Stronghold Crusader

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Steam version 1.3

Application Details:

Version: 1.3 (Steam)
License: Retail
Votes: 0
Latest Rating: Platinum
Latest Wine Version Tested: 2.0.1

Maintainers: About Maintainership

Test Results

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What does not


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Hardware tested


  • GPU:
  • Driver:

Additional Comments

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
CurrentmacOS 10.12 "Sierra"Jun 18 20172.0.1Yes Yes NoPlatinumQuinn Casey 
ShowUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)Jul 12 20161.9.14Yes Yes NoGoldJakub Janek 
ShowUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)Apr 20 20161.9.8Yes Yes NoPlatinumAJ Fite 

Known Bugs

Bug # Description Status Resolution Other apps affected

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HowTo / Notes


To get multiplayer working, use winetricks:
$ winetricks directplay

NOTE: The host should leave the game last, otherwise it will hang for the other players when they try to leave.

How to use hybrid graphics switch Open Source drivers Intel/AMD, AMD/AMD and improve performance

This should work for any app, if you have Intel + AMD or AMD + AMD with open source drivers. 

If you have laptop with hybrid graphics cards. You can launch game with command:

env DRI_PRIME=1 vblank_mode=0 wine ~/path/to/your/exe/file

In case of using command, you get swich to powerful graphics card and disable vsync for more FPS.

If you have Mesa drivers 17.x.x or more, you can use this command:

env DRI_PRIME=1 mesa_glthread=true vblank_mode=0 wine ~/path/to/your/exe/file

Last command is most best in performance that you can get in this moment, you can use it for any wine application that you need. But argument mesa_glthread=true may not always work, so if your app crash, remove it.

For Steam users, you can set environment variable of any applications in properties. 

DRI_PRIME=1 mesa_glthread=true vblank_mode=0 %command%

(It will work only with native Steam for Linux) For Wine, you have to start Steam or game with those arguments


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Multiplayer doesn't work in newer versions of Wine
by Wiborg on Sunday June 24th 2018, 9:01
I've tried everything, replacing various DLLs (which should've worked for older versions), installing DirectPlay, etc.

Using GameRanger, the game launches and then shows something like "Establishing connection…". If DirectPlay is not installed, it will throw some errors, so I installed that with Winetricks. But then another error came up:
00d1:err:winsock:interface_bind Failed to bind to interface, receiving broadcast packets will not work on socket 00fc.
00d1:err:winsock:interface_bind Failed to bind to interface, receiving broadcast packets will not work on socket 0100.
wine: Unhandled stack overflow at address 0x1002e3e7 (thread 00e1), starting debugger...
00e1:err:seh:setup_exception_record stack overflow 1332 bytes in thread 00e1 eip 7bc3e36a esp 0b4e0dfc stack 0xb4e0000-0xb4e1000-0xb5e0000
00e0:err:winsock:interface_bind Failed to bind to interface, receiving broadcast packets will not work on socket 01ec.

So it's about winsock (wsock32.dll), which I shouldn't replace as it's the network socket library of windows, right?

Can anyone help me?

Multiplayer Issues
by JC on Monday February 27th 2017, 20:39
The game installs and executes fine, but will not find a host on the same layer 2 network. I've added the DLLs referenced here: and I did the overrides in winecfg. However, still no dice. I am running Wine 2.2. How do I go about requesting an updated test for Stronghold Crusader HD? Thank you!
RE: Multiplayer Issues
by u312302109381290 on Tuesday February 28th 2017, 1:46
Hi. Unfortunately I do not have access to this game right now so I am not of much help... but can you try using it through WINE 1.9.8, like it was in the last test result? You should, preferably, use a new, separate and clean WINE prefix for this and install just the game and the indicated requirements. (You can also keep your current prefix, just make sure they are separated and not interfering with one another).
RE: Multiplayer Issues
by JC on Tuesday February 28th 2017, 9:35
That sounds like a reasonable suggestion. It will be a couple of days before I get the free time to give it a try, but I'll do so and let you know what I find.