NieR: Automata

Latest version available on Steam.

Application Details:

Version: Steam
License: Retail
Votes: 0
Latest Rating: Gold
Latest Wine Version Tested: 5.2-staging

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Starting up the game works perfectly, despite Denuvo.

Changing settings and saving settings.

Creating a save file and saving to a save file.

Starting the save file and exiting to menu.


All audio, including English and Japanese versions.

All graphical settings except for VSYNC.

Moving around, attacking with melee weapons, firing pod weapons, using pod abilities, interacting with environmental items (enemy drops, chests, elevators, NPCs, etc), and all usual gameplay functions, during all ground combat, and all aerial combat, to the same parity as Windows (the Wine version of the game retains the same control issues that Windows has).

Opening the in-play menu, and all settings, options, and submenus within, including viewing the map and quick-saving.

All in-play UI, including disabling UI through the chip system, and UI "glitches" from enemy interference.

NPC conversations, accepting quests, and finishing quests.

Playing and completing any hacking mini-game.

Finishing any minor game ending, and major ending A.

What does not

Bloom, which is excessively bright, far brighter than the Windows version (some areas of the game may have to be played via minor visual clues, such as the mini-map, enemy UI, interaction prompts, small differences in the brightness, and minor outcroppings of geometry not in direct light).

Standard enemy bullets in the ground combat, aerial combat, and hacking mini-game are completely invisible, although they still have hitboxes. The "pop" animation for destroyed bullets, and all non-standard enemy ranged attacks such as lasers, sound waves, shock waves, appear without issue. Standard enemy bullets are fully visible during enemy animations in the Unit Data viewer. This bug makes the game rather difficult to play, especially during hacking mini-games.

Exiting the game does not work. More often than not the game will refuse to relinquish resources in RAM, continuing indefinitely in the background with no discernible function, and must be terminated manually.


What was not tested

Major endings C, D, and E, and all content within, were not tested.

B has only been partially tested.

Hardware tested


  • GPU:
  • Driver:

Additional Comments

Does not require any native dlls to function. This game will crash on the second and further startups with the native xaudio1_7 dll active. You must have Shader Model 5 active for DX11 (and therefore this game) to function. Requires CSMT (or the depreciated StrictDrawOrder) active to avoid massive visual glitches that will prove the game unplayable, Staging CSMT is recommended. The popular FAR (Fix Automata Resolution) mod does not function in Wine.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowDebian GNU/Linux 10.x "Buster" x86_64Mar 01 20205.2-stagingYes Yes YesGoldIlya 
ShowUbuntu 17.04 "Zesty" amd64 (+ variants like Kubuntu)Jan 06 20182.21-stagingYes Yes NoSilverAnnie Leonheart 
ShowUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)Jul 26 20172.13-stagingYes Yes NoSilverCarlos Rodriguez 
ShowUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)Jul 13 20172.12-stagingYes Yes NoGoldCarlos Rodriguez 
CurrentArch Linux x86_64May 07 20172.7Yes Yes NoBronzeIsaac Witherspoon 

Known Bugs

Bug # Description Status Resolution Other apps affected
44345 NieR:Automata - Map mode too dark due to cube map binding issues NEW View

Show all bugs

HowTo / Notes

About System Specs

Please when submit results add hardware specs like as: cpu - mount of ram - videocard and videocard driver used

Remember another versions different to vanilla wine or wine staging dont accepted by wine in submited results


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

by Enrico on Monday November 9th 2020, 14:25
No other workaround is needed beside DXVK.
by Annie Leonheart on Monday July 16th 2018, 7:53
Game still not working as of Ubuntu 18.04 and wine 3.11.
It worked previously on Ubuntu 17.10 and older version of Wine, stopped working after I updated to 18.04.
Couldn't figure out what made it regress exactly. It throws an exception when trying to go Ingame.
unhandled exception after updating to Ubuntu 18.04
by Bryan Willis on Monday May 21st 2018, 0:02
Worked perfectly for me on 16.04, but after upgrading to 18.04 The game boots, but whenever I try to start a new file or load an existing one, it will immediately crash and give me:

wine: Unhandled page fault on read access to 0x15e000002a0 at address 0x1405c1282 (thread 00f4), starting debugger...

I don't have a clue what is causing this, or if this game is just perma-broke on ubuntu 18.04, but any help would be ULTRA appreciated. Thanks a bunch.
RE: unhandled exception after updating to Ubuntu 18.04
by Annie Leonheart on Wednesday August 22nd 2018, 13:28
Now working with Steam Play's Proton 3.7, tested on Ubuntu 18.04.1 LTS updated as of today (2018-08-22)
RE: unhandled exception after updating to Ubuntu 18.04
by Bryan Willis on Friday August 24th 2018, 6:36
I tested it with Steam Play and it ran, but it ran miserably. Like 12 fps on a GTX 970 with dirt low settings, whereas on my old wine build I was getting a smooth FPS. Know what might cause this?
Denuvo bypass?
by Bobby on Saturday January 6th 2018, 8:23
What is this "denuvo bypass"?? The game isn't running for me, just crashes.
RE: Denuvo bypass?
by Annie Leonheart on Thursday January 11th 2018, 23:03
No idea, you don't need any, just run from Steam and wait a few minutes. It takes a while for Steam to start the game on my setup, but it works.
Low Perfomance
by Gena on Saturday July 22nd 2017, 7:02
Anyone have low perfomance?
I have 2.12 wine-staging with csmt option enabled and have low perfomance.

In Windows I install FAR, disable Global Illumination and it makes my perfomance playable. Can I disable Global Illumination in Linux?
RE: Low Perfomance
by Carlos Rodriguez on Sunday July 23rd 2017, 7:24
In my case stay searching for that but nothing for now
RE: Low Perfomance
by Gena on Sunday July 23rd 2017, 7:39
Maybe in feature FAR will working :)
Graphical issues on radeonsi
by Philip Rebohle on Friday July 21st 2017, 13:13
Anyone else having problems with the game not rendering correctly? Certain areas (particularly the desert region) are excessively bright, even when using the lowest possible brightness setting in-game. Then again I've heard reports from other people that the game renders fine on radeonsi.

My setup: wine 2.12-staging, RX 480, Mesa 17.1.5 on Arch Linux. Clean wine prefix with CSMT enabled and only steam installed.

Sadly, neither apitrace nor renderdoc seem to work with wine so I cannot give details on where exactly things are going wrong. This happens regardless of the settings used in game.
RE: Graphical issues on radeonsi
by Fabian Maurer on Sunday July 23rd 2017, 7:30
Yes, please see the attached bug "NieR:Automata - Bloom to bright".

On a side note, apitrace certainly does work in wine. Use wine to run apitrace.exe, it will make the game crash most of the time, but if you try often enough you can take a trace. I made and published one.
Gamepad Support
by Fabian Maurer on Wednesday July 19th 2017, 19:49
An idea how to use gamepads with this game? On windows I used x360ce for the game to recognize my gamepad, on wine this doesn't work.
RE: Gamepad Support
by ambidot on Thursday July 20th 2017, 16:40
use something like sc-controller or Steam big picture (native linux) to bind it to keyboard keys and rstick to mouse, then bind kb+m ingame.
RE: Gamepad Support
by Fabian Maurer on Friday July 21st 2017, 1:18
Well, I'm using antimicro and it works fairly nice, but has its own set of problems.

1) I can't put evade on its own key, I need to double tab my analog-stick and I can't really use it like that.
2) Still need to use Enter for the menu, doesn't work with the gamepad only
3) Can't use items with the D-Pad like I'm used to

That's why I'd prefer getting nature gamepad support, it must work some way.
RE: Gamepad Support
by Pependos on Tuesday August 8th 2017, 6:22
1) Try to assign your gamepad button with keyboard "P" key. As I read, "Auto-Run" in control settings equal to "Evade". Once again, Auto-Run = Evade.
2) If you have any additional button on your gamepad, there is no problem to assign it with "Enter". On my DualShock3 it is a "PS" button.
3) Antimicro has a "key combination" feature (bottom-left corner of key assign window, "Advanced"), so you can easily assign "up" on your D-Pad with "ALT+UpArrow" (an so on) as you can see in "Controls" section in NieR settings.
RE: Gamepad Support
by Fabian Maurer on Tuesday August 8th 2017, 15:34
Can't confirm that autorun equals evade, doesn't work reliably.
I tried mapping the other keys, but it still is a hacky workaround, and I'd prefer native support.
RE: Gamepad Support
by tonix on Friday July 28th 2017, 3:09
I think you can use x360ce otherwise koku-xinput-wine works for sure (use version with 64 bit support from:
That's not a How-To or Note
by Isaac Witherspoon on Monday July 17th 2017, 13:32
Please remove the "how-to/note" that has been added, while you have chosen to become a maintainer for this application, you are not in charge of standards for testing results, system specs have never been required, and any unsupported Wine version's testing results would not be allowed anyways. Please keep that space clear for concentrating information on keeping the application functional.
RE: That's not a How-To or Note
by Carlos Rodriguez on Tuesday July 18th 2017, 5:13
Main goal of note is prevent users uploaded incomplete results

System specs are needed for users how to know in which machines game runs and without forget them can know to with driver version (apply to closed ot open source drivers) game runs