S.T.A.L.K.E.R.: Clear Sky

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1.5.10 (Steam Version).

General changes:

  • fixed renderer critical errors
  • fixed Alt+TAB task switch error, when the OS didn’t have other windowed applications running
Single player:
  • fixed an error with stalkers using non-combat smart-covers during fight
Network game:
  • fixed an error with different CD-key case
  • console command make_config_dump no longer leads to game crashes
  • console command make_config_dump no longer leads to FPS reduction
  • improved anti-cheating system
  • added important packages encryption feature
  • extended the number of parameters transferred by make_config_dump console command
  • changed the system of banned player check

Application Details:

Version: Steam
License: Retail
Votes: 0
Latest Rating: Platinum
Latest Wine Version Tested: 2.19-staging

Maintainers: About Maintainership

Link S.T.A.L.K.E.R.: Clear Sky (Steam Store / 20510)

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

As far as I can tell everything! Saving, loading even steam overlay!

What does not


What was not tested

Dx 10 mode

Hardware tested


  • GPU: Nvidia
  • Driver: proprietary

Additional Comments

Dx 10 mode wasn't tested, some basic googling shows it doesn't even work on windows.  That aside It APPEARS There are some rendering glitches but, I've seen some of these glitches in the windows version! It's been running really well and I've played for a few hours.

Q9550 @ 3.85
GTX 770 4GB
Nvidia Prop 384.90
Lubuntu 17.10

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
CurrentUbuntu 17.10 "Artful" amd64 (+variants like Kubuntu)Nov 03 20172.19-stagingN/A Yes NoPlatinumcdoublejj 
ShowGentoo Linux x86_64Dec 04 20161.9.23-stagingYes Yes NoGoldRob 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

HowTo / Notes

Test Submissions ... how avoid a rejection notice!!

These notes were last updated: 3 December 2016

Follow these guidelines to avoid embarrassment - caused by having your Test Submission immediately rejected!!

  • Put your PC specs in the Extra Comments section e.g. like your CPU and system memory.1
  • When adding test results please specify video card and driver version you are using.2
  • It's also useful to mention what desktop environment you are using (e.g. KDE, Gnome, Xfce, Unity...)
  • Specify what version of the Windows emulation you use in your Wineprefix (e.g. Windows XP, Windows 7).
  • Add a comment about what is not working for you.
  • Specify if you made any other changes to S.T.A.L.K.E.R: Clear Sky e.g. installing a game "Mod", an .exe patch or details of any other modifications you made to the stock configuration files for the game.
  • Please indicate if your using Wine Staging and/or any additional patches applied - to the version of Wine you are using.
  • Please, don't submit test results like "Everything is working" or "Everything isn't working".

These guidelines ensure your submitted test results are actually relevant to other users of Wine and WineHQ.

1 The console version of the lshw utility is your friend. This command will dump your System hardware specification in a clean format. Post command and output in the Extra Comments section:

lshw -short

2 glxinfo can be used to display your OpenGL and graphics driver versions. Post the command and output in the Extra Comments section:

glxinfo | grep version

Installing (Steam Store)

Setup either a 32-bit Wineprefix or a 64-bit Wineprefix.
Although a 32-bit Wineprefix is generally recommended for maximum compatibility, a 64-bit Wineprefix might be beneficial in certain, restricted circumstances.
E.g. to support the transfer of S.T.A.L.K.E.R.: Clear Sky saved games between a native 64-bit Windows install of S.T.A.L.K.E.R.: Clear Sky and your Wine Wineprefix (see Saved Games note below).

32-bit Wineprefix:

export WINEPREFIX="❚❚❚❚❚❚"
export WINEARCH=win32
wineboot -u

64-bit Wineprefix:

export WINEPREFIX="❚❚❚❚❚❚"
export WINEARCH=win64
wineboot -u

It is necessary to override 3 specific DirectX extension dll libraries:

  • d3dx9_31
  • d3dx9_36
  • d3dx9_37
The easiest way to do this is using the winetricks script:

winetricks d3dx9

The default Unix install location (dependent on you Steam libraries)...

32-bit Wineprefix:

"${WINEPREFIX}/drive_c/Program Files/Steam/steamapps/common/STALKER Clear Sky"

64-bit Wineprefix:

"${WINEPREFIX}/drive_c/Program Files (x86)/Steam/steamapps/common/STALKER Clear Sky"

Multiplayer Support

To enable multiplayer support for S.T.A.L.K.E.R.: Clear Sky - use the following override:

winetricks directplay

Tested with Wine (Staging) 1.9.23.
Browsing S.T.A.L.K.E.R.: Clear Sky Server is supported, with a number of servers still online, and online play appears to work without any noticeable issues.

Known Issues

DirectX 10.x Support

As of Wine version 1.7.53(+) there are tests enabled to see if your graphics hardware supports DirectX 10.x... Unfortunately a significant amount of the DirectX 10.x support has still to be implemented in Wine. The symptom for this issue is that Wine will crash immediately after you launch S.T.A.L.K.E.R.: Clear Sky.

The workaround is to disable support for the DirectX Graphics Infrastructure (DXGI) in Wine:

wine reg.exe ADD "HKEY_CURRENT_USER\Software\Wine\DllOverrides" "/v" "dxgi" "/t" "REG_SZ" "/d" ""


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

DX10.1 works with DXVK 0.72+
by BumbaGET on Wednesday September 19th 2018, 17:46
The game runs maxed out with DX 10.1 using latest DXVK.
Getting 150FPS with a GTX 1070 and i5 [email protected].
RE: DX10.1 works with DXVK 0.72+
by Rob on Wednesday September 19th 2018, 18:11
Hmmm, thanks for the info!
I've just been enjoying DXVK 0.72 plus wine-staging 3.16 to play Crysis 1's DX10 render path...
Finally after years of waiting... :-)
RE: DX10.1 works with DXVK 0.72+
by BumbaGET on Friday September 21st 2018, 3:41
Great news for that legendary title! I'll give it a go then.

I wonder if Far Cry 2 d3d10 render path works as well with the newest DXVK.
I tested Anno1404; DXGI->Vulkan worked but it failed on d3d10 and i had to roll back to d3d9.
A little more wait and it'll be perfect!