64-bit Guild Wars 2 client officially released May 17, 2016. This is the ideal client to be using and should be considered the default client.
Application Details:
Version: | 64-bit Client |
License: | Retail |
URL: | http://www.guildwars2.com |
Votes: | 1 |
Latest Rating: | Garbage |
Latest Wine Version Tested: | 6.0-rc1 |
Maintainers: About Maintainership
What works
Everything works perfectly.
What does not
Workarounds
What was not tested
N/A
Hardware tested
Graphics:
Additional Comments
Ubuntu 18.04.1 LTS (EM64T)
Gnome 3.28.2
Intel Core i5-8400 2.8GHz 6GB
16GB G.Skill Ripjaws V DDR4-2400 PC4-19200
GeForce GTX 1060 6GB (using proprietary NVIDIA 390 driver)
1920 x 1080 full-screen (HDMI)
Wine 3.0.1-Ubuntu (set as Windows 7)
GW2 runs at ~42 FPS using Xfinity @ 10MB/sec down. & 6MB/sec up.
GW2 graphics at high settings
GW2 client/updates took ~6-8 hours to download @ 2MB/sec
GW2 launcher icon opens the game just like in Windows/Mac
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Fedora 33 x86_64 | Dec 31 2020 | 6.0-rc1 | Yes | Yes | No | Garbage | phre4k | |
Show | Arch Linux x86_64 | May 20 2020 | 5.8-staging | Yes | Yes | Yes | Gold | Sinan Ozan | |
Show | Slackware64 -current | Mar 17 2020 | 5.4 | Yes | Yes | No | Silver | django | |
Show | Arch Linux x86_64 | Aug 07 2019 | 4.13 | Yes | Yes | No | Bronze | Sinan Ozan | |
Show | Arch Linux x86_64 | May 06 2019 | 4.7-staging | Yes | Yes | Yes | Gold | Yudha |
Bug # | Description | Status | Resolution | Other apps affected |
32010 | Guild Wars 2 updater uses always 100% of a CPU core | UNCONFIRMED | View | |
32152 | Guild Wars 2: Missing sound and game crashes on time adjusting | UNCONFIRMED | View | |
40299 | Guild Wars 2: Graphic shows through the ground | UNCONFIRMED | View | |
40300 | Guild Wars 2: Mouse gets temporary invisible on the Launcher | UNCONFIRMED | View | |
40843 | Guild Wars 2: Game crashes on uninstalling | UNCONFIRMED | View | |
41962 | Guild Wars 2: Mouse acts if raw input is broken if The Forest is opened in window mode | UNCONFIRMED | View | |
42145 | Guild Wars 2 crashes on some configurations | UNCONFIRMED | View |
You can fully download all of the game data and any future updates required for Guild Wars 2 by appending -image
as a command-line argument to the Guild Wars 2 executable (Gw2-64.exe
or Gw2.exe
). An example can be found below:
WINEPREFIX=~/'Wine Prefixes/Guild Wars 2' wine 'Gw2.exe' -image
You can also check the integrity of the game data archive by appending -repair
as a command-line argument (this can take longer than 5-10 minutes to complete):
WINEPREFIX=~/'Wine Prefixes/Guild Wars 2' wine 'Gw2-64.exe' -repair
For quick guidelines:
-image
is recommended so you don't have to worry about streaming data during gameplayGw2.dat
for a while, it's a good idea to run -repair
on it every now and then after updates-repair
is highly recommended
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Bart Vaes on Thursday January 7th 2021, 15:58
I'm using OpenSUSE Leap 15.2 and for some reason the Wine packages are very old (latest=5.0, a year old but works flawless actually).
I get this output:
bart-at-localhost:~> mesa_glthread=true WINEDEBUG=fixme-all wine64 start /unix "$HOME/Games/Guild Wars 2/Gw2-64.exe"
bart-at-localhost:~> ATTENTION: default value of option mesa_glthread overridden by environment.
Native Direct3D 9 v0.7.0.368-release is active.
For more information visit github.com/iXit/wine-nine-standalone
mesa: for the --simplifycfg-sink-common option: may only occur zero or one times!
mesa: for the --global-isel-abort option: may only occur zero or one times!
fixme:d3d9nine:D3DPERF_GetStatus (void) : stub
0140:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi sound output probably won't work.
fixme:d3d9nine:DRIPresentGroup_GetMultiheadCount (0x2077ba0), stub!
fixme:d3d9nine:D3DPERF_GetStatus (void) : stub
0140:err:sync:RtlpWaitForCriticalSection section 0000000142153340 "?" wait timed out in thread 0140, blocked by 0254, retrying (60 sec)
0254:err:sync:RtlpWaitForCriticalSection section 0000000142153000 "?" wait timed out in thread 0254, blocked by 0000, retrying (60 sec)
0124:err:sync:RtlpWaitForCriticalSection section 000000014218DEF0 "?" wait timed out in thread 0124, blocked by 0000, retrying (60 sec)
The last 3 lines get repeated and causes the freeze.
CPU: AMD FX-6300
RAM: 8GiB
VID: AMD Radeon RX 550
by Artemis3 on Saturday November 7th 2020, 0:07
by Bruno Oliveira on Friday July 17th 2020, 10:37
by Jimy cooper on Wednesday May 13th 2020, 3:20
by Jen on Thursday June 13th 2019, 23:36
by Ricardo Rodrigues on Wednesday June 20th 2018, 21:55
Posting a Bug Report is a pain, so a comment will have to do.
I get a Black Screen when entering the game (after logging in) and this is because I changed the scale in xrandr.
Steps to reproduce:
1. Change scale: xrandr --output DP-2 --scale 0.75x0.75
2. Start the game.
3. Black screen, but game is responsive.
A lot of message errors will appear saying: X11DRV_ChangeDisplaySettingsEx No matching mode found 1440x1620x32 @0! (XRandR 1.2)
Current Solution: HACK
1. Create a script to start the game.
2. Before the command to start, scale back: xrandr --output DP-2 --scale 1x1
3. After the command to start, scale: xrandr --output DP-2 --scale 0.75x0.75
4. Start the game (no black screen)
by Bruno Oliveira on Friday July 17th 2020, 10:44
you can create a .xprofile $HOME and /etc/xprofile
content of my xprofile:
xrandr --output HDMI-A-1 --panning 1920x1080 --scale 1.406x1.406
xrandr --dpi 141
The game works just fine for me ;)
vulkan+esync+aco
by Jeffrey Jensen on Tuesday March 6th 2018, 17:56
by Frank on Monday January 1st 2018, 22:55
by Bruno Oliveira on Thursday November 12th 2020, 13:19
This should be PLATINUM!