In DX10 mode with an 64 Bit prefix and CSMT on everything including multiplayer is working. Also there were no sound issues like described in older reports.
The performance is quite impressing. I am able to max out nearly all video settings, just NVIDIA Flex was set to 'Gibs'.
The multiplayer ingame performance for me is around 35 +-5 FPS during the waves and around 50 FPS during the breaks (970GTX and AMD R7 1700 @3.7 GHz).
The DX11 mode however still has texture glitches, making it barely playable.
What does not
What was not tested
Playing Multiplayer games in DX11 mode
Platin since its working great in DX10 mode (use -DX10 as starting param).
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Debian GNU/Linux 9.x "Stretch" x86_64||Dec 02 2018||3.21||Yes||Yes||No||Silver||Daniel|
|Show||Arch Linux||Jun 21 2018||3.10-staging||No, but has workaround||Yes||Yes||Silver||asembus|
|Show||Arch Linux||May 10 2018||3.7-staging||N/A||Yes||Yes||Silver||asembus|
|Show||Debian GNU/Linux 9.x "Stretch" x86_64||Feb 22 2018||3.2||Yes||Yes||No||Silver||Daniel|
|Show||Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)||Jan 07 2018||2.21-staging||Yes||Yes||Yes||Bronze||asembus|
Killing Floor 2 uses DirectX 11 features by default. If you're not inclined to use DXVK which translates D3D11 calls to Vulkan, and knowing WINE DirectX 11 support is not yet complete, you should use DirectX 10 mode instead. To enable this, launch Killing Floor 2 with the `-DX10` option.