GoldenEye: Source

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Released Aug 12, 2016 GoldenEye:Source is back with some new features.

Application Details:

Version: GE:S v5.0
License: Free to use
Votes: 0
Latest Rating: Bronze
Latest Wine Version Tested: 2.12-staging

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

The installer installs stuff as expected without issues (both the pre-release one with key and the release one without key works), the game launch and some maps are fully playable, like the "ge_complex" one.

What does not

Some maps crash the game, like the "ge_dam" one or the "ge_aztec" one (new maps), some revamped maps seem to trigger the crash too.

See this dedicated topic on GES forums:,8403.0.html


What was not tested

Hardware tested


  • GPU:
  • Driver:

Additional Comments

GES: 5.0 is only able to load all maps on wine while running GalliumNine, it crashes on all other configurations, it means it crashes on official Wine releases. Distro tested: - Ubuntu 16.04 "Xenial" LTS amd64 - Ubuntu 16.10 "Yakkety" amd64 Wine tested (failure): - Wine 1.7.42 + WineD3D - Wine 1.7.42 “staging” + WineD3D + CSMT - Wine 1.9.16 + WineD3D - Wine 1.9.16 “staging” + WineD3D + CSMT - Wine 1.9.17 + WineD3D - Wine 1.9.17 “staging” + WineD3D - Wine 1.9.17 “staging” + WineD3D + CSMT - Wine 1.9.18 + WineD3D - Wine 1.9.18 “staging” + WineD3D - Wine 1.9.18 “staging” + WineD3D + CSMT - Wine 2.0-rc1 + WineD3D Wine tested (success): - Wine 1.9.17 + GalliumNine - Wine 1.9.18 + GalliumNine - Wine 2.0 + GalliumNine Drivers tested (failure): - Intel Mesa i915 + WineD3D - Nvidia Proprietary nvidia + WineD3D - AMD Mesa radeonsi + WineD3D - AMD Mesa amdgpu + WineD3D - AMD Proprietary amdgpu-pro + WineD3D Drivers tested (success): - AMD Mesa radeonsi + GalliumNine - AMD Mesa amdgpu + GalliumNine Drivers not tested: - Nvidia Mesa nouveau + WineD3D (expected to crash) - Nvidia Mesa nouveau + GalliumNine (expected to work well) Kernel tested: - Linux 4.4 - Linux 4.6 - Linux 4.7 - Linux 4.9 CPU tested: - AMD FX-9590 - Intel Core i7-4810MQ GPU tested: - AMD Radeon R9 390X (GRENADA) - Intel 4th Gen Core (Haswell) Integrated Graphic Mobile - Nvidia Quadro K1100M (GK107GLM) Additional thing to know: tweaking source engine's dxlevel affect the rendering (as expected) but does not prevent the game to crash. All the setups that crashes GE:S 5.0 are able to run GE:S 4.2.4 nicely, so what is triggering the crash is something added is GE:S 5.0. The crash is not triggered while running GalliumNine, and is always triggered while running WineD3D, do it's related to that WineD3D implementation. While running the amdgpu-pro driver, some other bug occurs on steam-related stuff that can crash the game too (running on amdgpu-pro is the worst setup tested so far), the amdgpu-pro setup both trigger D3D9-related crash plus some others crashes the other setups do not trigger.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowDebian 10.x "Buster"Jul 16 20172.12-stagingYes Yes BronzeGero 
CurrentUbuntu 16.10 "Yakkety" amd64 (+ variants like Kubuntu)Dec 16 20162.0-rc1Yes Yes BronzeThomas Debesse 
ShowUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)Aug 14 20161.9.16Yes Yes SilverGeorge Costanza 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

HowTo / Notes

Better performance
Modify the launch parameters in Steam for GE:S to add "-dxlevel 80" for a more stable framerate.


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