DRM-free, from Good Old Games
What does not
Fences and camp fires are correctly rendered in Direct X 8 mode.
What was not tested
The game must be started (bin/xrEngine.exe) from the root install directory. I'm playing the game via wine-gaming-nine from the Arch User Repository. At 1440p with an RX 480 (OSS drivers) and an Intel i5 6600k @ stock with high graphical settings, the game keeps a steady 50+ fps in most areas. When generating the user.ltx (on first start), the game crashed upon skipping the splash screens when using a virtual desktop. You may need to disable it just for the first start. I do not know if this is caused by my window manager (XMonad).
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Arch Linux x86_64||Aug 20 2017||2.14-staging||Yes||Yes||Yes||Gold||tmplt|
I play the game on one of my two monitors. When changing level or when opening the options menu, the redshift(1) colour temperature of the second monitor is reset. After a few seconds, it goes back to the correct temperature.
This can be fixed by setting "HKEY_CURRENT_USER\Software\Wine\X11 Driver\UseXVidMode" to "N" via regedit(1). You may need to create the entry.
Even with the SRP patch, I would some times not be able to continue with a quest. Either the important NPC would not move, or I would not be able to talk with them. Reloading the game to an earlier point (often to before the quest began) have always fixed the problem for me.
I happened to trigger one of these bugs by saving when NPCs are in a conversation. This never happened when saving when NPCs are moving from one place to another.