Latest version available on Steam.
Starting up the game works perfectly, despite Denuvo.
Changing settings and saving settings.
Creating a save file and saving to a save file.
Starting the save file and exiting to menu.
All audio, including English and Japanese versions.
All graphical settings except for VSYNC.
Moving around, attacking with melee weapons, firing pod weapons, using pod abilities, interacting with environmental items (enemy drops, chests, elevators, NPCs, etc), and all usual gameplay functions, during all ground combat, and all aerial combat, to the same parity as Windows (the Wine version of the game retains the same control issues that Windows has).
Opening the in-play menu, and all settings, options, and submenus within, including viewing the map and quick-saving.
All in-play UI, including disabling UI through the chip system, and UI "glitches" from enemy interference.
NPC conversations, accepting quests, and finishing quests.
Playing and completing any hacking mini-game.
Finishing any minor game ending, and major ending A.
What does not
Bloom, which is excessively bright, far brighter than the Windows version (some areas of the game may have to be played via minor visual clues, such as the mini-map, enemy UI, interaction prompts, small differences in the brightness, and minor outcroppings of geometry not in direct light).
Standard enemy bullets in the ground combat, aerial combat, and hacking mini-game are completely invisible, although they still have hitboxes. The "pop" animation for destroyed bullets, and all non-standard enemy ranged attacks such as lasers, sound waves, shock waves, appear without issue. Standard enemy bullets are fully visible during enemy animations in the Unit Data viewer. This bug makes the game rather difficult to play, especially during hacking mini-games.
Exiting the game does not work. More often than not the game will refuse to relinquish resources in RAM, continuing indefinitely in the background with no discernible function, and must be terminated manually.
What was not tested
Major endings C, D, and E, and all content within, were not tested.
B has only been partially tested.
Does not require any native dlls to function. This game will crash on the second and further startups with the native xaudio1_7 dll active. You must have Shader Model 5 active for DX11 (and therefore this game) to function. Requires CSMT (or the depreciated StrictDrawOrder) active to avoid massive visual glitches that will prove the game unplayable, Staging CSMT is recommended. The popular FAR (Fix Automata Resolution) mod does not function in Wine.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Debian GNU/Linux 10.x "Buster" x86_64||Mar 01 2020||5.2-staging||Yes||Yes||Yes||Gold||Ilya|
|Show||Ubuntu 17.04 "Zesty" amd64 (+ variants like Kubuntu)||Jan 06 2018||2.21-staging||Yes||Yes||No||Silver||Annie Leonheart|
|Show||Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)||Jul 26 2017||2.13-staging||Yes||Yes||Silver||Carlos Rodriguez|
|Show||Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)||Jul 13 2017||2.12-staging||Yes||Yes||Gold||Carlos Rodriguez|
|Current||Arch Linux x86_64||May 07 2017||2.7||Yes||Yes||Bronze||Isaac Witherspoon|
Please when submit results add hardware specs like as: cpu - mount of ram - videocard and videocard driver used
Remember another versions different to vanilla wine or wine staging dont accepted by wine in submited results