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Category: Main Games Online (MMORPG) Games Final Fantasy XIV Stormblood (Official Client)

Final Fantasy XIV

Full version of Final Fantasy XIV Stormblood (FFXIV 4.0)

Application Details:

Version: Stormblood (Official Client)
License: Subscription
URL: http://www.finalfantasyxiv.com
Votes: 2
Latest Rating: Gold
Latest Wine Version Tested: 3.5-staging

Maintainers: About Maintainership

Free Download FINAL FANTASY XIV: Stormblood

Test Results

Selected Test Results

What works

Everything appears to work as designed.

What does not

  • DirectX 11 will not let you install, disable it in the winecfg library override and use DirectX 9.
  • Browser type game setting should be adjusted to prevent rendering errors
  • [NEW  wine-staging 3.5] crash after pressing "Start" in the launcher caused by audio driver issues introduced with wine-3.5 
    • enabling xaudio2_7 native by default, change the winecfg library override to native.

Workarounds

winecfg library overrides:

  •  d3d11 (disabled)
  • xaudio2_7 (native, builtin) [this is required as of wine-3.5]

winetricks

  • xact

~/Documents/My Games/FINAL FANTASY XIV - A Realm Reborn/FFXIV_BOOT.cfg

  • BrowserType to 2
  • DX11Enabled to 1


What was not tested

Nothing that I know of...

Hardware tested

Graphics:

  • GPU: Nvidia
  • Driver: proprietary

Additional Comments

As of wine 3.5, xaudio2_7 is set to builtin by default (https://github.com/wine-mirror...) this causes an error on startup that is resolved by setting the library override for this library to the default selection of (native, builtin).

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentantiX-17 "Heather Heyer" CoreApr 19 20183.5-stagingYes Yes YesGoldspaceman 
ShowUbuntu 17.10 "Artful" amd64 (+variants like Kubuntu)Feb 21 20183.2Yes Yes NoSilverTy 
ShowUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)Sep 17 20172.0.2Yes Yes YesGoldClinton Brown 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Unable to complete version check
by Ty on Saturday February 17th 2018, 1:49
Anyone else have this issue?

When I log in, it says "Unable to complete version check. [30410][30607][10009][19900][-2146893051]"

I've pretty much installed the game using everything at default using Wine 3.2 x86_64 through the Lutris frontend. The only Winetrick I used was to download Quartz, WinHTTP, wininet, ie6 through 8, and MS Core Fonts. xact and xinput were also enabled already. I've installed DirectX 9 from the game's installer and they all show up as installed on Winetricks.

Using browsertype=2 as well.
RE: Unable to complete version check
by spaceman on Friday April 20th 2018, 6:12
Bit late in the day, but for others as well, try creating a fresh 32-bit wineprefix. Use winetricks to install xact (only). If you are using a wine staging post 3.4 add a dll override for xaudio2_7 set to native. Good luck.
Issues with gallium nine
by Thijs on Saturday February 10th 2018, 4:50
Gallium nine isn't working properly for me, I usually get 80-90 fps, but it sometimes drops to 15-25 and stays that low for a few minutes. At the same time, the UI sometimes starts flickering which usually results in a crash.

Wine version: wine-staging-nine 2.21 from the arch community repository.
Mesa version: 17.3.3
RE: Issues with gallium nine
by Thijs on Saturday February 10th 2018, 6:53
Using wine 3.0 with nine support and turning on the LOD settings seems to resolve these issues. There's some minor graphical issues with distant models not being lighted correctly a few seconds after they are loaded though.
RE: Issues with gallium nine
by Ty on Wednesday February 21st 2018, 10:34
How did you get nine support in Wine 3.0 if you don't mind. The game is very stable minus the framerate.
RE: Issues with gallium nine
by Thijs on Wednesday February 21st 2018, 11:09
I compiled it from github.com/iXit/wine
Can't get past cutscene failure
by Chris on Friday December 29th 2017, 1:16
I have FFXIV installed on an NTFS disk accessible to both Linux and WIndows. I changed the cfg file in the prefix folder with a '0', and also in ~/Documents/My Games for good measure. Despite that, I couldn't get past the infinite loading screen when it tries to load a cutscene at the start. It keeps acting as if I don't have a character created already (loaded into Windows, created a character there, and also tried copying over some files and portions of the cfg file). Any ideas?
RE: Can't get past cutscene failure
by Chris on Friday December 29th 2017, 10:02
Disregard that, I was supposed to put 1, not 0.
UI flicker
by Mikko Rasa on Sunday December 10th 2017, 7:37
Lately I've had really bad UI flicker in the game. Sometimes the UI even disappear entirely. I haven't been able to figure out a clear cause, but a few things seem to affect it fairly consistently:
- There's more flicker in the major cities
- There's less flicker in battle
- Non-cutscene conversations have very bad flicker and I often have to hunt for a camera angle that lets me read the text
- Cutscenes are free of flicker
- Having the system configuration dialog open drastically reduces flicker, often eliminating it entirely
- Setting a lower fps cap reduces flicker; 15 fps makes it almost entirely disapper

It's as if the game somehow performs a SwapBuffers without properly flushing the graphics pipeline first. I have no clue how that could happen though.

The flicker seems to have gotten worse after updating 381 Nvidia drivers to 387. A lot of other things were updated at the same time too so it might be something else.

I have Debian unstable, i7-6700k, 16 GB RAM and GTX 980. I'm using Wine 2.22 through PlayOnLinux.
RE: UI flicker
by Mikko Rasa on Sunday December 10th 2017, 8:14
I found out that changing gamma correction to something other than 50 eliminates flicker. Apparently 50 is the default and deviating from it forces the game to take a different rendering path that doesn't have the issue.
Performance suggestions
by nfowleri on Wednesday October 18th 2017, 13:43
The game has a memory leak which will start to cause stuttering and artifacting after about 30 minutes. Turning on LOD and LOD Streaming slows down the leak by a factor of 3 to 5.

by Isaac Witherspoon on Monday September 18th 2017, 18:16
Gallium-Nine is completely unnecessary. I have been playing with Wine-Staging since StormBlood launch, and the game runs relatively well at moderate-low settings (between 25-55 FPS with an RX470, running towards the lower end in newer areas of the game) with CSMT and Staging CSMT. Gallium-Nine is also not always available or functional for users, especially those using nVidia cards.
Additionally, you failed to test DX11, which may be partially playable considering recent advances.
The rest of the workarounds may need updating, as I believe but cannot confirm that the opening video no longer breaks the game (perhaps it only broke on the first launch?), and the game can be installed on 64-bit prefixes. The Winetricks workarounds may need testing to see if they are still necessary.
RE:
by Clinton Brown on Sunday September 24th 2017, 22:40
For me the game is unplayable without Gallium Nine. I'm glad you can run it well with wine-staging but for me I get 10-20fps while moving on wine-staging and 80-100 on Gallium Nine.

I have tried to enable DX11 through winetricks and the game wouldn't launch, but maybe someone more experienced with the software could get it working, I don't know.

As for the workarounds I had to do them both. I got a black launcher and an infinite loading screen at separate times before editing the cfg.
RE:
by nfowleri on Wednesday October 18th 2017, 13:41
Game is also unplayable for me without Nine.
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