Latest GOG release (1.31 or GOTY)
The game now works with Wine staging which includes key patches for it. You still need to enable CSMT and OpenGL version in registry (see howtos).
After that it produces very good result, but since there are still some graphics artifacts left in certain areas, I give it bronze.
CPU: Intel Core i7 4770.
GPU: AMD RX480 Sapphire Nitro+ (4GB VRAM)
OpenGL renderer string: AMD Radeon RX 480 Graphics (AMD POLARIS10 / DRM 3.10.0 / 4.11.0-1-amd64, LLVM 4.0.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.0-devel (git-f7f2fa8eb1)
I get around 40-50 fps, when threaded dispatch is enabled.
What does not
There are some glitches here and there (see known bugs section).
What was not tested
Didn't finish the game yet and didn't play any expansions.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Debian GNU/Linux 9.x "Stretch" x86_64||May 10 2019||4.7-staging||Yes||Yes||Yes||Gold||Nosferatu Arucard|
|Show||Arch Linux x86_64||Apr 13 2019||4.1-staging||Yes||Yes||Yes||Silver||abcdefg|
|Show||Debian GNU/Linux 9.x "Stretch" x86_64||Jan 07 2019||4.0-rc4-staging||Yes||Yes||Yes||Gold||Nosferatu Arucard|
|Show||Ubuntu 18.10 "Cosmic" amd64 (+variants like Kubuntu)||Nov 05 2018||3.19-staging||Yes||Yes||No||Bronze||mstfa|
|Show||Arch Linux x86_64||Jun 23 2018||3.10-staging||Yes||Yes||No||Silver||Mehmet Akif TASOVA|
|Bug #||Description||Status||Resolution||Other apps affected|
|39180||Witcher 3 Wild hunt Wine 1.7.50 not working||CLOSED||FIXED||View|
|42292||The Witcher 3 fails to render correctly after starting a new game||CLOSED||FIXED||View|
|42347||The Witcher 3 starting menu is distorted [radeonsi]||CLOSED||FIXED||View|
|42509||The Witcher 3 hangs the system on startup||CLOSED||FIXED||View|
|42592||The Witcher 3 has poor performance (buffer access flags are ignored)||CLOSED||FIXED||View|
|42762||Multiple 64-bit games no longer start with a seh unwind error (No Man's Sky (GOG), Witcher 3, Gal*Gun Double Peace)||CLOSED||FIXED||View|
|43131||Multiple apps need correct shader translation for discard_z (The Witcher 3, Star Trek Online, .hack//G.U Last Recode)||CLOSED||FIXED||View|
|43133||The Witcher 3: ambient occlusion distortions||NEW||View|
|43786||The Witcher 3: textures flicker in some places when you move (derivatives after discard)||NEW||View|
|43816||The Witcher 3: white outline on vegetation during rain at nighttime||UNCONFIRMED||View|
|43861||The Witcher 3: Movement problems||UNCONFIRMED||View|
|44315||Buffer maps cause CPU-GPU synchronization (Guild Wars 2, The Witcher 3)||NEW||View|
|44623||The Witcher 3: Wine d3dx11 capped to 60Hz/fps||CLOSED||FIXED||View|
|45989||The Witcher 3 flickers horribly and has artifacts||UNCONFIRMED||View|
|46145||The Witcher 3: [regression] hang when entering main menu screen||CLOSED||DUPLICATE||View|
Currently with wined3d, The Witcher 3 is still affected by CPU-GPU buffer maps synchronization issue (bug #44315). It severely degrades performance.
Using dxvk instead of wined3d is the best course of action, since it performs very well, and also provides perfect rendering, as long as your Vulkan driver supports VK_EXT_transform_feedback extension.