Graphics and gameplay works, generally more or less stable 60 FPS.
What does not
Dialog sound is dead which leads to broken cutscene scripts. This in turn makes game lock up on certain cutscenes.
When approaching Riverwood on foot the game sometimes hangs.
Otherwise the game is fully playable, with relatively good performance.
May lead to sound working roughly half of the time.
winetricks --force xact
What was not tested
Ending cutscenes and most of scripted events
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux x86_64||Nov 30 2019||4.19||Yes||Yes||Yes||Silver||ZenAnonX|
|Show||Arch Linux x86_64||Sep 04 2018||3.15-staging||Yes||Yes||Yes||Silver||ZenAnonX|
|Show||Linux Mint 19.0 Tara||Aug 04 2018||3.13-staging||Yes||Yes||Yes||Bronze||Owen|
|Show||Arch Linux||Jun 24 2018||3.10-staging||Yes||Yes||Yes||Silver||Gibbo|
|Current||Manjaro Linux||May 30 2018||3.7||N/A||Yes||Yes||Bronze||notxrandr|
|Bug #||Description||Status||Resolution||Other apps affected|
|38668||Wolfestein: The Old Blood crashes inside native XAudio2_7.dll||REOPENED||View|
|39402||Multiple applications are silent or crash with builtin xaudio2 due to missing audio conversion in IXAudio2Impl_CreateSourceVoice (Lost Planet 2 Benchmark, Skyrim, Skullgirls, Terraria, Stardew Valley)||RESOLVED||NOTOURBUG||View|
|44893||SKSE64 fails to initialize, reports: "couldn't allocate trampoline, no free space before image" (virtual address space between KUSER_SHARED_DATA and main executable reported as reserved)||NEW||View|
|45311||Skyrim Special Edition: ambient sounds do not attenuate with distance||UNCONFIRMED||View|
|48254||Steam + Skyrim Special Edition: fails to connect to api.bethesda.net||UNCONFIRMED||View|
Missing Background and/or Dialogue Sounds
Use vulkan backend for rendering
This will also fix blurred graphics