64-bit Guild Wars 2 client officially released May 17, 2016. This is the ideal client to be using and should be considered the default client.
Application Details:
Version: | 64-bit Client |
License: | Retail |
URL: | http://www.guildwars2.com |
Votes: | 1 |
Latest Rating: | Gold |
Latest Wine Version Tested: | 8.0 |
Maintainers: About Maintainership
What works
nothing
What does not
Game crashes - Installer crashes too since the last Guild Wars 2 Update today.
Until GW2 Update it runs flawless.
Workarounds
What was not tested
Gameplay
Hardware tested
Graphics:
Additional Comments
*--> Crash <--*
Assertion: Coherent GPU process crashed
File: D:\Perforce\Live\NAEU\v2\Code\Arena\Engine\ArenaWeb\CoherentUi\AwCohContext.cpp(375)
App: Gw2-64.exe
Pid: 444
BaseAddr: 0000000140000000
ProgramId: 101
Build: 131720
When: 2022-07-19T18:02:07Z 2022-07-19T20:02:07+02:00
Uptime: 0 days 0:00:05
Flags: 0
*--> Error Logs <--*
18:02:03Z Failed to open GFE XML: 2
18:02:07Z Coherent GPU process crash: GpuProcessCrashed
Crashed at 18:02:07Z
---------------------------------------------------
Tested with and without DXVK
info: Game: Gw2Setup-64.exe
info: DXVK: v1.10.2
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
info: OpenXR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
warn: Skipping CPU adapter: llvmpipe (LLVM 14.0.5, 256 bits)
info: D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
info: AMD RADV NAVI10:
info: Driver: 22.1.3
info: Vulkan: 1.3.211
info: Memory Heap[0]:
info: Size: 8176 MiB
info: Flags: 0x0
info: Memory Type[1]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
info: Memory Type[5]: Property Flags = 0xc6
info: Memory Type[7]: Property Flags = 0xce
info: Memory Heap[1]:
info: Size: 8176 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0x1
info: Memory Type[2]: Property Flags = 0x7
info: Memory Type[4]: Property Flags = 0xc1
info: Memory Type[6]: Property Flags = 0xc7
info: Process set as DPI aware
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Ubuntu 22.04 "Jammy" (+ variants like Kubuntu) | Jan 30 2023 | 8.0 | Yes | Yes | Yes | Gold | Samuel Reglin | |
Show | Arch Linux x86_64 | Oct 20 2022 | 7.19-staging | Yes | Yes | Yes | Gold | Michael Clark | |
Current | openSUSE Tumbleweed (rolling release) | Jul 19 2022 | 7.13 | No | Not installable | No | Garbage | KosstAmojan | |
Show | Debian GNU/Linux 12.x "Bookworm" x86_64 | Jul 03 2022 | 7.12-staging | Yes | Yes | Yes | Gold | Taylor Talkington | |
Show | openSUSE Tumbleweed (rolling release) | Oct 24 2021 | 6.19 | Yes | Yes | Yes | Gold | KosstAmojan |
Bug # | Description | Status | Resolution | Other apps affected |
32010 | Guild Wars 2 updater uses always 100% of a CPU core | UNCONFIRMED | View | |
32152 | Guild Wars 2: Missing sound and game crashes on time adjusting | UNCONFIRMED | View | |
40299 | Guild Wars 2: Graphic shows through the ground | UNCONFIRMED | View | |
40300 | Guild Wars 2: Mouse gets temporary invisible on the Launcher | UNCONFIRMED | View | |
40843 | Guild Wars 2: Game crashes on uninstalling | UNCONFIRMED | View | |
41962 | Guild Wars 2: Mouse acts if raw input is broken if The Forest is opened in window mode | UNCONFIRMED | View | |
42145 | Guild Wars 2 crashes on some configurations | UNCONFIRMED | View | |
45453 | Guild Wars 2: Launcher crashes with assertion "jobThreads && (jobThreads <= hardwareThreads)" | CLOSED | FIXED | View |
50140 | "Guild Wars 2 Launcher" over time consumes all available memory | CLOSED | FIXED | View |
50521 | Guild Wars 2 fails to launch | CLOSED | FIXED | View |
50969 | broken input in multiple games since rawinput patch update in staging 6.6 (Warframe; Guild Wars 2; World of Warcraft with hardware cursor) | CLOSED | FIXED | View |
56646 | Ingame Web-UI fonts | UNCONFIRMED | View |
You can fully download all of the game data and any future updates required for Guild Wars 2 by appending -image
as a command-line argument to the Guild Wars 2 executable (Gw2-64.exe
or Gw2.exe
). An example can be found below:
WINEPREFIX=~/'Wine Prefixes/Guild Wars 2' wine 'Gw2.exe' -image
You can also check the integrity of the game data archive by appending -repair
as a command-line argument (this can take longer than 5-10 minutes to complete):
WINEPREFIX=~/'Wine Prefixes/Guild Wars 2' wine 'Gw2-64.exe' -repair
For quick guidelines:
-image
is recommended so you don't have to worry about streaming data during gameplayGw2.dat
for a while, it's a good idea to run -repair
on it every now and then after updates-repair
is highly recommended
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Samuel Reglin on Monday August 28th 2023, 0:15
1. go in to the options menu and change the game to windowed mode
2. drag the window to what ever monitor it is supposed to play on
3. maximize the window
This should make the game run in full screen on a secondary monitor
by Rawfox on Sunday January 22nd 2023, 4:51
by framed on Thursday December 15th 2022, 19:25
by Wine Guild wars on Friday October 14th 2022, 9:05
by Stefanescu A on Sunday July 24th 2022, 12:16
Currently it works(launcher+game+dxvk) with Wine 7.2(the build lutris-fshack-7.2)
by Joël on Monday April 12th 2021, 13:04
Being unable to rotate the camera makes the game unplayable.
i'm going to attempt filing a bug report (i'm not confident in my skill to perform that).
by Joël on Tuesday April 13th 2021, 10:47
by Joël on Tuesday April 13th 2021, 10:48
bugs.winehq.org/show_bug.cgi?id=50969
by KosstAmojan on Friday March 19th 2021, 3:44
No networkconnection possible.
by Lambda on Friday March 19th 2021, 6:45
by Lambda on Wednesday March 17th 2021, 5:42
by KosstAmojan on Friday March 19th 2021, 3:42
wine 6.0 to 6.4 has the bug.
No networkconnection possible.
by Lambda on Sunday January 24th 2021, 14:53
0120:err:sync:RtlpWaitForCriticalSection section 000000014218F170 "?" wait timed out in thread 0120, blocked by 0000, retrying (60 sec)
GPU is AMD Radeon RX 560 (as discrete GPU in a laptop).
by Bart Vaes on Thursday January 7th 2021, 15:58
I'm using OpenSUSE Leap 15.2 and for some reason the Wine packages are very old (latest=5.0, a year old but works flawless actually).
I get this output:
bart-at-localhost:~> mesa_glthread=true WINEDEBUG=fixme-all wine64 start /unix "$HOME/Games/Guild Wars 2/Gw2-64.exe"
bart-at-localhost:~> ATTENTION: default value of option mesa_glthread overridden by environment.
Native Direct3D 9 v0.7.0.368-release is active.
For more information visit github.com/iXit/wine-nine-standalone
mesa: for the --simplifycfg-sink-common option: may only occur zero or one times!
mesa: for the --global-isel-abort option: may only occur zero or one times!
fixme:d3d9nine:D3DPERF_GetStatus (void) : stub
0140:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi sound output probably won't work.
fixme:d3d9nine:DRIPresentGroup_GetMultiheadCount (0x2077ba0), stub!
fixme:d3d9nine:D3DPERF_GetStatus (void) : stub
0140:err:sync:RtlpWaitForCriticalSection section 0000000142153340 "?" wait timed out in thread 0140, blocked by 0254, retrying (60 sec)
0254:err:sync:RtlpWaitForCriticalSection section 0000000142153000 "?" wait timed out in thread 0254, blocked by 0000, retrying (60 sec)
0124:err:sync:RtlpWaitForCriticalSection section 000000014218DEF0 "?" wait timed out in thread 0124, blocked by 0000, retrying (60 sec)
The last 3 lines get repeated and causes the freeze.
CPU: AMD FX-6300
RAM: 8GiB
VID: AMD Radeon RX 550
by Artemis3 on Saturday November 7th 2020, 0:07
by Bruno Oliveira on Friday July 17th 2020, 10:37
by Jen on Thursday June 13th 2019, 23:36
by Ricardo Rodrigues on Wednesday June 20th 2018, 21:55
Posting a Bug Report is a pain, so a comment will have to do.
I get a Black Screen when entering the game (after logging in) and this is because I changed the scale in xrandr.
Steps to reproduce:
1. Change scale: xrandr --output DP-2 --scale 0.75x0.75
2. Start the game.
3. Black screen, but game is responsive.
A lot of message errors will appear saying: X11DRV_ChangeDisplaySettingsEx No matching mode found 1440x1620x32 @0! (XRandR 1.2)
Current Solution: HACK
1. Create a script to start the game.
2. Before the command to start, scale back: xrandr --output DP-2 --scale 1x1
3. After the command to start, scale: xrandr --output DP-2 --scale 0.75x0.75
4. Start the game (no black screen)
by Bruno Oliveira on Friday July 17th 2020, 10:44
you can create a .xprofile $HOME and /etc/xprofile
content of my xprofile:
xrandr --output HDMI-A-1 --panning 1920x1080 --scale 1.406x1.406
xrandr --dpi 141
The game works just fine for me ;)
vulkan+esync+aco
by Jeffrey Jensen on Tuesday March 6th 2018, 17:56
by Frank on Monday January 1st 2018, 22:55
by Bruno Oliveira on Thursday November 12th 2020, 13:19
This should be PLATINUM!