off. Disable all visual effects.
Third, try running the game in Wine Virtual Desktop (see winecfg tab Graphics). You may run X windows in a bad bit depth and Wine (xrandr) cannot switch to the game required bit depth (16bit, 24bit or 32bit).
According to reports the game should run well in 1.1.1...
IMO the problem lies in the configuration of your system or in the ATI drivers. Probably it can also be affected by some bug in Wine talking to ATI drivers.
If everything above fails try upgrading Wine.
by Charles Hawkins on Friday March 13th 2009, 8:36
Don't know what those wm's are. I use bare-bones pekwm. :)
I think I've tried just about every possible combination on the "Graphics" tab options.
Found out I had a copy of 1.1.12 source so compiled and installed it. No change.
Patches were latest as of December, 2008.
With OffscreenRenderingMode set to "backbuffer" the "Bethesda" flash screen displays before it crashes with a different error message (something about iPixelFormat).
I tried various debug outputs. About the only interesting thing i found was in "d3d" in every situation, the last "normal" looking trace looked like:
trace:d3d:IWineD3DDeviceImpl_CreateSurface (0x1a9db8) : w(1024) h(1024) fmt(23,W
INED3DFMT_R5G6B5) lockable(0) surf@0x18ca730, surfmem@0x24b0020, 2097152 bytes
fixme:d3d:IWineD3DDeviceImpl_CreateTexture Failed to create surface 0x18c6c70
which looked kind of strange. Every other CreateSurface call had a height that was within the given resolution (1024x768).
Thanks for the reply!
by Vit Hrachovy on Friday March 13th 2009, 9:29
If you've applied all official patches to Morrowind game, then I'd blame ATI drivers or Wine's cooperation with them. Do you have any other Windows 3D game or application which doesn't work in Wine for you? Try creating bug in Wine's bugzilla, hopefully some developer might catch on this.
Morrowind works well for me on 5 different systems with nVidia cards and OSs (OpenSolaris 2008.11, Solaris 10, 32-bit Ubuntu Linux).
by Charles Hawkins on Monday March 16th 2009, 9:29
I was able to hack wine and get it working, more or less. Changed a
line of code in wined3d/device.c. If anyone wants the details, let
me know. This was in v.1.1.12.
It will only run in "backbuffer" mode which means the paper doll is
upside down. The monster flash screens that should display while the
game is loading show all white screens (almost certainly a result of
my hack since that's where it was crashing), and the local/world maps
are goofy. But all that I can live with. It runs more stable than
in Windows (no surprise there, but still the proper way to open zone
changing doors is and then :), but movement in towns is
very slow and jerky (again, no real surprise either considering the
video driver issues).
Thanks again.
by Vit Hrachovy on Monday March 9th 2009, 6:39
by William J May on Saturday July 10th 2010, 3:02
My suggestion is to a) Look to update/change open-source drivers. b) Get a newer card. c) Switch to Nvidia.
I have twin ATI 2600XT setup for Crossfire, but I have to switch to Ubuntu or OpenSuSE for that feature right now. I like Mandriva better.
by markc7 on Monday December 22nd 2008, 16:53
Any thoughts? I'm running Wine 1.1.10 on Hardy. I've installed Morrowind and Tribunal, but not Bloodmoon.
by Vit Hrachovy on Tuesday December 23rd 2008, 4:25
Tested using nVidia Quadro NVS 130M and nVidia GeForce 7600 GT, using nVidia proprietary gfx drivers on Ubuntu 8.10 32-bit. I don't use pulseaudio, ALSA only.
by markc7 on Wednesday December 24th 2008, 9:12
by Vit Hrachovy on Wednesday December 24th 2008, 11:04
by default Wine simulates C: drive contents in ~/.wine directory (directories starting with . are usually hidden on Unixes). This directory is called WINEPREFIX and can be created using command 'wineprefixcreate'.
All installed programs are stored to ~/.wine/drive_c. If you install more than one program in one WINEPREFIX, you can well simulate windows DLL hell environment - i.e. environment hard to replicate without installing those programs again in the same order.
By telling 'installed into clean WINEPREFIX' I meant that I've removed ~/.wine directory (beware, you'll lose all programs installed here), created it again using 'wineprefixcreate' and installed Morrowind in this non-tainted and easily reproducible environment.
One can use more than one wineprefix to isolate installed programs or to simulate different Windows types for programs. I'll let you read the wineprefixcreate documentation to get more info on that matter.
BTW. What graphic card type do You have?
Cheers
Hark
by markc7 on Wednesday December 24th 2008, 11:13
I'll try the wineprefixcreate thing. Also, I think that it's maybe a sound thing; when I fiddle around with the sound settings in winecfg, the crash happens at different times and places.
My video card (if I've done this right) is: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (rev 0c). My sound card is: Intel Corporation 82801H (ICH8 Family) HD Audio Controller (rev 02).
Thanks again!
Mark
by Vit Hrachovy on Wednesday December 24th 2008, 11:16
Please report back if it helps.
Good luck.
by markc7 on Wednesday December 24th 2008, 11:40
If this is a graphics card thing, it's probably not going to be playable is it?
by Vit Hrachovy on Wednesday December 24th 2008, 12:06
intellinuxgraphics.org/user.html
Morrowind on Wine/Linux is unplayable using your graphic card.
However it should run well using Windows.
Seems this could be more likely Linux video driver bug for Intel cards implementing OpenGL, not Wine problem.
Cheers
Hark
by markc7 on Wednesday December 24th 2008, 12:14
BUT, I did get further into the game by switching the Vertex Shader Support from "Hardware" to "None" in winecfg. Now it runs until I try to pick up my papers from the census office. I'm definitely making progress here...
by Vit Hrachovy on Wednesday December 24th 2008, 12:13
bugs.winehq.org/show_bug.cgi?id=15129
bugs.winehq.org/show_bug.cgi?id=16082
If everything fails at least you could submit a report here that Morrowind is broken for your HW configuration and file a bug on Wine's bugzilla.
Cheers
Hark
by markc7 on Wednesday December 24th 2008, 13:06
Changing the sound settings to ALSA then selecting "Full hardware acceleration", sample rate=48000 and bits per sample=16 in winecfg got rid of the scratchy sound.
Thank you so much for your kind help, it is much appreciated! Have a very happy holiday! markc7
by Vit Hrachovy on Wednesday December 24th 2008, 14:22
If you could trace exact steps needed to run Morrowind successfully from vanilla ~/.wine on your system and then send report here listing changes needed, I'd very much appreciate it and add it to HOWTO section. Hell, anybody using Intel gfx would appreciate it.
Cheers & happy holidays :)
by milan on Sunday December 14th 2008, 13:15
nanda@ubuntu:~/.wine/drive_c/Program Files/Bethesda Softworks/Morrowind$ wine Morrowind.exe
err:module:import_dll Library ntoskrnl.exe (which is needed by L"C:\\windows\\system32\\drivers\\SECDRV.SYS") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\windows\\system32\\drivers\\SECDRV.SYS" failed, status c0000135
err:module:import_dll Library ntoskrnl.exe (which is needed by L"C:\\windows\\system32\\drivers\\SECDRV.SYS") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\windows\\system32\\drivers\\SECDRV.SYS" failed, status c0000135
What am I doing wrong?
Thanks Milan
by Vit Hrachovy on Sunday December 14th 2008, 13:27
by Vit Hrachovy on Monday December 15th 2008, 1:59
by milan on Tuesday December 16th 2008, 2:43
Milan
by Vit Hrachovy on Tuesday December 16th 2008, 2:58
It's not covered here, too: www.uesp.net/wiki/Morrowind:Linux
Both the first and the second error You've reported are copy protection issues.
Try searching for Morrowind 1.2.0722 NoCD patch which should remove copy protection.
That said - I use original DVD without any anti copy protection measures and without problems. I use Ubuntu 8.10, nVidia geForce 7200 video card with proprietary nVidia drivers.
Good luck.
by Eric on Thursday December 11th 2008, 16:47
Is there any way to fix this without deleting the music?
by Eric on Thursday December 11th 2008, 16:49
by Vit Hrachovy on Friday December 12th 2008, 2:31
by Eric on Saturday December 13th 2008, 8:01
by Vit Hrachovy on Saturday December 13th 2008, 16:35
by Eric on Saturday December 13th 2008, 17:06
Thanks for the help.
by Dave on Sunday November 2nd 2008, 1:21
by flamoot on Friday December 11th 2009, 10:22
by flamoot on Wednesday December 21st 2011, 5:55
by Eric on Sunday February 24th 2008, 11:24
by Vit Hrachovy on Sunday February 24th 2008, 11:28
Vote for the bug to be solved... or send a patch to solve it.
by Eric on Monday February 18th 2008, 8:58
eric@eric:~/Desktop/Morrowind$ wine Morrowind.exe
fixme:spoolsv:serv_main (0 (nil))
err:advapi:service_get_status service protocol error - failed to read pipe r = 0 count = 0!
err:module:import_dll Library MSVCP60.dll (which is needed by L"Z:\\home\\eric\\Desktop\\Morrowind\\Morrowind.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"Z:\\home\\eric\\Desktop\\Morrowind\\Morrowind.exe" failed, status c0000135
what can I do to make it work?
Eric
by Vit Hrachovy on Monday February 18th 2008, 9:02
It's strange cause I haven't seen such error in Morrowind, ever. Did You use its installer? What Wine version are You using?
by Eric on Monday February 18th 2008, 9:11
by Vit Hrachovy on Monday February 18th 2008, 9:49
2. Try googling for the exact file name download.
3. Then copy that file to the Morrowind directory in Wine.
by Eric on Monday February 18th 2008, 10:26
by John on Monday February 18th 2008, 18:32
by Eric on Monday February 18th 2008, 18:54
by Vit Hrachovy on Tuesday February 19th 2008, 0:19
as I'm unable to reproduce Your problem please provide me the basic debugging info I've asked You for:
What Wine version You're running?
Is there something preventing You from doing the install under Wine?
Are You absolutely sure that after placing the DLL file in the folder where Morrowind.exe resides the message did not change to require some another DLL?
The installer is known to fail in 0.9.5x versions, but shall work in older versions. The latest recent version of Wine shall work, IMO.
I've always installed Morrowind under Wine and had no problems running it.
by Eric on Tuesday February 19th 2008, 9:21
by Vit Hrachovy on Tuesday February 19th 2008, 9:27
If it doesn't run the installer, open xterm/terminal and run
wine ./setup.exe
it shall work.
by Eric on Tuesday February 19th 2008, 19:16
by Vit Hrachovy on Wednesday February 20th 2008, 1:40
1. Mount the CD so the Wine knows of its presence.
mount /media/cdrom
or browse the CD from GUI
2. Tell Wine there's a CD-ROM available
run winecfg and select Drives tab and add a drive D with path /media/cdrom (or wherever Your CD contents is mounted) and type CD-ROM
or get a NoCD crack for Morrowind.
by Eric on Wednesday February 20th 2008, 17:03
by Eric on Friday February 22nd 2008, 19:05
thanks for the help.
by RF on Tuesday April 29th 2008, 20:04
I'm having the exact same problem as you have been having,
and since you say this is the solution,
I am curious as to what xorg is.
by RF on Tuesday April 29th 2008, 20:17
so I don't know if macs use xorg, whatever it is...
so if anyone could tell me how to disable OpenGL 3D, it would be greatly appreciated...
by kontra on Sunday January 27th 2008, 16:14
I have c2d @ 2.14Ghz, 2GB ram and Intel GMA 3100 with 256 ram
I think that is enough to play Morrowind even on the best resolution, but for some reason it give me 5fps in 1024x768, with pixel shader off, and Interior & Exterior Cell according to this how to
wine version - 0.9.54
kernel - 2.6.22-14-generic #1 SMP x86_64
compiz turned off
by MrDS on Sunday January 27th 2008, 20:30
Try them at the defaults of Interior Cell Buffer=10 and Exterior Cell Buffer=32
If you need a little more you could try Interior Cell Buffer=1 & Exterior Cell Buffer=9
I base this info off of this thread:
www.bethsoft.com/bgsforums/index.php?showtopic=602792
by kontra on Monday January 28th 2008, 15:58
- playing in fullscreen on 1024x768, pixel shader off
and I got GOTY version installed with tribunal & bloodmoon, so i think i gonna move to their thread and maybe someone there can help :)
by Teresa Bowman on Tuesday June 26th 2007, 18:20
Here's the strange part: I *can* run the Launcher from Nautilus, but *can't* from winefile (it just starts up Morrowind regularly on a double-click).
The doubly odd part is that the .esp/.esm/.bsa files *are* visible when trying to open them in the Construction set.
(Running with Ubuntu Feisty 64-bit & Wine 9.39)
by Dean on Thursday July 5th 2007, 21:43
by Teresa Bowman on Saturday July 7th 2007, 16:58
Wine will read Wine's assigned '/' (root) drive letter *before* what I've set for C: under my own home directory: c/program files/etc. for Morrowind.
That's why it works with winefile and *not* Nautilus.
It's a bit of a newbish problem. imho. :/ Fooling around with the drive paths in winecfg may help you.
by Teresa Bowman on Saturday July 7th 2007, 17:00
by Andreas Pokorny on Sunday May 13th 2007, 4:36
The game crashes a few seconds after running a cutscene within
the game. The cutscene look and sound fine, but there are several
messages on the console:
big_values too large!
mpg123: Can't rewind stream by 1057 bits!
Not supported!
Sorry, unknown layer type.
Sorry, unknown layer type.
Sorry, unknown layer type.
Not supported!
Blocktype == 0 and window-switching == 1 not allowed.
Free format not supported.
Stream error
Free format not supported.
Sorry, unknown layer type.
Free format not supported.
Stream error
Free format not supported.
Sorry, unknown layer type.
Not supported!
Not supported!
Stream error
Stream error
Stream error
Stream error
Stream error
Sorry, unknown layer type.
big_values too large!
Speicherzugriffsfehler
As a workaround the user can quicksave right after the video finished, then the game will crash. After that the quicksave can
be loaded again and one can continue to play.
by the_darkside_986 on Thursday July 12th 2007, 0:28
by ilCervo on Saturday August 18th 2007, 8:09
i had the same problem but now it works.
by Vit Hrachovy on Wednesday February 21st 2007, 3:35
By default Morrowind eats all your CPU time to get the best FPS.
You can limit it by stating the following line in Morrowind.ini:
MaxFPS=30
You can play then with lesser CPU load (fine for notebooks and silent PC fans).
by Greg Schick on Wednesday February 21st 2007, 3:26
The morrowind.ini file is in the same directory as the Morrowind.exe file.
Set the ingame hardware acceleration for audio to software, and set the wine audio for Morrowind.exe to 22050hz with a 16 bit sample size. That helped the audio skipping alot. I still get occasional skipping, but nothing like what it was before. I don't get sound buffer errors anymore either. I'm using alsa.
I also modified the morrowind.ini so that "Interior Cell Buffer" is 1/4 of my total ram, and "Exterior Cell Buffer" is 3/4 total ram. I have 1GB of ram. This decreases load time when you are visisting the same cells over and over.
If you haven't figured it out already, using the launcher to turn off pixel shader helps with game performance alot.
I also have vertex shader mode set to hardware. That improved the performance by about 10 fps. I've got an nvidia 6600, with the linux nvidia drivers installed.
by Greg Schick on Wednesday February 21st 2007, 3:31
by Greg Schick on Wednesday February 21st 2007, 20:37
wiki.winehq.org/UsefulRegistryKeys
by Greg Schick on Monday February 19th 2007, 8:27
Found that on cedega support while randomly looking for was to reduce morrowind crashes.
cedegawiki.sweetleafstudios.com/wiki/Morrowind
by Vit Hrachovy on Tuesday February 13th 2007, 15:33
Should be Gold instead.
by Chris on Thursday July 6th 2006, 6:49
The sound stuttering also appears to be caused by CPU stress. Looking straight down to the ground, which smoothens the framerate, helps. Not sure what more can be done to eleviate this, but AFAIK, they've been working on ways to improve the audio. Perhaps using the OSS audio driver instead of ALSA, or vice-versa, will help too.
by S. Black on Wednesday March 29th 2006, 2:00
Wine version: 0.9.10
Video driver: nvidia-1.0.8178-r3
Installation (off of the collection with Tribunal and Bloodmoon bundled, though I haven't worked with the expansions yet) works nicely.
I get the modal popup with the text, 'Render Creation Error: "Unknown stencil mode format."'
Blocks of dozens or hundreds of lines repeating one of three different errors are printed to standard error. The different lines are:
err:d3d:IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt unsupported format WINED3DFMT_A8
err:d3d:IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt unsupported format WINED3DFMT_A4R4G4B4
err:d3d:IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt unsupported format WINED3DFMT_X4R4G4B4
by Osten on Sunday October 2nd 2005, 15:36
by Genie on Thursday September 29th 2005, 21:56
A bit details:
OS: Debian GNU/Linux 3.1 "Sarge"
vanilla kernel 2.6.12.1
PC: Barton 3200+, nFroce2, 1Gb RAM, GF4MX440 64Mb
msvcp60.dll is always wanted, so I woun't mention about it at all. :)
Under Wine-20050725 (compiled from sources by `debuild`) with just `wineprefixcreate` Morrowind starts.
1) still doesn't play video at start up
2) yet again shows "can't play mp3" error. Importing registry doesn't work. So, I've just copied .reg files from wine-20050111 folder, placed 'quartz.dll' into 'drive_c/windows/system'. And then I could load saved game and play a bit.
3) oh! great! mapview not black. but... it shows not what it should, but the splash picture used while loading data. (well, maybe if I started a new game it would be okay, but I didn't try to...)
4)when in inventory, now _shows_ player's model. on a *red* background :)
5) and... the game crashed after i've started conversation with an NPC.
Under Wine-20050830 (compiled from sources by `debuild`) the only thing worked is initial sound at startup. And then the game hangs.
by Genie on Wednesday September 7th 2005, 22:11
It works perfect, except:
1) no video in cutscenes (but music is playing)
2) game crashing when trying to select 'Video properties'
3) in inventory player's view is empty at all
4) no mapview. just blank black window (huh, i've got myself to train memory a bit :D )
5) sensible delay before inventory opening, any action with items.
by Joshua Stewart on Wednesday September 7th 2005, 23:04
by Genie on Thursday September 8th 2005, 20:10
But what...
First of all, there is a small (huh) script:
---- ^ wine:Morrowind.sh ----
#!/bin/sh
export WINEPREFIX=~/.wine-morrowind
cat <<-EOF > $WINEPREFIX/config
WINE REGISTRY Version 2
[wine]
"Windows" = "c:\\\\windows"
"System" = "c:\\\\windows\\\\system"
"Temp" = "c:\\\\temp"
"Path" = "c:\\\\windows;c:\\\\windows\\\\system"
"Profile" = "c:\\\\windows\\\\Profiles\\\\Administrator"
"GraphicsDriver" = "x11drv"
"ShowDirSymlinks" = "1"
"ShowDotFiles" = "1"
[Drive C]
"Path" = "$WINEPREFIX/drive_c"
"Type" = "Network"
"Label" = "System"
"Codepage" = "20866" ;; koi8-r locale, koi8-r fs...
[Drive G]
"Path" = "/media/games"
"Type" = "Network"
"Label" = "Games"
"Codepage" = "20866"
[Drive R]
"Path" = "/media/cdrom/auto" ;; i use autofs to automount cd
"Type" = "cdrom"
"Label" = "CD-Rom"
"Device" = "/dev/cdrom"
"Filesystem" = "win95"
"Codepage" = "20866"
[Drive Z]
"Path" = "/"
"Type" = "Network"
"Label" = "RootFS"
"Codepage" = "20866"
# [wineconf]
[x11drv]
"AllocSystemColors" = "100"
"PrivateColorMap" = "N"
"PerfectGraphics" = "N"
"Managed" = "Y"
"UseDGA" = "Y"
"UseXVidMode" = "Y"
"UseXRandR" = "Y"
"UseTakeFocus" = "N"
"DXGrab" = "Y"
"DesktopDoubleBuffered" = "Y"
[fonts]
;; and i prefer not to read square-box-letters :)
"Default" = "-monotype-arial-*-*-*--*-*-*-*-*-*-koi8-r"
"DefaultFixed" = "-monotype-courier new-*-*-*--*-*-*-*-*-*-koi8-r"
"DefaultSerif" = "-monotype-times new roman-*-*-*--*-*-*-*-*-*-koi8-r"
"DefaultSansSerif" = "-monotype-arial-*-*-*--*-*-*-*-*-*-koi8-r"
[WinMM]
"Drivers" = "wineoss.drv" ;; actually it's alsa-oss on SB Live! 5.1
"WaveMapper" = "msacm.drv"
"MidiMapper" = "midimap.drv"
[dsound]
"DefaultPlayback" = "0"
"DefaultCapture" = "0"
[AppDefaults\\\\Morrowind.exe\\\\Version]
"Windows" = "win2k"
[AppDefaults\\\\Morrowind.exe\\\\x11drv]
"DXGrab" = "N"
"DesktopDoubleBuffered" = "Y"
"Synchronous" = "Y"
"Managed"="Y"
[AppDefaults\\\\Morrowind.exe\\\\DllOverrides]
"*"="native,builtin"
[AppDefaults\\\\Morrowind\\ Launcher.exe\\\\x11drv]
"DXGrab" = "N"
"DesktopDoubleBuffered" = "Y"
"Synchronous" = "Y"
"Managed"="Y"
[AppDefaults\\\\Morrowind\\ Launcher.exe\\\\DllOverrides]
"*"="native,builtin"
# [/wineconf]
EOF
wineprefixcreate
cp ~/windll/{quartz,msvcp60,msvcrt}.dll $WINEPREFIX/drive_c/windows/system
ln -sf /media/cdrom/auto $WINEPREFIX/dosdevices/r:
ln -sf /media/games $WINEPREFIX/dosdevices/g:
---- $ wine:Morrowind.sh ----
The second thing is to import registry HKEY_CLASSES_ROOT from Windows box (well, i can't yet say which of CLSID really indeed).
I've exported from Win2k3.
And those dlls (quartz, msvcp60, msvcrt) from Win2k3 too.
Thirdly, in case of sound glitches, before exporting registry from Windows, install there some codecs - i use K-Lite Codec Pack - and install it under Wine too.
And i use this script to run the Game:
---- ^ ~/bin/.morrowind ----
#!/bin/sh
cd /media/games/Morrowind
export WINEPREFIX=~/.wine-morrowind WINEDLLOVERRIDES="*=n"
nice -n 20 startx ./Morrowind.exe -- :1 >/dev/null 2>&1
---- $ ~/bin/.morrowind ----
That's all.
Good luck & Good Gaming!
by Genie on Thursday September 8th 2005, 21:51
And few words about video.
When i've tryed Cedega (or they called it 'winex' at that moment) video sutscenes and mapview were drawn correctly.
So, maybe all my "except"s can be solved with right DirectX setup...
by Serroz on Friday August 12th 2005, 8:04
OpenGL vendor string: Tungsten Graphics, Inc.
OpenGL renderer string: Mesa DRI R200 20020827 AGP 4x x86/MMX/SSE TCL
OpenGL version string: 1.2 Mesa 4.0.4.
When I tryed to launch the game popup Render Creation Error: "Unknown stencil mode format.". So I use fglrx for my radeon 9000.
Anyone tryed kernel 2.4?
by Benjamin Block on Thursday October 27th 2005, 7:26
ah and by the way i am using wine 0.9
by Serroz on Friday August 5th 2005, 4:39
Texicle got it worked on:
>patch is 1.20722
>wine version is 20050310 for the Slackware build (NOT Cedega/WineX)
>running Slack 10.0
>kernel is 2.4.22
Strange. Maybe it's a matter of regression.
by Serroz on Friday August 5th 2005, 9:40
fixme:d3d:drawStriderSlow Blending not supported yet
(and sometimes this: fixme:IDirect3DDevice8Impl_SetTransform D3DTS_WORLDMATRIX(1..255) not handled)
And when I try to open accursed hatch game crashing.