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Mechwarrior Online

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Released 20th April 2017

• Assassin (ASN-21 and ASN-21 [S]): Fixed the default loadout to correct the Jump Jet Class in CT. This will not
impact Loadouts for existing ASN 'Mechs in your Inventory. ASN variants
acquired after this hot-fix will simply have the correct default
Loadout applied.

• Escort Game Mode: ECM
points are now captured by the first 'Mech to enter the radius (if they
remain in range for the duration). The capture process is no longer
interrupted and superseded by an ally entering an active capture.

• Floating Chat (Crash Fix): Fixed a crash that could occur when a Chat tab contained a large amount of historical chat entries.

• Floating Chat:
Fixed an issue where the player would be unable to send Chat messages
after returning to the frontend from a match or Testing Grounds session
if the Chat was open prior to launching.

• Floating Chat: Fixed an issue where inputting certain characters could cause display issues for other players.

• Friends List: Fixed an issue where Group 'shield' icons were no longer being displayed when a player was in a Group.

• Friends List:
Fixed an issue where you could no longer use the context menu to join
the Group of a fellow Unit member when they are the Group Leader.

• Incursion Game Mode: Fixed an issue where Ready statuses would not update in the pre-drop screen.
• Incursion Game Mode: Fuel
Cells are now retrieved by the first 'Mech to enter the radius (if they
remain in range for the duration). The retrieval process is no longer
interrupted and superseded by an ally entering an active retrieval.

• Inner Sphere Map: Fixed an issue where the IS Map could appear blank after returning from a Private Match.

• Loading Screen: Fixed an issue where the map name text for The Mining Collective was truncated.

• Roughneck (RGH-1C and RGH-2A): Fixed incorrect Leg Armor values.

• Scouting Game Mode: Intel
points are now captured by the first 'Mech to enter the radius (if they
remain in range for the duration). The capture process is no longer
interrupted and superseded by an ally entering an active capture.

• Select 'Mech Screen: Added missing Hero names for the Roughneck, Supernova, and Assassin Hero 'Mechs.

• Targeting:
Fixed an issue where targeting an Enemy 'Mech or object, quickly
switching targets to another nearby enemy or object, then firing LRM or
S-SRM weaponry would cause the missiles to strike the
previously-targeted 'Mech or object.

Match Reward and Score Adjustments

Retrieving a Fuel Cell

• C-Bills: Increased from 500 to 800

• XP: Increased from 100 to 150

• Match Score contribution increased

Installing a Fuel Cell

• C-Bills: Increased from 2000 to 3000

• XP: Increased from 300 to 350

• Match Score contribution increased

Destroying an Enemy Base element (Mobile Field Base or Tower Generator)

• C-Bills: Increased from 15,000 to 25,000

• XP: Increased from 300 to 350

• Match Score contribution increased

Destroying an Enemy Missile with AMS (when targeting an ally)

• Match Score contribution decreased

Application Details:

Version: 1.4.*
License: Free to use and share
URL: http://mwomercs.com/
Votes: 0
Latest Rating: Gold
Latest Wine Version Tested: 2.22

Maintainers: About Maintainership

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Installing the Game via Steam

Installing the Game via Installer

Running the Game-Launcher

Running the Game from Game-Launcher

Running the Game via Steam

32bit and 64bit does run

high fps, 60+

What does not

Tutorial crashes

dx11 can not be used(someone made it partially run this year, URL: https://mwomercs.com/forums/to...)

frequent crashes because the game needs dx11 to avoid reaching the memory-limits which cause the crash, same problem to windows-users

running the game just by copying its files from one computer to another, it needs registry-entrys. also happens to windows-users. can be solved by copying your registry-entrys from the installed game to the other computer, same solution to windows-users.

Workarounds

What was not tested

dx11

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

Hardware: Ryzen R7 1700X G.Skill 16 GB DDR4-3600 16-16-16-16-36 (stable at 3200Mhz) ASUS PRIME B350M-A Mainboard GTX 1060 6GB NV-Driver-Settings: "key": "GLFSAAMode", "value": 0 "key": "GLLogMaxAniso", "value": 15 "key": "GLNoDsoFinalizer", "value": false "key": "GLSyncToVblank", "value": false "key": "GLSortFbconfigs", "value": true "key": "GLAllowUnofficialProtocol", "value": true "key": "GLShaderDiskCache", "value": true "key": "GLYield", "value": "NOTHING" "key": "GLThreadedOptimizations", "value": false "key": "GLAllowFXAAUsage", "value": false "key": "GLWriteTextSection", "value": false "key": "GLIgnoreGLSLExtReqs", "value": true "key": "GLSingleThreaded", "value": false Dont turn on GL-Threaded-Optimisations, it causes heavy performance-impacts. Ingame-Settings: Resolution: 1600x900 (2560x1080 144Hz possible with high performance) all settings to low because of the crash-problem user.cfg: sys_MaxFPS = 70 ca_thread = 0 ; Animation-Multithreading ca_UsePhysics=0 e_DynamicLights=0 e_MaxDrawCalls4 e_ParticlesPoolSize=0 e_MaxViewDistance = 10 (enables multithreading to this game, caps fps to avoid cpu-bottlenecking under rare circumstances, some attempts to improve the crashing-problems) All possible user.cfg settings can be found here: http://docs.cryengine.com/display/CRYAUTOGEN/Home

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowFedora 27 x86_64Dec 27 20172.22Yes Yes YesGoldSompom 
ShowArch Linux x86_64Jul 01 20172.10-stagingYes Yes SilverDerrick Greenspan 
CurrentFreeBSD 11.0 x86_64May 09 20172.6Yes Yes BronzeSF 

Known Bugs

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