What does not
D3D11 (but it's getting there, far fewer issues are present)
CSMT (now causes the game to crash)
What was not tested
Framerate at 1080p is too low for me to consider Silver, but it's getting close.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Debian GNU/Linux 9.x "Stretch" x86_64||Dec 02 2018||3.21||Yes||Yes||No||Silver||Daniel|
|Show||Arch Linux||Jun 21 2018||3.10-staging||No, but has workaround||Yes||Yes||Silver||asembus|
|Show||Arch Linux||May 10 2018||3.7-staging||N/A||Yes||Yes||Silver||asembus|
|Show||Debian GNU/Linux 9.x "Stretch" x86_64||Feb 22 2018||3.2||Yes||Yes||No||Silver||Daniel|
|Show||Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)||Jan 07 2018||2.21-staging||Yes||Yes||Yes||Bronze||asembus|
Killing Floor 2 uses DirectX 11 features by default. If you're not inclined to use DXVK which translates D3D11 calls to Vulkan, and knowing WINE DirectX 11 support is not yet complete, you should use DirectX 10 mode instead. To enable this, launch Killing Floor 2 with the `-DX10` option.