What does not
Music (requires workaround).
Normally the game will hog a bunch of system resources and make your computer unusable until you restart it, before running the game go to its installation directory (in my case ~/.wine/drive_c/GOG Games) and open sshock.ini, on the 30th line you'll see: "SoftRenderer=Off", change that so it reads: "SoftRenderer=On". The game ran without a hitch after doing so.
As mentioned previously, to get the music to work you need to install "fluidsynth" and "fluid-soundfont-gm" then run this command in the console before running the game:
fluidsynth --audio-driver=alsa /usr/share/sounds/sf2/FluidR3_GM.sf2
What was not tested
Have yet to play the game from start to finish, there were no hiccups in the three hours I did play it however.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Gentoo Linux x86_64||Dec 29 2019||4.20-staging||Yes||Yes||No||Platinum||Hamlet|
|Current||Linux Mint 18.3 "Sylvia" x86_64||Dec 21 2017||3.0-rc2||Yes||Yes||Yes||Gold||Dean|
|Show||Antergos x86_64||Apr 17 2017||2.6||Yes||No||Garbage||TehGuy|
|Show||Arch Linux x86_64||Jul 24 2016||1.8.3||Yes||Yes||Gold||an anonymous user|