Early Access version released July 2017. Standard edition is $39.99, other editions include in game perks but are functionally identical. Game installed using Epic Games Launcher.
Application Details:
Version: | Save The World |
License: | Retail |
URL: | https://www.epicgames.com/fort... |
Votes: | 5 |
Latest Rating: | Garbage |
Latest Wine Version Tested: | 9.16 |
Maintainers: About Maintainership
What works
Everything
What does not
Nothing found
Workarounds
What was not tested
None
Hardware tested
Graphics:
Additional Comments
Had to use Built-In dsound import to get game to run without crashing.
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Arch Linux | Sep 23 2024 | 9.16 | Yes | No | No | Garbage | stellalovestech | |
Show | Debian GNU/Linux 9.x "Stretch" x86_64 | Oct 13 2017 | 2.13-staging | Yes | Yes | Yes | Silver | krabbit | |
Show | Debian GNU/Linux 9.x "Stretch" x86_64 | Sep 27 2017 | 2.13-staging | Yes | Yes | Yes | Gold | krabbit | |
Current | Arch Linux x86_64 | Aug 01 2017 | 2.13-staging | Yes | Yes | No | Gold | madmerlyn |
Bug # | Description | Status | Resolution | Other apps affected |
Install Epic Games Launcher (see appdb instructions for EGL)
Load the following VC++ libraries through winetricks:
Download and install Fortnite through Launcher.
If it fails to launch, set dsound.dll to Builtin then Native in winecfg
Do NOT USE gallium nine builds, verified working on standard wine 2.13-staging. Gallium builds will create weird glitches with weapons that have FX skins on them, and shadows/shading is terribly broken.
Tested working with CSMT enabled on Nvidia closed source drivers. Run as 64 bit.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Roberto on Thursday March 1st 2018, 15:53
I tried installing dsound, dmusic and overriding for d3d11.dll in winecfg... I'm working with playonlinux.... I think that it's a dotnet problem but I can't install dotnet in 64 prefix!!!!
[03/01/18 22:41:41] - Running wine-2.13-staging LauncherPrereqSetup_x64.exe (Working directory : /home/roberto/.PlayOnLinux/wineprefix/fortnite/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Sfixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtQueryInformationToken QueryInformationToken( ..., TokenElevation, ...) semi-stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtQueryInformationToken QueryInformationToken( ..., TokenElevation, ...) semi-stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:advapi:DecryptFileW (L"C:\\users\\roberto\\Temp\\{c6c5a357-c7ca-4a5f-9789-3bb1af579253}\\", 00000000): stub
fixme:shell:SHAutoComplete stub
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
fixme:advapi:DecryptFileW (L"C:\\users\\roberto\\Temp\\{c6c5a357-c7ca-4a5f-9789-3bb1af579253}\\", 00000000): stub
fixme:wuapi:automatic_updates_Pause
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:wintrust:SOFTPUB_VerifyImageHash Cannot verify hash for pszObjId="1.3.6.1.4.1.311.2.1.30"
fixme:ver:GetCurrentPackageId (0x33ef88 (nil)): stub
fixme:mscoree:parse_startup useLegacyV2RuntimeActivationPolicy=L"true" not implemented
fixme:mscoree:get_runtime_info unsupported startup flags 2
err:mscoree:RuntimeHost_Invoke Method System.AppDomain:CreateDomain raised an exception, hr=80131515
fixme:mscoree:corruntimehost_Stop stub 0x15e2d0
err:mscoree:expect_no_runtimes Process exited with a Mono runtime loaded.
err:msi:ITERATE_Actions Execution halted, action L"CAInstallDirectX" returned 1603
fixme:wuapi:automatic_updates_Resume
by Binary Vigilante on Saturday February 24th 2018, 2:58
I tried to follow the tutorial the best I could, given I was missing vcon2015 in my library. Anyway, I got the launcher installed, but I get this weird error:
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Assertion failed: Count >= 0 [File:D:\Build\++Portal+Release-Live+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers/UnrealString.h] [Line: 1167]
LogWindows: Error:
LogWindows: Error:
LogWindows: Error:
LogWindows: Error: 0x000000007B43C6DC
LogWindows: Error: 0x000000000059AF40
LogWindows: Error:
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Is it a wine bug or is it a bug with the launcher on wine?
I'm using xUbuntu 16.04, with Nvidia driver and wine version 3.0.
by Joelle on Wednesday December 27th 2017, 0:57
by krabbit on Thursday December 28th 2017, 15:23
The game was working before the launcher was broken back in October(Albeit without battleye support)
As the launcher appears to be working again, I can give this an update and see if anything needs to be changed to get it to work.
by Marcel Miebach on Sunday November 5th 2017, 15:40
So it is not possible to play PVP any longer.
by Sigz on Friday October 20th 2017, 16:38
by Sigz on Friday October 20th 2017, 16:39
wine: Call from 0x7bc7ceac to unimplemented function ntdll.dll.EtwEventActivityIdControl, aborting
wine: Unimplemented function ntdll.dll.EtwEventActivityIdControl called at address 0x7bc7ceac (thread 003e), starting debugger...
by krabbit on Friday October 20th 2017, 16:42
Also, wine version 2.14-staging and newer do not work, they crash when you loot objects.
by Sigz on Friday October 20th 2017, 18:27
by krabbit on Friday October 20th 2017, 18:53
by Fertens on Sunday October 1st 2017, 9:03
by Fertens on Sunday October 1st 2017, 9:04
by Dan Tolson on Friday September 29th 2017, 18:27
by dagfari on Friday September 29th 2017, 1:37
I'm not sure if it's the change from wine 2.17 to 2.13 that did it, or the fresh install. I didn't make any registry edits or make any changes with wineconfig for the new prefix, but these are the winetricks DLLs I install:
$ ./winetricks d3dx11_43 vcrun2013 corefonts vcrun2008 vcrun2010 vcrun2012 vcrun2015 d3dx10_43 d3dx10 d3dx9_43 d3dx9 xact xinput
I installed the launcher using the script on the winehq EGL page (appdb.winehq.org/objectManager.php?sClass=version&iId=35728). I ran the launcher with -SkipBuildPatchPrereq -OpenGL, and then added -d3d10 to the extra command line options for Fortnite, and no more crashes! I'll post an update if I can get it working with wine-staging 2.17 and just a fresh install on another machine.
by krabbit on Saturday September 30th 2017, 0:30
Looted and destroyed about 20 objects so far without any crashes.
by krabbit on Thursday August 17th 2017, 14:28
Wine: 2.14-staging x64
GPU: nvidia geforce 670 + proprietary driver
Environment: MS corefonts installed and vcrun 2010-2015 installed via winetricks
During the tutorial, at the first chest that the game has you search after you build the stairs, the game crashes. The crash doesn't happen until after you finish holding the search button and a few items explode out.
Also, the game is completely silent and without sound.
by krabbit on Thursday August 17th 2017, 15:58
I installed quite a few windows dlls through winetricks while testing various things, but nothing changed until I set the above switch. I will list them below for completeness sake.
All directx9-11 packages.
dsound
xact
xinput
by krabbit on Tuesday September 26th 2017, 17:44
by dagfari on Tuesday September 26th 2017, 23:59
err:d3dcompiler:compile_shader HLSL shader parsing failed.
I made sure that d3dcompiler_43 and d3dx11_43 were installed and played with various native/builtin configurations with no luck. Will try some more tomorrow, but I wanted to get it out there that other people were having this problem.
by krabbit on Wednesday September 27th 2017, 19:53
by krabbit on Wednesday September 27th 2017, 20:14
by madmerlyn on Thursday August 17th 2017, 20:03
by krabbit on Friday August 18th 2017, 14:13
by madmerlyn on Friday August 18th 2017, 14:50
by krabbit on Friday August 18th 2017, 16:05
It creates an audio stream in pulse, but it is always completely silent.
by krabbit on Wednesday September 27th 2017, 15:38
by Sigz on Monday October 16th 2017, 10:00
err:d3dcompiler:compile_shader HLSL shader parsing failed.
LogWindows:Error: === Critical error: ===
LogWindows:Error:
LogWindows:Error: Fatal error: [File:D:\Build\++Fortnite+Release-Cert+Full\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 805]
LogWindows:Error: Rendering thread exception:
LogWindows:Error: Fatal error: [File:D:\Build\++Fortnite+Release-Cert+Full\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 233]
LogWindows:Error: Direct3DDevice->CreateVertexShader( (void*)CodePtr, CodeSize, NULL, Shader->Resource.GetInitReference() ) failed
LogWindows:Error: at D:\Build\++Fortnite+Release-Cert+Full\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Shaders.cpp:48
LogWindows:Error: with error E_INVALIDARG
Any idea ?
by krabbit on Monday October 16th 2017, 13:33