Final official patch.
Everything I tested. Killing, stealing, talking, training, travelling...despite fps slowdowns I can still comfortably play it. Ran patch from console.
What does not
Like I've said in earlier versions, FPS suffers in areas you have to crunch polygons. And I forgot to mention since Morrowind initial install, the character menus see the mouse slowdown considerably. It's usable, but annoying at times.
What was not tested
Custom mods (aka plugins) and running through the whole game.
Still sub-par fps under Wine, but it does 'work'. 'Vanilla' Wine built from source. ATI Catalyst 9.10 binary from website. I have the GotY edition Morrowind. Occasional pauses having to do with loading areas into memory. If I remember this is mostly consistent with a Windows install. Although it might be worth investigating.... Admin note: rating changed to conform to the rating definitions.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Mandriva 2010.0||Nov 27 2009||1.1.33||Yes||Yes||Bronze||William J May|
|Show||Ubuntu 8.04 "Hardy" i386 (+ variants like Kubuntu)||Jul 14 2008||1.1.0||Yes||Yes||Gold||an anonymous user|
|Show||Ubuntu 8.04 "Hardy" i386 (+ variants like Kubuntu)||Jun 13 2008||1.0-rc4||Yes||Yes||Silver||an anonymous user|
|Show||Ubuntu 6.06 "Dapper" amd64 (+ variants like Kubuntu)||May 19 2007||0.9.37.||Yes||No||Garbage||an anonymous user|
|Show||Ubuntu 6.06 "Dapper" i386 (+ variants like Kubuntu)||Jul 06 2006||0.9.9.||Yes||No||Garbage||an anonymous user|