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Category: Main Games 1st Person Shooter Quake Champions Steam F2P retail

Quake Champions

Free-to-play release.

Application Details:

Version: Steam F2P retail
License: Retail
URL: http://quake.com
Votes: 4
Latest Rating: Gold
Latest Wine Version Tested: 3.18-staging

Maintainers: About Maintainership

Link Steam install guide Link Steam store page

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Tested with DXVK (improves D3D11 performances by a factor of 4), nvidia-396 + Vulkan 1.1.

  • Menus
  • Sounds
  • Tutorial
  • Lobby, matchmaking
  • Loading screen
  • MP games w/ 8+ threads CPUs.

What does not

  • Multiplayer game almost works but crashes when too much happens at once on 4 cores CPU.

Workarounds

DXVK 0.54

What was not tested

Debugging

Hardware tested

Graphics:

  • GPU: Nvidia
  • Driver: proprietary

Additional Comments

Heavy stutters on loading assets on less than 8 threads CPUs, might cause crash/kick.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowKDE neonSep 21 20183.18-stagingYes Yes YesGoldBumbaGET 
CurrentKDE neonJun 19 20183.10-stagingYes Yes YesBronzeBumbaGET 
ShowUbuntu 17.04 "Zesty" amd64 (+ variants like Kubuntu)Aug 23 20172.14-stagingYes Yes NoGarbageBumbaGET 

Known Bugs

Bug # Description Status Resolution Other apps affected
44514 Elder Scrolls Online (Dragon Bones update) requires more than 32 samplers in pixel shaders with D3D11 renderer NEW View

Show all bugs

HowTo / Notes

Easy setup for Quake Champions on Linux

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.


by Zeioth on Monday May 7th 2018, 18:37
All menus work fine, but game crashes before the match start. With, or without DXVK.
RE:
by BumbaGET on Tuesday May 15th 2018, 8:10
I had it crashing a lot of times after the "podium screen". When assets were heavily loading. It's apparently due to deferred shader loading/compiling. DXVK 0.51 fixes it but i have no time to test it right now. Please give it a go if you can mate. It might fully work :-)
RE:
by Zeioth on Tuesday May 15th 2018, 9:07
I can confirm, DXVK + low settings + Dedicated shader cache has minimized the number of crashes.
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