Application Details:
Version: | 5.0 |
License: | Open Source |
URL: | http://code.google.com/p/dolph... |
Votes: | 0 |
Latest Rating: | Gold |
Latest Wine Version Tested: | 3.20 |
Maintainers: About Maintainership
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What works
Running GameCube and Wii games
Configuring controllers
Fullscreen and window mode
OpenGL and software renderers
Frame, EFB, audio, and texture dumps
Configuring graphics, sound, and other options
What does not
Dolphin does not start a game with the Direct3D11 plugin with DXVK 0.93 installed in the 64-bit prefix. This results in the below error followed by various other errors and a page fault crash:
Failed to compile pixel shader: C:/users/user/My Documents/Dolphin Emulator/Dump/bad_ps_0000.txt
Debug info (ps_5_0):
:2:10: error: syntax error, unexpected NEW_IDENTIFIER
Dolphin cannot compile its initial pixel and vertex shaders. I am not sure if letting it compile these on Windows then copying the compiled shader files over to the Wine prefix will bypass this, but compiling shaders for the games themselves may also fail. I researched this and if this happens on Windows, it is due to an old or underpowered GPU, or bad drivers. So maybe the shaders are trying to compile on the GPU and this is failing because DXVK does not support this.
Workarounds
Audio using the XAudio2 backend is terrible and distorted. Change this to OpenAL in the audio plugin settings to fix.
What was not tested
Local and netplay multiplayer
Save states
Cheats
HD texture packs
Other features not otherwise listed
Hardware tested
Graphics:
Additional Comments
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Current | Ubuntu 18.04 "Bionic" amd64 (+variants like Kubuntu) | Dec 01 2018 | 3.20 | Yes | Yes | Yes | Gold | Titan91 | |
Show | Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu) | Jan 27 2017 | 2.0 | Yes | Yes | Gold | Daniel Liland |
Bug # | Description | Status | Resolution | Other apps affected |
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