The latest version of Terraria on Steam.
What does not
What was not tested
Running it on a different "wine" version.
I used "PlayOnLinux" to run "Terraria". I installed "xna40", "xinput" and "Steam".
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux x86_64||Jan 25 2021||6.0||Yes||Yes||No||Platinum||Artem Baseniuk|
|Show||Fedora 33 x86_64||Nov 19 2020||5.21-staging||N/A||Yes||No||Silver||Jesús Ezequiel Ramos Moreno|
|Show||Manjaro Linux||Nov 05 2019||4.18||Yes||Yes||Yes||Gold||Codian|
|Show||Ubuntu 18.04 "Bionic" amd64 (+variants like Kubuntu)||Jun 03 2019||4.9||Yes||No||No||Garbage||Aaron Franke|
|Show||Ubuntu 17.04 "Zesty" amd64 (+ variants like Kubuntu)||May 10 2017||2.8||Yes||Yes||Silver||Alexis B.|
Step 1: Install Steam from the Website.
For issues related to Steam visit it's wine page: http://appdb.winehq.org/objectManager.php?sClass=application&iId=1163
Step 2: Download and install Terraria. This will install XNA Redist as well.
Step 3: Exit Steam.
Step 4: Install .NET 4 from the Full Installer from: http://www.microsoft.com/download/en/details.aspx?id=17718
Step 5: Start steam and run Terraria
Connecting to multiplayer servers:
Open a terminal and run the following command(replace $SERVER with the address of the multiplayer server):
ssh -L 7777:$SERVER:7777 localhost -N
It'll open a local port forward. Let it keep running. Then, on Terraria, connect to 127.0.0.1:7777. It will fool Terraria into connecting locally and work around the "Requesting tile data..." problem.
Stuttering sound issue:
If you ran into the stuttering sound issue, all you need to do is
install some missing audio codecs using winetricks. Run the following
winetricks dirac directmusic dmsynth dsound ffdshow icodecs l3codecx
Unhandled exception; Could not find a Direct3D device that supports the XNA Framework Reach profile:
If you run into this issue attempt running in a virtual desktop. Run winecfg and in the graphics tab check Emulate a virtual desktop and then enter the size you desire.