Oblivion bought from GOG.
Application Details:
Version: | GotY Deluxe (gog.com version) |
License: | Retail |
URL: | http://www.elderscrolls.com/ga... |
Votes: | 0 |
Latest Rating: | Garbage |
Latest Wine Version Tested: | 8.14 |
Maintainers: About Maintainership
What works
Installs, able to change settings in the launcher, able to use both Wrye Bash and OBSE to adjust mod load order and run the game with mods
What does not
The frame rate would absolutely tank down to slideshow levels (single digit frame rate) once enemies started loading in during the tutorial. It only got worse the more enemies would spawn in. Adjusting graphical settings, resolution, game ini settings, removing mods, or toggling v-sync had any positive effect.
Workarounds
What was not tested
Everything past the opening 10 minutes
Hardware tested
Graphics:
Additional Comments
I used a friend's copy of Oblivion through Steam and ran the same exact mod setup (adding OBSE, the unofficial patches, engine fixes, and display tweaks from Nexus Mods) as I had run with the GOG GOTY Deluxe version, except starting with Steam's set of game executables. The Steam version ran so much better than the GOG version, I actually had to go back to the original Oblivion launcher and enable V-sync because the game was running many FPS too fast (animations and game logic are tied to frame rate). I had read somewhere else that the GOG version may have a large address aware (LAA), 4 GB RAM patch pre-applied to it. I was unable to patch the Steam exe to allow 4 GB RAM independently to determine if this boosted RAM access is actually the root of the slowdown problem or not.
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Current | Linux Mint 21 | Sep 02 2023 | 8.14 | Yes | Yes | No | Garbage | FudoAkira | |
Show | Fedora 31 x86_64 | Feb 22 2020 | 5.2-staging | Yes | Yes | No | Platinum | Joel H. | |
Show | Fedora 31 x86_64 | Oct 20 2019 | 4.17 | Yes | Yes | No | Platinum | Ryan Farmer | |
Show | Arch Linux x86_64 | May 01 2019 | 4.6-staging | Yes | Yes | No | Platinum | Dim | |
Show | Ubuntu 17.04 "Zesty" i386 (+ variants like Kubuntu) | Oct 19 2017 | 2.19 | Yes | Yes | Yes | Gold | Brandon Barker |
Bug # | Description | Status | Resolution | Other apps affected |
16302 | The Elder Scrolls IV: Oblivion intro movies can't be skipped using ESC | NEW | View | |
40198 | Oblivion: corrupted screenshot using the stamp key | UNCONFIRMED | View | |
50638 | Builtin Dbghelp.dll doesn't succesfully load symbols from a FakePDB PDB file | UNCONFIRMED | View | |
55875 | Oblivion Script Extender (OBSE) fails to start | UNCONFIRMED | View |
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by WillP on Saturday December 2nd 2023, 17:39
My solution was to uninstall Oblivion, delete my Data folder, and reinstall, before doing the following: normalize casing to lower case with a bash script ( find . -depth -exec rename 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
, this script will convert all files and folders to lowercase in the current directory, including all subdirectories below it). You will need to do this on your Data folder to start with, and on all mod folders BEFORE you copy them into the data directory. My suggestion is download and extract all the mods you want to use, and run the bash script on the entire downloads folder so you can lowercase them all in one go before copying into data.
The only side effect I've noticed from doing this, is some patch ESP files expect an exact filename in the ESP they are overriding, you will need to rename that base ESP file to the proper casing based on what you see in the original extracted mod folder. Unique Landscape ESPs is one I've had to do this with.
by Kat on Saturday December 2nd 2023, 17:56
www.collabora.com/news-and-blog/blog/2020/08/27/using-the-linux-kernel-case-insensitive-feature-in-ext4/
wiki.archlinux.org/title/Ext4#Enabling_case-insensitive_mode