Latest GOG release (1.31 or GOTY)
Everything i tried.
But i just played a couple of minutes
What does not
In some cases there are black artifact that covers part of screen, but when you move it dissapears.
What was not tested
This was tried on game installed on windows through GOG Galaxy. Albait game runs ok, it's pretty slow. It doesn't matter if i switch all settings to low in game, the performance is almost the same. On i5 6600k and Nvidia GTX 1070 i get around 28 fps, on the same machine in windows 10 i get around 60 most of the time. Its on latest nvidia binary blob 384.59 No other adjustments except updating registry with stuff mentioned in comments/guide
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Ubuntu 20.04 "Focal" (+ variants like Kubuntu)||Apr 25 2021||5.0.5||Yes||Yes||No||Platinum||bacruru|
|Show||Debian 10.x "Buster"||Oct 18 2020||5.19-staging||Yes||Yes||Yes||Gold||Robert Waldner|
|Show||Gentoo Linux x86_64||Mar 29 2020||5.3||Yes||Yes||Yes||Gold||tt_1|
|Show||Debian GNU/Linux 9.x "Stretch" x86_64||May 10 2019||4.7-staging||Yes||Yes||Yes||Gold||Nosferatu Arucard|
|Show||Arch Linux x86_64||Apr 13 2019||4.1-staging||Yes||Yes||Yes||Silver||abcdefg|
|Bug #||Description||Status||Resolution||Other apps affected|
|39180||Witcher 3 Wild hunt Wine 1.7.50 not working||CLOSED||FIXED||View|
|42292||The Witcher 3 fails to render correctly after starting a new game||CLOSED||FIXED||View|
|42347||The Witcher 3 starting menu is distorted [radeonsi]||CLOSED||FIXED||View|
|42509||The Witcher 3 hangs the system on startup||CLOSED||FIXED||View|
|42592||The Witcher 3 has poor performance (buffer access flags are ignored)||CLOSED||FIXED||View|
|42762||Multiple 64-bit games no longer start with a seh unwind error (No Man's Sky (GOG), Witcher 3, Gal*Gun Double Peace)||CLOSED||FIXED||View|
|43131||Multiple apps need correct shader translation for discard_z (The Witcher 3, Star Trek Online, .hack//G.U Last Recode)||CLOSED||FIXED||View|
|43133||The Witcher 3: ambient occlusion distortions||NEW||View|
|43786||The Witcher 3: textures flicker in some places when you move (derivatives after discard)||NEW||View|
|43816||The Witcher 3: white outline on vegetation during rain at nighttime||RESOLVED||ABANDONED||View|
|43861||The Witcher 3: Movement problems||UNCONFIRMED||View|
|44315||Buffer maps cause CPU-GPU synchronization (Guild Wars 2, The Witcher 3)||NEW||View|
|44623||The Witcher 3: Wine d3dx11 capped to 60Hz/fps||CLOSED||FIXED||View|
|45989||The Witcher 3 flickers horribly and has artifacts||UNCONFIRMED||View|
|46145||The Witcher 3: [regression] hang when entering main menu screen||CLOSED||DUPLICATE||View|
Currently with wined3d, The Witcher 3 is still affected by CPU-GPU buffer maps synchronization issue (bug #44315). It severely degrades performance.
Using dxvk instead of wined3d is the best course of action, since it performs very well, and also provides perfect rendering, as long as your Vulkan driver supports VK_EXT_transform_feedback extension.