Used cpy crack, to disable denuvo.
Pretty much everything works:
Basic gameplay (moving around and fighting without collision errors),
Saving and loading,
Sound playback using ALSA without chopping or delay,
Anime cinematics with sound,
Xinput gamepad is properly recognized and configured without the need to restart the game.
What does not
The game seems to be always running at 60 FPS, but with extremely low performance (as if it is running in slow motion) on my machine.
The game is using DirectX 9, so it perform almost flawlessly with Gallium NIne patchset installed.
What was not tested
Using PulseAudio for sound playback.
Using non-WINE versions of DirectX dlls and Visual C++ Runtime.
Using pre-built WINE (see Extra comments).
My version of WINE was compiled from source with some features disabled.
The game was installed in a clean wineprefix, no registry keys were modified, no dll overrides were used except for Gallium Nine's d3d9, CSMT was turned ON.
In case you will use Gallium Nine and you have a hybrid-graphics laptop, you may need to run the game on discrete GPU or it will crash.
In case you have a DirectInput gamepad you need to adjust the axis/key mappings in game in order to play comfortably.
CPU: AMD Ryzen 5 2500U
GPU: AMD Radeon RX 550
RAM: 8 GiB
Gamepad: Logitech Rumble Gamepad F510
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Gentoo Linux x86_64||Sep 22 2020||5.17-staging||Yes||Yes||Yes||Gold||Eve Vermilion|
|Show||Arch Linux x86_64||Feb 20 2018||3.2||Yes||Yes||Yes||Gold||Gabriel-Andrew Pollo-Guilbert|
|Show||Arch Linux x86_64||Jan 30 2018||3.0||Yes||Yes||No||Silver||Gabriel-Andrew Pollo-Guilbert|
|Show||Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)||Jul 25 2017||2.12-staging||Yes||Yes||Silver||Carlos Rodriguez|
|Show||Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)||Jun 30 2017||2.10-staging||Yes||Yes||Bronze||Carlos Rodriguez|