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Dead Rising 3

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Application Details:

Version: Steam
License: Retail
URL:  
Votes: 0
Latest Rating: Bronze
Latest Wine Version Tested: 6.11

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Test Results

Selected Test Results

What works

gameplay, audio and animation, save and restore. Everything works until you reach the 100m goal, then it crashes.
 

What does not

When reaching first goal, screen fades to black but crashes. A cutscene should have started at this point.

This crash may be related to MS Windows xaudio2_7.dll bug that also frequently crashes in MS Windows. Something to do with audio processing bug. The crash log shows somewhere in libFAudio.so.0. According to Internet search, the game must be doing some garbage to the audio data if it's audio renderer is not exactly of certain sampling rate.


Workarounds

What was not tested

Playing beyond the first checkpoint (reaching 100m goal).

Hardware tested

Graphics:

  • GPU: Nvidia
  • Driver: proprietary

Additional Comments

I used wine DXVK d3d11 override, but didn't have to use any native libraries for graphics. I tried using native xaudio2_7.dll, x3daudio1_7.dll, and xapofx1_5.dll, but still crashes the same. It definitely is a bug in the game and MS Windows xaudio.

Since the crash also plagues MS Windows, I could have given Silver, but since it always crashes at reaching the first goal, I give Bronze,

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentFedora 33 x86_64Jul 06 20216.11Yes Yes NoBronzeZachary J 
ShowFedora 27 x86_64May 21 20183.6-stagingYes Yes YesSilverZachary J 
ShowArch Linux x86_64Oct 15 20172.18-stagingYes No NoGarbageDarky 

Known Bugs

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