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VRChat

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Latest version released on Steam or vrchat.net

Application Details:

Version: Latest
License:
URL: http://store.steampowered.com/...
Votes: 0
Latest Rating: Bronze
Latest Wine Version Tested: 3.5

Maintainers: About Maintainership

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Audio

Video; some 3D

Keyboard/Mouse

What does not

Missing textures/models (nvidia graphics driver specific)

Workarounds

What was not tested

VR devices etc

Microphone broadcasting (can hear others just fine though)

Hardware tested

Graphics:

  • GPU: Nvidia
  • Driver: proprietary

Additional Comments

Running on 64-bit prefix (will refuse to install on 32bit)

GLSL must be set to enabled.

Direct draw renderer must be set to OpenGL.

Lastly, click the Play button in Steam, set "Launch in desktop (Non-VR) mode," and HOLD (LEFT) SHIFT DOWN WHILE CLICKING OK until the Unity pre-game graphics menu shows up. Change the graphics setting from "VRHigh/VRLow" to "DesktopLow", otherwise you will end up with a purple or black screen (depending on GLSL setting). It is recommended to tick on "windowed mode" as the mouse controls can act up all funny (happens to me in Subnautica). (The VRchat window can be maximized afterwards.)


Did not have a VR device or microphone to test with.

Due to using the closed source nvidia driver with GLSL enabled, a significant number of models/textures will show up invisible/glitched/disappearing. In my experience this also happens in Unity-based games Subnautica and Shadowverse. In those games, disabling GLSL fixes the issue and models/textures render completely okay. However for VRchat, disabling GLSL won't work as it results in a black/purple screen on startup. (Is it possible for the screen to return to normal if one were to make it past the login screen? Unknown, couldn't click for blind.) SO, you may have better luck with graphics if you're using Nouveau/Radeon/Gallium9.

Finally, setting any of "-force-opengl" "-force-d3d9" "-force-glcore" in extra launch options don't work as VRchat will fail to launch.


Tested system:

CPU: Intel Core2 Quad Q9550 12M L2 (ANCIENT!)

GPU: Nvidia GTX 1080 Founder's Edition 8GB

RAM: 8 GB

HDD: SSD Crucial MX300 256GB

Mobo: Asus ROG something with 3x PCI x16 (something of a strange board for the socket)

OS: Ubuntu 16.04 x64

GPU Drivers nvidia-384 from Ubuntu repos ("Ubuntu Core Developers")

                    (nvidia-387 was available but would constantly crash certain js-enabled webpages in Firefox-ESR, so untested)

** nvidia-prime, bbswitch-dkms were removed as part of previous attempts to fix missing textures and are really only necessary for laptops with nvidia gpus or desktops with integrated intel gpus and discrete nvidia...?

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowArch Linux x86_64Apr 06 20183.5N/A Yes YesBronzeVdragon 
CurrentUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)Dec 23 20172.21-stagingYes Yes NoBronzeraccondogvel 
ShowArch LinuxDec 20 20172.21-stagingYes Yes NoGarbageJon Blackham 

Known Bugs

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