Divinity: Original Sin 2

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Release version on GOG.

Application Details:

Version: GOG
License: Retail
Votes: 2
Latest Rating: Bronze
Latest Wine Version Tested: 3.15-staging

Maintainers: About Maintainership

Link GOG Page

Test Results

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results

What works

Direct connect multiplayer. The game itself seems quite buggy though.

What does not

Single player just hangs at the loading screen with the loading bar not filling up and the tipps cycling through at the top.


What was not tested


Hardware tested


  • GPU: Nvidia
  • Driver: proprietary

Additional Comments

Performance varies wildly.

You need an extra patch for wine 3.15 to make the game get past the black screen at the start:

--- dlls/ntdll/thread.c 2018-09-07 12:33:51.689761974 +0200
+++ dlls/ntdll/thread.c 2018-09-07 21:09:33.463365868 +0200
@@ -1290,6 +1290,7 @@
             if (length != sizeof(ULONG_PTR)) return STATUS_INVALID_PARAMETER;
             req_aff = *(const ULONG_PTR *)data;
             if ((ULONG)req_aff == ~0u) req_aff = affinity_mask;
+            else if ((LONG) req_aff < 0) req_aff = affinity_mask & req_aff;
             else if (req_aff & ~affinity_mask) return STATUS_INVALID_PARAMETER;
             else if (!req_aff) return STATUS_INVALID_PARAMETER;
             SERVER_START_REQ( set_thread_info )

Patching is a PITA! For the BEST experience I've installed gog-galaxy via lutris and let the game update with that. I also wrote a small script to start the game with the custom wine version posted above:

cd "/opt/games/wine/divinity-original-sin-2/Divinity - Original Sin 2"

export W=/opt/games/wine/divinity-original-sin-2/wine
export PATH=$W/bin:$PATH
export WINESERVER=$W/bin/wineserver
export WINELOADER=$W/bin/wine
export WINEDLLPATH=$W/lib/wine/fakedlls
export WINEPREFIX=/opt/games/wine/gog-galaxy

/opt/games/wine/divinity-original-sin-2/wine/bin/wine DefEd/bin/EoCApp.exe

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
CurrentArtix LinuxSep 11 20183.15-stagingYes Yes NoBronzeeNTi 
ShowArch Linux x86_64Apr 29 20183.7Yes No NoGarbageMax Musatov 
ShowArch Linux x86_64Sep 22 20172.17-stagingYes Yes YesSilverabi 
ShowArch Linux x86_64Sep 16 20172.16-stagingYes No NoGarbageslightlyrandom 
ShowGentoo Linux x86_64May 29 20172.9Yes Yes BronzeMict 

Known Bugs

Bug # Description Status Resolution Other apps affected
43660 Divinity Original Sin 2 preview crash UNCONFIRMED View
43812 Divinity Original Sin 2 some parts display white ingame UNCONFIRMED View
44141 Divinity: Original Sin 2 massive slowdown with shadows enabled UNCONFIRMED View
44256 Divinity: Original Sin 2: Mouse capture misbehaves UNCONFIRMED View
44257 Divinity: Original Sin 2: Audio via pulseaudio has popping/crackling in music UNCONFIRMED View
44312 Divinity: Original Sin 2 (Steam) Does Not Launch NEW View

Show all bugs


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

I was finally able to run it in wine-staging 3.9
by Cláudio Sampaio (Patola) on Saturday June 23rd 2018, 18:26
I am going to paste the video that I used as a reference.
In the end, I ended up running it on Ubuntu 18.04 64 bits, NVIDIA driver 396, wine-staging 3.9 + dxvk 0.52 via Lutris:
wine-staging 2.17??
by Cláudio Sampaio (Patola) on Saturday May 5th 2018, 3:10
Why 2.17? At the time Wine 3.7 was out, 2.21 was the latest version of the old wine-staging. And it works in this version.
However it doesn't work with the newer wine-staging 3.7 yet.
RE: wine-staging 2.17??
by Max Musatov on Monday May 7th 2018, 12:16
> Why 2.17?

Because there were successful tests on this exact version.

Which version of the game did you use? Would be extremely helpful to get both game version and release version. What graphics card, what driver?
RE: wine-staging 2.17??
by Cláudio Sampaio (Patola) on Saturday June 23rd 2018, 16:03
Ubuntu 18.04, wine-staging 2.21 via Lutris, Playonlinux and native.

I am currently trying to make it work with wine-staging 3.10 and dxvk 0.60. No success yet.