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Category: Main Games DOOM (2016) Steam

DOOM (2016)

Steam version

Application Details:

Version: Steam
License: Retail
URL: http://doom.com
Votes: 14
Latest Rating: Gold
Latest Wine Version Tested: 3.14

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

N/A

What does not

Game startup

Workarounds

What was not tested

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

There is a patch available that allows DOOM to start. Not available in mainline or staging.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowDebian 9 (Stretch)Aug 19 20183.14Yes Yes YesGoldWylda 
ShowUbuntu 18.04 "Bionic" amd64 (+variants like Kubuntu)Aug 12 20183.13Yes No YesGarbageEonfge 
ShowFedora 28 x86_64Jul 14 20183.11-stagingYes Yes YesGarbageLinards 
ShowUbuntu 18.04 "Bionic" amd64 (+variants like Kubuntu)May 16 20183.7-stagingYes Yes NoSilverAndre Lima 
ShowUbuntu 16.04 "Xenial" i386 (+ variants like Kubuntu)Apr 19 20183.6Yes Yes YesSilver"SteveHeist" 

Known Bugs

Bug # Description Status Resolution Other apps affected
42061 DOOM(2016) has issues with multiple monitors - crashes too UNCONFIRMED View
44856 Multiple games and applications need 'mfc140.dll' ('winetricks vcrun2015' is a workaround) NEW View
46645 DOOM 2016 Crashing on second loading screen on 99% when Vulkan render is used UNCONFIRMED View

Show all bugs

HowTo / Notes

Demo Notice
The demo has not been updated for roughly five months (thus it likely still uses antitamper) and should not be used to supplement bug reports.
wine-staging patches

As of 2.0-rc2, the bcrypt.dll patches are included in WINE-staging

Choose Render API via Launch Options

To startup using different renders, in Steam: "Set Launch Options..." to:

"+r_renderAPI <API #>"

Where API #:

0 : Open GL (4.5 Compatibility Profile)

1: Vulkan

e.g. for vulkan:

+r_renderAPI 1

Comments

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