|Latest Wine Version Tested:||2.18-staging|
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Launch, cut scenes, audio.
What does not
- Runs way too fast, limiting with cpulimit does not help.
- Huge input lag, up to several seconds.
The first level is impossible to play: the game runs so fast that the player's glider flies out of the map within a second, forcibly returns, and repeats. As a result, the game is unplayable.
What was not tested
Anything beyond the first level of the game.Â
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Fedora 26 x86_64||Oct 07 2017||2.18-staging||Yes||Yes||No||Platinum||Luke Short|
|Show||Debian 9 (Stretch)||Sep 14 2017||2.16||Yes||Yes||No||Bronze||Peter S|
|Current||Arch Linux x86_64||Oct 08 2016||1.9.19||Yes||Yes||Garbage||taw|
|Show||Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)||May 15 2016||1.9.9||N/A||Yes||Bronze||an anonymous user|
|Show||Mac OS X 10.10 "Yosemite"||May 07 2016||1.9.8||Yes||Yes||Platinum||JeffZ|
The following was extracted from a user comment made on 2016-10-09 and may not be relevant to current Wine:
There is a free windows program that adds another layer of compatibility to old games, called DXWnd. It works on wine v. 1.9.19 and is available on Sourceforge.
I have got the game running well with just minimal configuration:
-Created a profile for Shadows of the Empire
-Added "Shadows.exe" (resides in the Sdata folder in the game folder) to "Path" and "Launch" of the profile configuration in DXWind
-Launched the game through DXWnd â†’ Success.
For a more detailed article on how to use DXWnd, visit the following link:
++ Make sure to use the "Shadows.exe" binary in the Sdata folder, not the SOTE.EXE binary in the root folder.