Built from the source-code on official Github account, by the third party company EmuCR.
Update up to the branch published on 19th August 2016.
- x64 JIT: Allocate constant data outside of the guest heap.
Â Some compatible games are "The Dante Inferno", Sonic 06. Others like the Halo or GTA are untested.
Nothing, the emulator crashes.
What does not
On Linux, until the 1.9.17 version the emulator don't run at all, due to the Microsoft Visual C++ 2015 dependency. On Wine 1.9.17, the game crashes due to an unimplemented function on api-ms-win-crt-runtime, which is a Windows 8.1 library.
What was not tested
Although the author's page explains how to build a native Linux version, it requires the original Wine source-code and still fails to be built. Even the Xbox 360 had only 512 Mb of RAM, the emulator require about 7 to 10 Gb of RAM, due to the huge translator caches requires to translator 64-bit PowerPC G5 code to a Intel Core AVX2 code.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)||Aug 22 2016||1.9.17||N/A||No||Garbage||Nosferatu Arucard|