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Category: Main Games DOOM (2016) Doom 2016 Retail

DOOM (2016)

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Retail Copy

Application Details:

Version: Doom 2016 Retail
License: Retail
URL: http://doom.com
Votes: 0
Latest Rating: Silver
Latest Wine Version Tested: 8.15-staging

Maintainers: About Maintainership

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Test Results

Selected Test Results

What works

Install

Vulkan render at Maxed settings

Single-Player / Campaign Gameplay

What does not

After cxhanging from OpenGL 4.5 to Vulkan render, the first Escape ( Pause ) to in-game menus freezes the system and only way is to do restart. After that, all seems fine.

Workarounds

What was not tested

Multiplayer

Snap

Hardware tested

Graphics:

  • GPU: Intel
  • Driver: open source

Additional Comments

System:

FC38

$ sh Lejupiel?des/winetricks

------------------------------------------------------
warning: You are using a 64-bit WINEPREFIX. Note that many verbs only install 32-bit versions of packages. If you encounter problems, please retest in a clean 32-bit WINEPREFIX before reporting a bug.
------------------------------------------------------
Using winetricks 20230212-next - sha256sum: 5d955265d81816ec804ab54107c923da802e69fd4f182a69bded5719c8d5c8a2 with wine-8.15 (Staging) and WINEARCH=win64
winetricks GUI enabled, using zenity 3.99.1

$ inxi -Gxxx
Graphics:
  Device-1: Intel DG2 [Arc A770] driver: i915 v: kernel arch: Gen-12.7 pcie:
    speed: 2.5 GT/s lanes: 1 ports: active: HDMI-A-1 empty: DP-1, DP-2, DP-3,
    DP-4, HDMI-A-2, HDMI-A-3 bus-ID: 03:00.0 chip-ID: 8086:56a0 class-ID: 0300
  Display: x11 server: X.Org v: 1.20.14 with: Xwayland v: 22.1.9
    compositor: gnome-shell v: 44.4 driver: X: loaded: modesetting
    unloaded: fbdev,vesa dri: iris gpu: i915 display-ID: :0 screens: 1
  Screen-1: 0 s-res: 1920x1080 s-dpi: 96 s-size: 508x285mm (20.00x11.22")
    s-diag: 582mm (22.93")
  Monitor-1: HDMI-A-1 mapped: HDMI-1 model: BenQ G2420HDBL
    serial: RAB03454SL000 res: 1920x1080 hz: 60 dpi: 102
    size: 477x268mm (18.78x10.55") diag: 604mm (23.8") modes: max: 1920x1080
    min: 720x400
  API: OpenGL v: 4.6 Mesa 23.1.6 renderer: Mesa Intel Arc A770 Graphics
    (DG2) direct-render: Yes


selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentFedora 38 x86_64Sep 09 20238.15-stagingYes Yes NoSilverLinards 
ShowFedora 33 x86_64Apr 25 20216.6-stagingYes Yes YesSilverLinards 
ShowFedora 33 x86_64Apr 23 20216.6-stagingYes Yes YesSilverLinards 
ShowUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)Jan 25 20183.0Yes Yes YesGoldJohn Kelly 
ShowUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)Mar 12 20172.3Yes No GarbageFermulator 

Known Bugs

Bug # Description Status Resolution Other apps affected
44856 Multiple games and applications need 'mfc140.dll' ('winetricks -q mfc140' is a workaround) NEW View
46645 DOOM 2016 Crashing on second loading screen on 99% when Vulkan render is used RESOLVED FIXED View

Show all bugs

HowTo / Notes

Choose Render API via Launch Options

To startup using different renders, in Steam: "Set Launch Options..." to:

"+r_renderAPI <API #>"

Where API #:

0 : Open GL (4.5 Compatibility Profile)

1: Vulkan

e.g. for vulkan:

+r_renderAPI 1

Comments

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