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|Latest Wine Version Tested:||6.11|
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gameplay, audio and animation, save and restore. Everything works until you reach the 100m goal, then it crashes.
What does not
When reaching first goal, screen fades to black but crashes. A cutscene should have started at this point.
This crash may be related to MS Windows xaudio2_7.dll bug that also frequently crashes in MS Windows. Something to do with audio processing bug. The crash log shows somewhere in libFAudio.so.0. According to Internet search, the game must be doing some garbage to the audio data if it's audio renderer is not exactly of certain sampling rate.
What was not tested
Playing beyond the first checkpoint (reaching 100m goal).
I used wine DXVK d3d11 override, but didn't have to use any native libraries for graphics. I tried using native xaudio2_7.dll, x3daudio1_7.dll, and xapofx1_5.dll, but still crashes the same. It definitely is a bug in the game and MS Windows xaudio.
Since the crash also plagues MS Windows, I could have given Silver, but since it always crashes at reaching the first goal, I give Bronze,
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Fedora 33 x86_64||Jul 06 2021||6.11||Yes||Yes||No||Bronze||Zachary J|
|Show||Fedora 27 x86_64||May 21 2018||3.6-staging||Yes||Yes||Yes||Silver||Zachary J|
|Show||Arch Linux x86_64||Oct 15 2017||2.18-staging||Yes||No||No||Garbage||Darky|