WineHQ

Dungeons & Dragons NeverWinter

Shroud of Souls

Application Details:

Version: 80.x
License: Retail
URL: http://games.arcgames.com/en/p...
Votes: 0
Latest Rating: Bronze
Latest Wine Version Tested: 2.9-staging

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Launcher, updates and game play

What does not

Some graphics are not loading

Workarounds

What was not tested

Install

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

Game only runs with staging since they dropped dx9 support. Using a clean 32/64 bit prefix, no overwrites / winetricks or registry key changes needed. If you get stuck on the loading screen it sometimes help to delete the cache "../cryptic/Neverwinter/Live/cache/" there are 3 ".hogg" files, it should take about 5 - 20 minutes to regenerate them. Specially after big updates it can happen to take a bit longer, you should move the game to a different partition / HDD and move it back this speeds things up even in game loading. I think the game files are getting fragmented and there is some IO lag in wine. For me it never took longer than 30 minutes. Some graphics are missing and to correct my comment, it is playable. Tested on my Desktop Gentoo 64 bit GeForce GTX 560 Ti and two laptops both with Manjaro (Arch based) G9600M GT (DX10) runs slow but no problems and the other new laptop with some intel/nvidia dedicated card

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentGentoo Linux x86_64May 31 20172.9-stagingYes Yes Bronzedark-wulf 
ShowGentoo Linux x86_64May 16 20172.8-stagingYes Yes Bronzedark-wulf 
ShowUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)May 13 20172.8Yes No GarbageBenjamin Yunker 
ShowGentoo Linux x86_64May 03 20172.7-stagingYes No Garbagedark-wulf 

Known Bugs

Bug # Description Status Resolution Other apps affected
39027 Dungeons and Dragons Neverwinter: very slow startup when launching the game for the first time RESOLVED NOTOURBUG View

Show all bugs

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

How to update DirectX config?
by Joe Terwilliger on Sunday May 28th 2017, 0:36
I have had this game installed and working in prior than version 80 using 1.7.45 staging Wine release. I updated to 32-bit staging 2.8 release just tonight and edited the wine config to report I am using Vista OS after I got the warning. Now the Perfect World Neverwinter launcher is telling me I have an unsupported DirectX Version and wants me to update. I've double checked I have DX10 and DX11 DLLs installed using Winetricks and that I the libraries are attempting to load Native DX11 DLLs first.

What else do I need to do? Grab the DX11 installation package from M$? (I hope not!) or is there some other config or patch I need to set for the launcher to pass the DirectX library check?
RE: How to update DirectX config?
by dark-wulf on Monday May 29th 2017, 17:01
Try a clean 64 bit prefix, no overwrites / winetricks needed

by dark-wulf on Tuesday May 9th 2017, 10:09
With the patch from
bugs.winehq.org/show_bug.cgi?id=42923
the game starts fine but lots of graphics are missing and its almost not playable
RE:
by Benjamin Yunker on Saturday May 13th 2017, 13:46
How are you able to get the game to load? No matter how I've configured or tried to launch, it's consistently freezing at the Neverwinter loading screen during shader loads. Waited 1-2hrs in some cases for progress without success.

Also, are you able to correct graphics by disabling shader features in in-game GFX settings?
RE:
by dark-wulf on Tuesday May 16th 2017, 9:19
As i remember you use POL, staging 2.8 is released check if they added it already.
RE:
by Benjamin Yunker on Tuesday May 30th 2017, 11:26
Attempted with staging, but without luck. Wasn't a clean setup though (had some lib overrides in place via winetricks). Will try again on a clean 64bit staging tonight.

Just to clarify, will I need to update the Max GL reg key in order to get this to run? Had found in the past needing to do this in order for it to recognize dx11 compatibility.
RE:
by dark-wulf on Wednesday May 31st 2017, 3:40
MaxVersionGL registry key is not needed and windows version Vista and greater.
If you get stuck on the loading screen it sometimes help to delete the cache ".wine/drive_c/Program Files/cryptic/Neverwinter/Live/cache/" there are 3 ".hogg" files it should not take longer than 20 minutes to regenerate them.
RE:
by Benjamin Yunker on Wednesday May 31st 2017, 7:19
I think MaxVersionGL might be dependent on your system config or current drivers. Using nvidia-375 on ubuntu, if I don't add the key, I get thrown the errror on start about my card not supporting DX10/11 (which it does).
RE:
by dark-wulf on Wednesday May 31st 2017, 8:24
You should file a bug, looks like your card is not recognised correctly in wine and its not related to Nerverwinter.
Maybe check with some benchmark like 3DMark06 to see what card it detects.
I tested on two laptops with Manjaro (Arch based) and a G9600M GT (DX10) runs slow but no problems and the other new laptop with some intel/nvidia card can't remember which one ;-)
RE:
by Benjamin Yunker on Wednesday May 31st 2017, 19:32
I just looked up the vendor and device ID and added the reg keys for them in the HKCU > Wine > Direct3D key. Removed the MaxVersionGL key(which is in that same location btw, basically raising a cap on the GL version loaded based on my GPU, I had it set to 40001) and now I don't get the DirectX warning anymore. I'm suspecting a local confit issue at this point rather than a wine bug, given the popularity of this card, so I'm going to look into that before I file a report (Wine is supposed to read from some mesa GLX environment variables to determine the device and vendor ID of my card at runtime rather than rely on registry keys, so I'm thinking maybe my system is misconfigured somewhere, and I'm lacking those variables).

And even better news, while writing this I got past the loading screen and am now in the menu! Will play a bit (in 2.9 staging) and report on performance!

So, for all those having issues, having to override the GL version loaded is most definitely a red flag!
RE:
by Benjamin Yunker on Wednesday May 31st 2017, 20:50
Do you have the missing texture issue others are reporting? I've got a playable game (in fact, running even better on 2.9 than it did the last time it worked, on I believe 1.7.48), but missing quite a few textures (character/clothing, vanishing items on the ground, etc).
RE:
by dark-wulf on Thursday June 1st 2017, 5:51
Go and check latest test result and known bugs ;-) i try to keep it up to date.
RE:
by dark-wulf on Wednesday May 31st 2017, 8:45
By the way, can you post exactly what you changed in the registry so i can add it to the comments. I never had to use it.
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