Alpha October 2017 version
64-bit only game, tested in a 1920x1080 virtual desktop with a clean 64-bit prefix and ran winetricks corefonts lucida consolas to get standard MS fonts (not required but better for Steam)
D3D11 or D3D9 (through -force-d3d9 flag) :
Runs well but has graphical issues which makes it barely playable at the moment (see next section).
OpenGL (through -force-gl flag) :
Runs really well and performance seems on par with windows. However it seems the developer hasn't implemented high-quality shaders for the water surface so we are stuck with Medium setting for Water rendering; this is not a big issue since most of the game is played deep underwater.
What does not
D3D11 or D3D9 :
Some models like the Escape Pods, animals, monsters, held items simply don't render which makes the game barely playable in these modes.
Changing graphical settings in-game, will probably hang; exit and relaunch then change settings before starting/loading a new game.
Nothing, everything seems to run well. Small caveat : the game sometimes crashes right after exiting (which isn't a big issue in itself if you save beforehand).
Launch the game with -force-opengl
Do NOT activate "Capture mouse in fullscreen" in winecfg
What was not tested
Extended play through but so far so good (in OpenGL mode)
CPU: Core i7 6700K
RAM: 16Gb DDR4
GPU: Geforce GTX 1080 with nvidia driver version 384.98
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Linux Mint 18.2 "Sonya" x86_64||Nov 05 2017||2.19-staging||Yes||Yes||Yes||Gold||Sylvain Polchlopek|