Application Details:
Version: | Steam |
License: | Retail |
URL: | |
Votes: | 7 |
Latest Rating: | Silver |
Latest Wine Version Tested: | 4.19 |
Maintainers: About Maintainership
What works
Everything I have tried so far, Character creation, Questing, Cutscenes, Levelling etc.
What does not
No sound at all after the main intro before workaround.
Workarounds
winetricks xact sorted the sound issue for me, the sound is still a little crackley though.
What was not tested
Endgame and Mods
Hardware tested
Graphics:
Additional Comments
Looks Great, smooth gameplay and no issues so far other than the above mentioned sound.
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Arch Linux x86_64 | Nov 30 2019 | 4.19 | Yes | Yes | Yes | Silver | ZenAnonX | |
Show | Arch Linux x86_64 | Sep 04 2018 | 3.15-staging | Yes | Yes | Yes | Silver | ZenAnonX | |
Show | Linux Mint 19.0 Tara | Aug 04 2018 | 3.13-staging | Yes | Yes | Yes | Bronze | Owen | |
Current | Arch Linux | Jun 24 2018 | 3.10-staging | Yes | Yes | Yes | Silver | Gibbo | |
Show | Manjaro Linux | May 30 2018 | 3.7 | N/A | Yes | Yes | Bronze | notxrandr |
Bug # | Description | Status | Resolution | Other apps affected |
38668 | Wolfestein: The Old Blood crashes inside native XAudio2_7.dll | REOPENED | View | |
39402 | Multiple applications are silent or crash with builtin xaudio2 due to missing audio conversion in IXAudio2Impl_CreateSourceVoice (Lost Planet 2 Benchmark, Skyrim, Skullgirls, Terraria, Stardew Valley) | RESOLVED | NOTOURBUG | View |
44893 | SKSE64 fails to initialize, reports: "couldn't allocate trampoline, no free space before image" (virtual address space between KUSER_SHARED_DATA and main executable reported as reserved) | NEW | View | |
45311 | Skyrim Special Edition: ambient sounds do not attenuate with distance | UNCONFIRMED | View | |
48254 | Steam + Skyrim Special Edition: fails to connect to api.bethesda.net | UNCONFIRMED | View |
Missing Background and/or Dialogue Sounds
Crackling/Stuttering Sound
Use vulkan backend for rendering
This will also fix blurred graphics
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by R. M. on Thursday January 24th 2019, 20:06
...
Applying /home/russtopia/pkgs/wine/wine-staging/patches/ntdll-User_Shared_Data/0002-ntoskrnl-Update-USER_SHARED_DATA-before-accessing-me.patch
Applying /home/russtopia/pkgs/wine/wine-staging/patches/ntdll-User_Shared_Data/0003-ntdll-Create-thread-to-update-user_shared_data-time-.patch
error: patch failed: dlls/kernel32/cpu.c:46
error: dlls/kernel32/cpu.c: patch does not apply
ERROR: Failed to apply patch, aborting!
by R. M. on Thursday January 24th 2019, 20:11
Above instructions (as far as applying the patchset) works if I checkout tags 3.15 (wine/), and v3.15 (wine-staging).
by ZenAnonX on Saturday November 30th 2019, 13:42
by Forest on Thursday June 7th 2018, 15:04
Ubuntu 18.04 users can add this PPA to their system to get a wine-development build patched to provide the missing xaudio2 functionality without winetricks or native DLLs:
launchpad.net/~foresto/+archive/ubuntu/winepatched
See wine bug 39402 for details.
by Forest on Sunday June 10th 2018, 1:57
by Mike Matis on Monday June 18th 2018, 17:43
It mentions in your ppa's change notes that you "tweaked" Andrew Eikum's patch in the bug report for ubuntu. Could you be more specific? I'm integrating it into my own custom wine build and I just wanted to make sure there weren't any issues with the one provided.. Do you have an updated ubuntu-specific patch file you could share? Thanks!
by Forest on Monday June 18th 2018, 18:58
by Mike Matis on Monday June 18th 2018, 21:00
by Mike Matis on Thursday June 21st 2018, 21:45
I've been at this a couple days now and I can't seem to replicate your success. It's weird, because the build from your ppa does work on my system, but when I try to patch my own copy of the source from master, the build just exhibits the same lack of audio. I've made sure to add libavcodec and libavutil to my build environment. I triple checked to make sure the patch was actually applied to the source files... any ideas? I've tried my prefix with both xaudio2_7 set to builtin, native and vice-versus. I can't even see anything in stdout that refers to this. At this point, I'm thinking of just using your source archive, adding my other patches to it and compiling that. Only thing I can think of is that there's something different enough in 3.10 or one of my other patches (staging, pba, f4se) that breaks things. Or maybe it's the order of how I'm applying the patches (I do this one last) Any ideas? (Anyone?)
by Forest on Thursday June 21st 2018, 22:00
Did you start with a clean source tree when building the patched version? Did you run ./configure and verify that it found ffmpeg's libav* files? Are you certain that you're running your newly-built wine binary, and not some other one in your path? Did you try (just for the heck of it) with a wineprefix created by the new build?
by Mike Matis on Friday June 22nd 2018, 7:42
by algebro on Wednesday July 25th 2018, 11:28
by Forest on Wednesday July 25th 2018, 13:14
by algebro on Thursday July 26th 2018, 13:57
by Ilya Trukhanov on Thursday August 2nd 2018, 9:15
by Avenue on Tuesday June 5th 2018, 1:40
WinXP (Noised sound fixed!)
d3d11 Native then builtin
dxgi Native then builtin
xaudio2_7 Native then builtin
dsound Native then builtin
xapofx Native then builtin
xact Native then builtin
SkyrimSE Launcher was setting to level LOW with Windowed Mode, resolution was setting to 800x600 at this moment for test.
What the issue is that even success to start the game but it comes only sound with a black screen, but I think it was very close to make it playable.
I remember while I was using Wine Dev 3.4, I could start the game without setting anything else (because I was playing the Skyrime LE with heavy mode package that time in the same Winecfg setting), then I tried SkyrimSE, the game was successfully started and ok to saw the main intro\menu, but the problem was, while I click to start the NEW GAME, it came the black screen with horses breath, step sound, seems everything goes well but I just can't see anything.
So, anyone could give any advise please? :)
by A.J. Venter on Tuesday June 5th 2018, 2:38
I wrote a guide on how I made mine work -try following it instead:
www.reddit.com/r/skyrim/comments/8l9bez/guide_sse_on_linux_with_wine/
by Avenue on Tuesday June 5th 2018, 3:07
by A.J. Venter on Tuesday June 5th 2018, 5:18
by Avenue on Thursday June 14th 2018, 0:36
I tried following the necessary step in note, finally get the Bethesda logo intro :D
however it then nothing showing in main menu but only the Bethesda logo at bottom left and the "X Change Profile" at the bottom right corner,
no sound and mouse moving like ghost image,
I tried to move the mouse the the place where New Game showing,
the game was stuck,
console showing below:
SkyrimSE.exe(4530,0x7fffb4d7e380) malloc: *** error for object 0x6b060f58: incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
SkyrimSE.exe(4530,0x138026000) malloc: *** error for object 0x685ce118: incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
0170:err:ntdll:RtlpWaitForCriticalSection section 0x151dadf60 "../../../wine/dlls/xaudio2_7/xaudio_dll.c: XA2SourceImpl.lock" wait timed out in thread 0170, blocked by 016e, retrying (60 sec)
Sorry for forgetting to tell that I'm running the Wine 3.10 Staging in OSX 10.13.5, RMBP mid-2015 with ATI R9 M370
I don't know that if the problem was causing by the graphic card setting or the system setting?
thanks for help :)
by A.J. Venter on Thursday June 14th 2018, 1:32
by Avenue on Thursday June 14th 2018, 8:16
I will try another way and different version of Wine and check,
hopefully to get it playable on OSX.
Best regards,
Aven
by A.J. Venter on Wednesday May 9th 2018, 9:20
However SKSE64 doesn't work, which is a problem for those who wish to play with mods.
Open bug report here: bugs.winehq.org/show_bug.cgi?id=44893
by A.J. Venter on Sunday May 20th 2018, 19:39
github.com/hdmap/wine-hackery/tree/master/f4se
by algebro on Wednesday July 25th 2018, 11:29
by Dmitry Grigoriev on Saturday April 14th 2018, 15:30
1. Alduin on load screen ("And the scrolls have foretold...") is much darker than it should be, and sometimes when I move mouse it blinks fast (like brightness increases and decreases back on every mouse move event; could not reliably reproduce that): dimgel.me/drop/wine-skyrimse-glitch1.png
2. Non-textured grey areas dance on prisoners' clothes: dimgel.me/drop/wine-skyrimse-glitch2.mp4
No sound & low fps, as in test results.
by dont_please on Wednesday April 18th 2018, 13:33
by Sorin on Sunday June 10th 2018, 21:04
Did you manage to find a solution?
by A.J. Venter on Thursday January 4th 2018, 2:39
The artifacts on characters remain an issue, based on appearance I think it is a problem with rendering the normal-maps. However on rc4 I was able to set the graphics to "Ultra"and retain a playable, responsive game (though it definitely feels slower than on windows and this is without any additional graphics mods) it is a clear improvement over the previous release candidate.
by Jarrard on Friday June 9th 2017, 12:50
This was with 2.9-staging-CSMT (FuryX card). I might make another container for it and attempt with a clean install, it really shouldn't be crashing steam so could be some other glib issue going on (shrug).
PS. Other titles seem to work fine in 64bit container. I use POL mostly except for installing certain components.
by Jarrard on Friday June 9th 2017, 13:16
Here is a snippet of debug info for anyone who gets similar error: I hope its not too large, I don't even know the issue so can't make a bug report.
[06/10/17 03:36:19] - Running wine-2.9-staging Steam.exe -no-cef-sandbox (Working directory : /home/the_riddick/.PlayOnLinux/wineprefix/64TEST/drive_c/Program Files (x86)/Steam)
[0610/033620:ERROR:network_change_notifier_win.cc(170)] WSALookupServiceBegin failed with: 8
[0610/033627:WARNING:raw_channel.cc(208)] Shutting down RawChannel with write buffer nonempty
[0610/033629:WARNING:raw_channel.cc(208)] Shutting down RawChannel with write buffer nonempty
[0610/033635:WARNING:raw_channel.cc(208)] Shutting down RawChannel with write buffer nonempty
[0610/033635:WARNING:raw_channel_win.cc(325)] ReadFile: Error (0x13D) while retrieving error. (0x2A4)
[0610/033635:ERROR:channel.cc(354)] RawChannel read error (unknown)
[0610/033635:WARNING:raw_channel_win.cc(325)] ReadFile: Error (0x13D) while retrieving error. (0x2A4)
[0610/033635:ERROR:channel.cc(354)] RawChannel read error (unknown)
[0610/033635:WARNING:raw_channel_win.cc(325)] ReadFile: Error (0x13D) while retrieving error. (0x2A4)
[0610/033635:ERROR:channel.cc(354)] RawChannel read error (unknown)
Refresh rate: 60 (lots of these)
Refresh rate: 1 (lots of these)
by Jarrard on Friday June 9th 2017, 13:17
by Jarrard on Friday June 9th 2017, 17:00
Anyway at least its in testable state now and hopefully future wine releases will solve the issues.
by Jarrard on Friday June 9th 2017, 17:07
by Logan Chadwick on Saturday February 17th 2018, 2:27
by David Billiot on Saturday May 13th 2017, 2:43
by David Billiot on Saturday May 13th 2017, 2:09
I got God Rays to work but having that on meant a huge fps hit. Leave that off. Also, the snow shader is a bit broken but you can leave that off too.
by David Billiot on Saturday May 13th 2017, 1:52
The main problem with the game and the scripts that make things run is some scrips rely on dialogue. If the dialogue fires too fast then the script doesn't fire because it is still waiting for the npc to start talking. Once you have control of the character this can be gotten around by repeatedly entering conversation with npcs, even non quest npcs. Once you leave conversation the next bit of the script will fire. Any scripts or quests that do no require an npc to talk to another npc will work just fine. The problem is npc talking when they aren't in conversation with the player.
ALSO:
Invisibility works but not correctly. It just doesn't look right but it does work.
The light sources of the game aren't really lighting up the areas they are supposed to. Torches don't make things shine
Chopping wood works. I sort of thought it would not but it does.
Fast travel works.
God rays have not worked for me yet.
I still can't figure out why some textures flicker with white lines and other don't. I think it might have something to do with moving shadows.
To anyone having trouble getting off the cart during the intro, you can try:
1:[ tfc], fly around with the camera for a bit, go really far away and then come back to helgen
2: [enableplayercontrol] this probably won't work but you might be able to save and then load that save causing the script to fire correctly.
3: [getstage mq101] Probably stage 41. add one [setstage 42]. The game will progress a bit. repeat.
4: look at the thief who was supposed to run away and get shot. Click on him so you see his ref number and type [kill]
5: Install alternate start mod and skip helgen entirely. Amazingly the npc voice from this mod makes sound.
6: At the main menu DO NOT click New. Instead [coc riverwood] from main menu. You will show up in Riverwood as a basic Nord with iron armor. Use [showracemenu] to change your character to your liking. ᛤ
7: If you can get the old Oblivion mod that delayed speech and subtitles to work with Skyrim, that might be a solution but I haven't tried it.
by Zootal on Sunday January 1st 2017, 14:52
by Zootal on Sunday January 1st 2017, 17:24
by Zootal on Sunday February 4th 2018, 11:48
by marlon smith on Tuesday November 1st 2016, 14:40
added vcrun2015 and D3D11 to libary in wine
- needs vcrun2015
- needs D3D11
by marlon smith on Tuesday November 1st 2016, 14:42
by marlon smith on Tuesday November 1st 2016, 11:38
by Tom B on Sunday October 30th 2016, 9:25
fixme:d3d11:wined3d_depth_stencil_view_desc_from_d3d11 Unhandled depth stencil view flags 0x1.
fixme:d3d:wined3d_shader_resource_view_init Shader resource view not supported, resource format WINED3DFMT_R16_TYPELESS, view format WINED3DFMT_R16_UNORM.
fixme:d3d11:wined3d_depth_stencil_view_desc_from_d3d11 Unhandled depth stencil view flags 0x3.
fixme:d3d11:wined3d_usage_from_d3d11 Unhandled bind flags 0x80.
fixme:d3d11:wined3d_depth_stencil_view_desc_from_d3d11 Unhandled depth stencil view flags 0x1.
fixme:d3d:wined3d_shader_resource_view_init Shader resource view not supported, resource format WINED3DFMT_R16_TYPELESS, view format WINED3DFMT_R16_UNORM.
fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
fixme:dxgi:dxgi_device_SetMaximumFrameLatency iface 0x27e961f0, max_latency 2 stub!