WineHQ

The Elder Scrolls Online

Dragon Bones & Update 17


Patch notes: https://forums.elderscrollsonl...

Application Details:

Version: 3.3.x
License: Retail
URL: http://www.elderscrollsonline....
Votes: 4
Latest Rating: Silver
Latest Wine Version Tested: 3.17

Maintainers: About Maintainership

Free Download The Elder Scrolls Online

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Almost everything works as expected.

What does not

The ground textures are not currently working.

Workarounds

There is a patch available that fixes the problem with ground textures, see bug #44514 -- hopefully it or something similar will get merged soon. Using DXVX also fixes this problem if you have Vulkan available.

What was not tested

N/A

Hardware tested

Graphics:

  • GPU: AMD
  • Driver: open source

Additional Comments

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentUbuntu 18.04 "Bionic" amd64 (+variants like Kubuntu)Oct 19 20183.17Yes Yes YesSilverJason Wood 
ShowUbuntu 18.04 "Bionic" amd64 (+variants like Kubuntu)Feb 25 20183.2Yes Yes NoSilverJason Wood 

Known Bugs

Bug # Description Status Resolution Other apps affected
44514 Elder Scrolls Online (Dragon Bones update) requires more than 32 samplers in pixel shaders with D3D11 renderer NEW View

Show all bugs

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Performance regression caused by game launcher
by AsciiWolf on Friday March 29th 2019, 8:36
I have found that closing the game launcher (or minimizing it to tray) improves the game performance a lot! When the launcher is not closed, there is a noticeable stutter every ~10 seconds, corresponding to the periodical redrawing of the right part (image roller) of the launcher. I am using GNOME on Wayland, but I have heard that someone had the same issue on KDE on Xorg.
differnt issue with xorg
by Kevin on Saturday March 23rd 2019, 10:28
Hi folks,
I'm seeing this issue, and I haven't seen it mentioned anywhere.
I'm running ESO through Steam and Wine 3.11.
I have NVidia 960, Skylake I7 CPU, 16GM Ram and I'm running an older version of Ubuntu (16.04) since it supports the hardware well.

When I launch Elder Scrolls, it hits the launch screen where you click the "Play" button.

I get no errors or failures, but my CPU spikes to 100%. Doing a top, it looks like it's all xorg.
Is this something someone else has encountered and found a fix for? I'm not seeing it anywhere.
thanks for any help!
Running with Proton
by spiritsc on Saturday September 8th 2018, 18:33
I was able to run with steam play just adding the launch parameters "PROTON_NO_ESYNC=1 %command%", i've also change the proton user_settings.py to use DXVK instead of OpenGL and updated to 0.71.
Working with DXVK
by spiritsc on Monday July 30th 2018, 22:10
Hello guys, so i was able to make work, no green textures!
I'm running on Ubuntu 18.04, nvidia drivers 396, Lutris, staging-3.11-x86_64, DXVK (Manual) 0.63.
Green textures
by spiritsc on Monday July 23rd 2018, 8:29
So, anyone was able to figure out the green textures thing? I'm running a 1070 tried the staging 3.12 and pba.11, both result in green shade, i've also tried to place the dlls and run but the textures keeps messed up.
ESO Launcher Stuck in Loading solution
by wavejumper on Friday July 20th 2018, 4:48
So I am posting this comment to inform people on what is causing this problem in some distributions regardless of wine version. I have always had this problem with my Slackware installations, both 14.2 and current even after fresh installs and have all dependencies met. I'm cross-linking to the post I posted on the Lutris forum about this. In my case this also affected Steam not connecting to the servers. Please if there is a better way to maybe inform developers etc... I'm glad to do so as I'm lost on how to do it and who to contact.

forums.lutris.net/t/solution-for-steam-stuck-at-loading-upgrading-elder-scrolls-launcher-stuck-at-loading-possibly-many-others/2544
report
by Stamatis on Friday May 4th 2018, 16:36
Hello ESO enthusiasts,

I am posting my latest test result on my old optimus laptop, running ubuntu 16.04 with a secondary nvidia GT 650m card.
The ground bug is still unconfirmed and the issue still exists on latest wine-staging (= 3.7.0~xenial).
My initial workaround about the crash , using native d3dcompiler_47.dll seems to be still required, at least for me.

Although I agree that this bug should be addressed on wine, I tried the dxvk workaround and seems that it resolves the issue with acceptable performance.
Due to optimus, It was a bit tricky, so I am sharing my steps for anyone on the same boat
1) Install latest nvidia 390 driver. That was mandatory since my old driver did not support VK_KHR_descriptor_update_template which is required in dxvk.
There is no need for the vulkan sdk.
2) (optimus only) Install nvidia-xrun. Bumblebee do not support dxvk. Didn't need to uninstall bumblebee, just enter a free tty (ctrl+alt+f1/2/x) and run nvidia-xrun
3) (GT6xx series only - possibly for some more older models): needed to recompile dxvk removing shaderStorageImageReadWithoutFormat github.com/doitsujin/dxvk/issues/127 .
I suggest a debian installation for compiling it, had issues on my ubuntu and arch (or I can share the dlls if anyone wants them).
4) put the dlls at client directory and run setup_dxvk.sh to create the overrides (or put them manually on winecfg)
Bug still unconfirmed?
by Pednick on Tuesday March 6th 2018, 5:49
What does it take to get it confirmed? Lots of people provided logs of it's existence.
And BTW, the DXVK Vulcan talk doesn't belong here.
RE: Bug still unconfirmed?
by Pednick on Tuesday March 6th 2018, 9:33
Thank you for the confirmation.
RE: Bug still unconfirmed?
by Glenn Korbey on Monday March 19th 2018, 13:15
I somewhat disagree, it's still wine and eso related...however, it doesn't fix the bug, just patches over it. An ideal solution would be for the bug to be fixed, would be interesting to see how straight wine would run ESO now without the graphical issues.
Distorted ground textures
by Nick Ladis on Monday February 26th 2018, 2:32
Aye I confirm that I have the same problem with the ground textures. As it looks like the distortion appears to affect only dirt and not other static objects
RE: Distorted ground textures
by Nick Ladis on Monday February 26th 2018, 2:43
Also need to add that my distro is openSUSE 42.2 with nouveau driver (18.0.99~git20180220-1.1) and my GPU AMD HD 7xx series
RE: Distorted ground textures
by Trollwut on Monday February 26th 2018, 8:35
Erm… are you sure you're using a nouvea driver with an AMD GPU?
RE: Distorted ground textures
by Nick Ladis on Tuesday February 27th 2018, 4:13
Aye there is no doubt about it. OpenSUSE dropped support for the proprietary driver since 13.1

lizards.opensuse.org/2016/10/15/proprietary-amdati-catalyst-fglrx-15-12-rpms-released-for-leap-42-2/
RE: Distorted ground textures
by Trollwut on Tuesday February 27th 2018, 8:46
I still want you to look again. You say you're using nouvea (which is an open source driver for nvidia cards) with an AMD GPU.

Please check twice and tell which driver is really used :)
RE: Distorted ground textures
by Nick Ladis on Wednesday February 28th 2018, 1:32
Yes sorry you have right.
I mean the Mesa driver not the Nouveau.
RE: Distorted ground textures
by Trollwut on Wednesday February 28th 2018, 7:20
Aw sheet, I hoped you *really* took the wrong driver and with the right one it would work. But ok, then since the last update even for AMD users it got unplayable. :/

ESO, what are you doing wrong all the time…
RE: Distorted ground textures
by Galaedria on Monday February 26th 2018, 13:32
With NVidia GTX 1070, there is the usual graphics glitch with trailing animations and problems displaying water, but now it also replaces the ground with green. Green snow, green dirt etc. but rocks and constructed surfaces like cobblestones appear normal. With AMD Radeon RX560 ESO now has animation trails for the environment in general both inside buildings/caves and outside in nature so you can't even see when you're going because it's a repetitive blur of everything nearby mixed together including not just the ground, but also trees, rocks, water, mountains and objects like crates, walls, bookcases etc.

Since Update 17 I've found the game is still playable (just) with NVidia but unplayable with AMD.

Linux Mint 18.2
PlayOnLinux
Wine 2.21-staging, Wine 3.0, Wine 3.1
Nvidia GTX1070 8GB (proprietary drivers)
AMD Radeon RX560 4GB (amdgpu drivers)
RE: Distorted ground textures
by Trollwut on Monday February 26th 2018, 13:36
It should be the exact opposite: Playable AMD, but graphical glitches with nvidia

Try wine-staging 2.21 and open source AMD, as this should make the game really playable. I'd say a silver-gold rating.
RE: Distorted ground textures
by Jason Wood on Monday February 26th 2018, 17:12
It is currently only playable on OSS AMD driver if you like it psychedelic. Ground textures are not drawn, so everything else that is drawn leaves a trail of junk where the ground should be.
RE: Distorted ground textures
by Pednick on Monday February 26th 2018, 18:36
The latest patch which brought in Dragon Bones messed up the textures, yes with wine-staging 2.21 and open source AMD and I'm guessing all other setups.
RE: Distorted ground textures
by Glenn Korbey on Wednesday February 28th 2018, 8:49
If you use DXVK, the messed up textures go away, at least on Nvidia...however, it seems a little crash happy :(
RE: Distorted ground textures
by Glenn Korbey on Thursday March 1st 2018, 6:09
New test, using Wine-PBA (latest build in Lutris , though using the lutris build in PlayOnLinux) with DXVK (built as of this morning 01/03/2018, on an Nvidia GTX1050, ESo seems to work fine, no texture corruption, and the crashing seems to be gone too :D
RE: Distorted ground textures
by Trollwut on Thursday March 1st 2018, 9:29
that sounds promising! Unfortunatelly both are currently in heavy development, but lets see what the futures brings

On a quick testing, this was my "check mail because new device"... thanks ESO. :D i.imgur.com/8LRIkdm.png (hint: no email content)

Maybe I find some time for more testing this week
RE: Distorted ground textures
by Glenn Korbey on Thursday March 1st 2018, 9:49
www.youtube.com/watch?v=5THAPFK2hdA running ojn my install of Manjaro, as I say in the video description, fps took a hit due to screen recorder, and youtube's 'proccessing' of the video seems to have made it look like it freezes :/
RE: Distorted ground textures
by Glenn Korbey on Thursday March 1st 2018, 9:58
streamable.com/fcw5n

with this at least, only the FPS drop from the screen recorder...dunno why Youtube had issues..
RE: Distorted ground textures
by Trollwut on Thursday March 1st 2018, 14:29
Holy shit, you're right! wine-pba-2.21 + DXVK with NO texture bug an an AWESOME performance!

Do you by chance have a link which DXVK you use? I have an GTX 1080 and it's still sometimes freezing for me (at least in the main menu and when switching workspaces), but I didn't have enough time to test it out. I once read that there is a special DXVK for nvidia, but I can only find the original one.
RE: Distorted ground textures
by Glenn Korbey on Thursday March 1st 2018, 15:20
haagch.frickel.club/files/dxvk/latest/64/bin/

is the one I'm using, I just put the dlls in trhe eso client folder and set them to be used in winecfg
RE: Distorted ground textures
by Trollwut on Thursday March 1st 2018, 15:28
Ah ok, I compiled them myself from their GitHub repo (github.com/doitsujin/dxvk)

For other users: Clone the git, install dependencies (see README) and then compile it (see README, too). Copy the two generated DLLs into the game's exe directory and add those two DLL overrides in your `winecfg`: d3d11 (native), dxgi (native)

Well and… if the game has multiple possible DirectX versions, you obviously might choose DX11 there :)

@Glenn: Did a quick test: The crash of me only occures when switching workspaces when I'm not ingame (e.g. in the main menu, character select). Ingame it seems to work fine, but I could just test for 10 minutes. Also, FPS don't get above 100 (looking at the DXVK HUD) - having 144 Hz there could be a bit more. Have to investigate if this is limited by the game or by another part (WINE, DXVK, etc?)

But the performance is awesome! For now no stuttering, solid 100 FPS with everything maxed out on proprietary nvidia with an GTX 1080 (i7-4790K)
RE: Distorted ground textures
by Jakub Habaj on Monday March 5th 2018, 13:22
Hi guys,

I can confirm, working with 2.21 staging (and PBA as well). GPU Nvidia Geforce GTX 960 and CPU i5-4460 (proprietary driver). DLLs downloaded from link posted by Glenn Korbey. Thanks a lot for sharing.
ESO is by default synced to 100Hz. Try to check SET MinFrameTime.2 in your UserSettings.ini (~/Documents/Elder Scrolls Online/live/) and change it to "0.00694444" for 144 FPS.
I have one question tho. I installed game for the first time in linux (Manjaro) otherwise i playing on Windows (last reason for occupying my drive's space). But performance is a bit poor. Usually in Windows i have about 50 - 59 FPS (i have 60Hz monitor) but now i got about 25 - max 45 FPS, practically everywhere with huge FPS drops (settings I have same as on Windows). Otherwise rendering is good (except water) with no green ground. (I apologize for any errors or typos, english isnt my native language and I still improving)
RE: Distorted ground textures
by Glenn Korbey on Tuesday March 6th 2018, 1:27
I expect we'll see better performance as DXVK and wine-pba improves, it's early days in it's development, that and Wine adds it's own overheads. Wine-PBA has just been updated to be based off of Wine-staging 3.3, however staging 3.3's vulkan support isn't there yet, so DXVK doesn't work (unless you copy the relevant DLL's from wine 2.21 but that's a kludge, though it does work witrh standard staging 3.3....yet to try with the new version of wine-pba yet as I haven't compiled it yet!)
RE: Distorted ground textures
by Trollwut on Tuesday March 6th 2018, 11:51
> I can confirm, working with 2.21 staging (and PBA as well). GPU Nvidia Geforce GTX 960 and CPU i5-4460 (proprietary driver). DLLs downloaded from link posted by Glenn Korbey. Thanks a lot for sharing.

You might try compile them yourself (or just download their releases to the same folder) and symlink the DLL there to your game's folder. Therefore they update themselves. If you compile it yourself, you get a setup.sh, which will simply link DLL files to a WINEPREFIX and set overrides in the library tab - very convenient!

As you also run Arch(-based), there is the AUR package `dxvk-git`, which does that all for you.

> ESO is by default synced to 100Hz. Try to check SET MinFrameTime.2 in your UserSettings.ini (~/Documents/Elder Scrolls Online/live/) and change it to "0.00694444" for 144 FPS.

I'll do that, thanks!

> I have one question tho. I installed game for the first time in linux (Manjaro) otherwise i playing on Windows (last reason for occupying my drive's space). But performance is a bit poor. Usually in Windows i have about 50 - 59 FPS (i have 60Hz monitor) but now i got about 25 - max 45 FPS, practically everywhere with huge FPS drops (settings I have same as on Windows). Otherwise rendering is good (except water) with no green ground. (I apologize for any errors or typos, english isnt my native language and I still improving)

This is very specific. Native Linux games run with no performance loss. WINEd games may run better, but often worse than on Windows. But as you see new versions of WINE, they will also become better over time. But don't expect wonders from WINE if you use it for gaming.
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