Castles & Coffee Update
Actually makes it into gameplay in D3D11 mode now. Can start game, move around, interact with escape pod, enter water. Audio seems to be all there.
What does not
In D3D11 mode, menus are still missing many elements, many meshes are invisible (including the escape pod and all wildlife).
D3D9 mode still has the bleached white screen, but goes to solid opaque white when in the water now. PDA missing some UI elements.
OpenGL boots to a solid magenta screen.
What was not tested
Using staging RX 480 AMDGPU Pro 16.40
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Manjaro Linux||Mar 10 2017||2.3||Yes||Yes||Silver||walle303|
|Current||Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)||Jan 27 2017||2.0||Yes||Yes||Garbage||Ben Anderson|