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Category: Main Games Role Playing Games The Elder Scrolls IV: Oblivion GotY Deluxe (gog.com version)

The Elder Scrolls IV: Oblivion

Oblivion bought from GOG.

Application Details:

Version: GotY Deluxe (gog.com version)
License: Retail
URL: http://www.elderscrolls.com/ga...
Votes: 0
Latest Rating: Garbage
Latest Wine Version Tested: 8.14

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Installs, able to change settings in the launcher, able to use both Wrye Bash and OBSE to adjust mod load order and run the game with mods

What does not

The frame rate would absolutely tank down to slideshow levels (single digit frame rate) once enemies started loading in during the tutorial. It only got worse the more enemies would spawn in. Adjusting graphical settings, resolution, game ini settings, removing mods, or toggling v-sync had any positive effect.

Workarounds

What was not tested

Everything past the opening 10 minutes

Hardware tested

Graphics:

  • GPU: AMD
  • Driver: open source

Additional Comments

I used a friend's copy of Oblivion through Steam and ran the same exact mod setup (adding OBSE, the unofficial patches, engine fixes, and display tweaks from Nexus Mods) as I had run with the GOG GOTY Deluxe version, except starting with Steam's set of game executables. The Steam version ran so much better than the GOG version, I actually had to go back to the original Oblivion launcher and enable V-sync because the game was running many FPS too fast (animations and game logic are tied to frame rate). I had read somewhere else that the GOG version may have a large address aware (LAA), 4 GB RAM patch pre-applied to it. I was unable to patch the Steam exe to allow 4 GB RAM independently to determine if this boosted RAM access is actually the root of the slowdown problem or not.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentLinux Mint 21Sep 02 20238.14Yes Yes NoGarbageFudoAkira 
ShowFedora 31 x86_64Feb 22 20205.2-stagingYes Yes NoPlatinumJoel H. 
ShowFedora 31 x86_64Oct 20 20194.17Yes Yes NoPlatinumRyan Farmer 
ShowArch Linux x86_64May 01 20194.6-stagingYes Yes NoPlatinumDim 
ShowUbuntu 17.04 "Zesty" i386 (+ variants like Kubuntu)Oct 19 20172.19Yes Yes YesGoldBrandon Barker 

Known Bugs

Bug # Description Status Resolution Other apps affected
16302 The Elder Scrolls IV: Oblivion intro movies can't be skipped using ESC NEW View
40198 Oblivion: corrupted screenshot using the stamp key UNCONFIRMED View
50638 Builtin Dbghelp.dll doesn't succesfully load symbols from a FakePDB PDB file UNCONFIRMED View
55875 Oblivion Script Extender (OBSE) fails to start UNCONFIRMED View

Show all bugs

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Watch out for different Mod folder casing!
by WillP on Saturday December 2nd 2023, 17:39
This was a huge headache for me that caused some really weird bugs. Windows typically treats folders as case-insensitive - it will automatically merge folders with different casing in the names when you copy directories. Linux is by default case-sensitive, and will copy folders with different casing alongside each other rather than merging. The result is you can end up with multiple texture and mesh folders etc in your Oblivion Data folder. This causes undefined behavior in Wine - sometimes things work fine, other times they do not.

My solution was to uninstall Oblivion, delete my Data folder, and reinstall, before doing the following: normalize casing to lower case with a bash script ( find . -depth -exec rename 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
, this script will convert all files and folders to lowercase in the current directory, including all subdirectories below it). You will need to do this on your Data folder to start with, and on all mod folders BEFORE you copy them into the data directory. My suggestion is download and extract all the mods you want to use, and run the bash script on the entire downloads folder so you can lowercase them all in one go before copying into data.

The only side effect I've noticed from doing this, is some patch ESP files expect an exact filename in the ESP they are overriding, you will need to rename that base ESP file to the proper casing based on what you see in the original extracted mod folder. Unique Landscape ESPs is one I've had to do this with.
RE: Watch out for different Mod folder casing!
by Kat on Saturday December 2nd 2023, 17:56
ext4 file supports case folding for specified directories. This can be a simpler method than relying on file renames. Please see the following for more information:

www.collabora.com/news-and-blog/blog/2020/08/27/using-the-linux-kernel-case-insensitive-feature-in-ext4/

wiki.archlinux.org/title/Ext4#Enabling_case-insensitive_mode
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