1.x version that was first released on March 21st 2018 for the EU servers.
Application Details:
Version: | 1.x |
License: | Retail |
URL: | http://www.worldoftanks.com |
Votes: | 22 |
Latest Rating: | Platinum |
Latest Wine Version Tested: | 9.8 |
Maintainers: About Maintainership
What works
Installer starts and downloads the game. Game starts and works with no issues at all with DXVK. With wined3d it hangs after login.
I have ~60 FPS with high settings and ~20FPS with ultra. My GPU is GeForce 660 Ti.
What does not
Game doesn't work with wined3d in DX11 mode
Installer crashes when seeding is enabled
Game hangs after alt-tabbing in fullscreen mode
Workarounds
Wine-staging, 64bit WINEPREFIX, Windows 7 version (default settings).
1) Install DXVK from here. I use version 0.42.
2) Setup DXVK using provided script as described here. Make sure to install both 32bit and 64bit versions of DXVK.
3) Run installer. You need to disable seeding to avoid installer crash.
4) Run game and enjoy =)
5) If game hangs after Alt-tabbing, set it to borderless window mode in settings instead of fullscreen mode.
What was not tested
Nothing.
Hardware tested
Graphics:
Additional Comments
If you have any issues, please make sure you have wine compiled with vulkan support for both 32bit and 64bit.
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Arch Linux x86_64 | May 18 2024 | 9.8 | Yes | Yes | No | Platinum | look997 | |
Show | Arch Linux x86_64 | May 02 2024 | 9.7 | Yes | Yes | No | Garbage | 43615 | |
Show | Ubuntu 20.04 "Focal" (+ variants like Kubuntu) | May 30 2022 | 7.1 | Yes | Yes | No | Platinum | Chris Watts | |
Show | Fedora 33 x86_64 | Apr 27 2021 | 6.3-staging | Yes | Yes | No | Platinum | Bodanel | |
Show | Ubuntu 20.04 "Focal" (+ variants like Kubuntu) | May 16 2020 | 5.0 | Yes | Yes | Yes | Gold | Chris Watts |
This game performs best with DXVK, which is a Vulkan-based Direct3D implementation to replace the default bundled with Wine.
Vulkan 1.1 support is required for the current version of DXVK. Older graphics drivers (e.g. nvidia-390) that only support Vulkan 1.0 will need to use DXVK 1.5.1 or earlier.
Many current operating systems already contain the necessary packages to run DXVK: no additional installations are required other than the most up-to-date drivers for your graphics card (tested with a fresh installation of Ubuntu 20.04).
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by IJustWantToPostSomething on Sunday March 27th 2022, 15:20
screenshot: p18.zdusercontent.com/attachment/2282464/s3bTwxf0mN23Vvbq3PuWhZRHx?token=eyJhbGciOiJkaXIiLCJlbmMiOiJBMTI4Q0JDLUhTMjU2In0..jk17gs0ANhbF40o32oeyAw._d6UC5ClN6bLGEKfySP2KigzB8zeTpgXLvTsvJ9fqoH0h4EK3RqdexW0CA-d9uRXZVQcuYG-54Ly7fM4HoyTvrsfSOpXCwSK6gvmWibCYE0u2kItt5KWtZFLNh20-4Vx5vni0GDeNmvVRUajweHv1EpOEoFsX4X6XSWRqPh_xqtriESMzOKXZdGvzc3r9Kp5xeRY35ToN17bY5gu9GCEgY7L_8GIp2A19XzqFOkTguwO45P166vmUS-AiVFJ_Ed3R_S0lM8RJG_Jm2iaSR91LTVcck4-ELKH7helk5kAdmk.BfJ4HgzJ1wsZbLZ_3l1cMw
This problem happens not always, like only ~ 25-75% but consistent till pc restart. After pc restart sometimes it's gone and I can play WOT normal without any problems.
Some informations, but don't know if it's relevant:
- My os version: 20.04.4 LTS (Focal Fossa)
- WOT game version: v.1.16.0.0 #1182
- I use DXVK, tried without it -> still happens
- WineVersion: wine-7.4 (Staging), but tried wine-devel and wine-stable -> still happens
It seems like, if this bug happens one time, it stays till some random event/setting happen or some time is past and then it just magically disappears.
Does anyone maybe know what triggers this strange bug or have any idea?
by maniek on Monday March 28th 2022, 12:42
for me the solution to the problem was that I was running Wot from a windows installation - it seems to me that suddenly NTFS started to disturb wine. I copied the folder with the game on ext4 and the game is fine
by IJustWantToPostSomething on Thursday April 7th 2022, 12:30
jeah, that helped, thanks. It seems like the problem was just the NTFS filesystem. My game was on this filesystem. After the problem happen again (5 days it was ok, than happen again) I just copied the game on a drive with ext4 filesystem and the game worked immediately without any problems.
Maybe my partitions options are just wrong in the "/etc/fstab" file, idk:
#
UUID=B82B-2B2F /boot/efi vfat umask=0077 0 2
UUID=c2a33869-5a2b-4fc2-b04c-0fb866e28045 / ext4 defaults 0 1
UUID=734D26A54E37912C /media/user/data ntfs-3g defaults,uid=1000,gid=1001 0 2
by maniek on Sunday April 10th 2022, 8:56
by IJustWantToPostSomething on Friday April 22nd 2022, 18:46
I found it here, www.protondb.com/app/1407200, on the some (~4.) comment.
by maniek on Saturday April 23rd 2022, 16:06
by maniek on Sunday December 12th 2021, 14:55
screenshot: p18.zdusercontent.com/attachment/2282464/s3bTwxf0mN23Vvbq3PuWhZRHx?token=eyJhbGciOiJkaXIiLCJlbmMiOiJBMTI4Q0JDLUhTMjU2In0..jk17gs0ANhbF40o32oeyAw._d6UC5ClN6bLGEKfySP2KigzB8zeTpgXLvTsvJ9fqoH0h4EK3RqdexW0CA-d9uRXZVQcuYG-54Ly7fM4HoyTvrsfSOpXCwSK6gvmWibCYE0u2kItt5KWtZFLNh20-4Vx5vni0GDeNmvVRUajweHv1EpOEoFsX4X6XSWRqPh_xqtriESMzOKXZdGvzc3r9Kp5xeRY35ToN17bY5gu9GCEgY7L_8GIp2A19XzqFOkTguwO45P166vmUS-AiVFJ_Ed3R_S0lM8RJG_Jm2iaSR91LTVcck4-ELKH7helk5kAdmk.BfJ4HgzJ1wsZbLZ_3l1cMw
by Chris Watts on Friday April 30th 2021, 6:45
by Matthias Leitner on Monday September 28th 2020, 3:17
the game itself works, as well as updates for other games with the WGC (like World of Warships)
also fresh installation fails as the WGC is unable to download anything
yet wine 5.16 shows problems with the login window for WoT (and some other games) and crashes if you want to manual select servers
my solution now is to have 2 different wine-prefix and run the game directly via worldoftanks.exe (wine 5.2) and use the WGC (with wine 5.16) only for update
by Chris Watts on Monday September 28th 2020, 16:37
by cracket on Sunday September 13th 2020, 17:50
So I have switched to nvidia-driver-440 (proprietary). The missing package for WGC installer was libnvidia-gl-440:i386, and needed wine-staging 5.18
WGC is 32 bit application (as it's installed into Program Files (x86) so it needs 32 bit GPU driver for CEF (chrome). If unsure - try to run under your wine
win32 chromium ver 78.0.3904.87 - chromium window also gets black if no driver for i386 is installed, and starts fine if run as "wine chrome.exe --disable-gpu"
I have used winetricks to install vcrun2015,msxml6,mfc40,mfc42 and corefonts and then dxvk install to wineprefix
Both WGC and WoT can run within the same wine64 prefix.
by Jontom Xire on Saturday June 20th 2020, 2:19
I ran WGC directly, which then ran the WGC updater. After the WGC update completed, all windows disappeared. I ran WGC again to do the main game update but all I get is a black rectangle. If I run the game directly it runs fine except that it is still demanding an update.
Everything was working fine yesterday. I have not updated my system at all since then.
wine-5.10 (Staging)
NVidia GeForce GTX 1080, with driver version 440.44.
by Chris Watts on Sunday June 21st 2020, 5:40
The only reason that I've found I get a black rectangle is if I'm not using DXVK. Can you check that the DXVK libraries are activated for WGC still?
If you still can't get it to work, try uninstalling WGC (without removing WoT), and then reinstall and tell it to find your existing installation.
If that doesn't work, there may be corruption in WoT itself, which would require reinstalling.
by Jontom Xire on Sunday June 21st 2020, 6:35
When you say "Can you check that the DXVK libraries are activated for WGC still", I don't understand what you mean by this. Where do I check? Is there a settings file or something? Or do you mean in Winetricks?
I remember having a black screen issue before and vaguely remember that it was fixed by something to do with Vulkan or DXVK, but i don't remember what or how. I haven't made any changes to DXVK or Vulkan recently, although I did do a graphics driver update a few days before it stopped working. I forget how immediately before it actually was.
I am using Ubuntu 18.
Thanks for all your help on this.
by Jontom Xire on Sunday June 21st 2020, 6:37
I searched a few articles about checking for Vulkan 32 bit online and found a couple of people saying that running vulkaninfo solved their problem, so maybe that is what fixed it.
So all working now and thanks for your advice.
by Chris Watts on Sunday June 21st 2020, 6:42
For future reference, run `winecfg` and check the Libraries section to make sure that all the d3d and dxgi libraries are overridden by DXVK.
by Jontom Xire on Sunday February 16th 2020, 5:53
However...it is not gold. The game keeps hanging, and always at the same few points:
1) Starting WGC. Very rarely you just get a medium size black rectangle.
2) Battle loading screen. You usually realise this when you notice some of your tanks are dead and you haven't even entered the battle yet.
3)Exiting battle. This takes forever. As does synchronising garage etc. WG really need to work on their networking. Very rarely you just get the progress indicator circling for ever.
4) Returning to garage. After "Exiting battle" finishes, returning to garage (or whatever it is called) hangs. Sometimes the background is blank, but sometimes (mostly I think if you saw the battle to the end) you can see the garage in the background with the results screen overlaid, but the game is hung.
If you are very unlucky you can get hang 2 and hang 4 for the same battle. I find that I can get an hour or two play before it goes wrong for the first time and after that it goes wrong every other battle or so.
by Matthias Leitner on Sunday February 16th 2020, 6:28
If have never had 2-4 but I also don't play very often nowadays (more World of Warships) so I don't think I exceeded 2-3 hours of gameplay in a row
WoT: 64bit wineprefix, wine 5.1, Windows set to Win10, winetricks: vcrun2017 msxml6 dxvk (latest)
WGC: 64bit wineprefix, wine 5.1, Windows set to Win7, winetricks: vcrun2015, msxml6, mfc40, mfc42, dxvk (latest)
by Jontom Xire on Monday February 17th 2020, 3:35
How do I install them both to separate wine prefixes and then connect them?
by Matthias Leitner on Monday February 17th 2020, 7:16
after that, use the WGC for updates and always launch the game directly with the .exe to play
by Till on Sunday February 16th 2020, 15:13
by gerett on Thursday January 9th 2020, 12:19
Suite � changement de HDD, j'ai tout r� install�.
UBUNTU 18.04, propre, et suivi les tutos WINEHQ.
Impossible d'installer une version xxx-staging de wineHQ.
J'ai suivi ce qu'il y a au dessus. Erreurs � r�p�titions, impossible de trouver tuto compr�hensible pour DXVK.
Au mieux, le jeu s'installe, le WGC aussi, mais blocage au lancement de WOT, � la mise � jour du garage. Blocage � priori uniquement graphique.
Je suis preneur d'une solution compl�te, pour que enfin ce jeu re-fonctionne.
Merci d'avance.
by gerett on Saturday January 11th 2020, 6:52
DXVK is explain to.
by Ryan on Wednesday May 15th 2019, 19:05
Using 1070 ti
418.56 drivers
dxvk 1.2
Linux Mint 19
by Ryan on Wednesday May 15th 2019, 19:06
by Matthias Leitner on Thursday May 16th 2019, 9:42
by C.J.Wagenius on Thursday May 9th 2019, 9:36
I use Fedora 30 & I've tried the official repo version of wine 4.7, WineHQ 4.0 & WineHQ 4.7 (corefonts, vcrun2015, DXVK 1.1.1)
by Paweł Frączek on Thursday May 9th 2019, 10:48
Try: regedit -> HKEY_CURR_USER -> Software -> Microsoft -> Windows -> CurrVersion -> Run and delete "wgc_api.exe"
Or maybe just enough to rename a/m file (I did'nt try this solution).
Send please information is it helpful.
by C.J.Wagenius on Thursday May 9th 2019, 15:51
Removing this value from the registry didn't help. Thanks for the suggestion though.
by Petr Z on Sunday April 28th 2019, 15:06
I'm not able to get past a crash right after entering user/pass.
Here is how it crashes:
ntrop\world_of_tanks\drive_c\Games\World_of_Tanks\WorldOfTanks.exe: ecc-random.c:75: _nettle_ecc_mod_random: Assertion `nbytes size * sizeof (mp_limb_t)' failed.
008f:err:winsock:interface_bind Failed to bind to interface, receiving broadcast packets will not work on socket 1ad8.
008f:err:winsock:interface_bind Failed to bind to interface, receiving broadcast packets will not work on socket 1ad8.
I've checked/recompiled the whole stack starting from gnutls/libnettle, all apps using this stack both x86/x86_64 are working fine, so the problem seems to be somewhere else.
All other games/apps work without any problem (server apps, Witcher3, other windows-based games), World of Tanks is the only one where this problem happens. I'll be happy for any thoughts about it.
I've posted more info in this bug report: bugs.winehq.org/show_bug.cgi?id=46668
by Radovan Gašparovič on Sunday February 17th 2019, 2:39
I've tried the following:
1. wine-staging 4.1 (win10, vcrun2015 msxml6 mfc40 mfc42 corefonts, winbind) - here I got the installer working until loading the game. It's freezing on loading the garage
2. to the above I've added DXVK and Vulkan libraries and I got message:
info: Game: WorldOfTanks.exe
info: DXVK: v0.96
warn: OpenVR: Failed to locate module
wine: Call from 0x7bc791e9 to unimplemented function vulkan-1.dll.vkGetInstanceProcAddr, aborting
I have NVidia driver 415.27
According to various instructions here it should work, but it's not.
Any advice from someone smarter?
by Radovan Gašparovič on Sunday February 17th 2019, 6:52
Thanks all for help!
by Radovan Gašparovič on Thursday February 7th 2019, 11:54
After new release seems to be impossible to install/run WOT. New game center is crashing before I can even install the game.
by Matthias Leitner on Thursday February 7th 2019, 12:34
(I run the game directly with the .exe in its own wineprefix not thru the WGC)
by Tom Englund on Friday February 8th 2019, 5:15
by Radovan Gašparovič on Friday February 8th 2019, 7:48
Are you using SD client or HD client?
Thanks for reply!
PS: I'm not as good with wine and I'd need some more accurate instructions on how to/what to install.
by Tom Englund on Friday February 8th 2019, 10:16
by Daniel on Tuesday February 12th 2019, 15:12
by Radovan Gašparovič on Wednesday February 13th 2019, 5:55
by Jason on Monday February 4th 2019, 17:59
by Daniel on Tuesday February 12th 2019, 15:14
by Jason on Tuesday February 12th 2019, 17:58
by Daniel on Wednesday February 13th 2019, 20:09
by Ryan on Monday January 7th 2019, 14:57
1) If I alt+tab out to the desktop or whatever and then back into the game while its in a match I lose the ability to move or fire. I can look around and chat, but I lose movement. Have to close the game and relaunch to get it working again.
2) I recently went from a GTX 970 to GTX 1070 TI and I'm a little disappointed in the performance. I never actually ran WOT in Linux with the GTX 970 but the 1070 TI is worse in Linux than the 970 was in Windows. Wondering if this is just lack of driver optimizations in Linux? or is there potentially something I could do to get it to pick up? I have performance set in the nvidia-settings and am using 415.25.
by Daniel on Monday January 7th 2019, 18:34
2 - I'm on a GTX 1060 on ubuntu and I can max out the settings and it will run at a steady 60 fps. I also got the same driver as you. I don't remember doing anything special and
I haven't seen anyone else complaining about performance here so you might have done something without realizing. Perhaps it is a problem with how Lutris installs or runs the game, in which case you should contact them.
Because you are using Lutris it might be more appropriate to ask on the Lutris forms if anyone has similar problems.
by John Wayne on Thursday December 6th 2018, 5:15
It installs Wargaming.net Game Center and downloads the game from there instead of the old launcher. And the wgc.exe keeps crashing before the download finishes:
[...]
0077:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0077:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0077:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0073:fixme:dbghelp:elf_search_auxv can't find symbol in module
I tried different versions of Wine as well and downloading SD or HD client, changing download settings in WGC, etc. but nothing seems to keep the client from crashing during download. I even wrote a loop to keep starting WGC after it crashes, but it just doesn't make and progress.
Is there any way to use the old WoT Launcher or get the WGC to work properly?
by John Wayne on Thursday December 6th 2018, 6:00
EU: www.chip.de/downloads/World-of-Tanks_51097361.html
NA: www.reddit.com/r/WorldofTanks/comments/6szctk/new_wot_downloads_are_downloading_wargaming/
by John Wayne on Thursday December 6th 2018, 7:27
Here's the correct one: wot.gcdn.co/eu/files/WoT_internet_install_eu.exe
by joe on Friday December 14th 2018, 4:39
by Daniel on Friday January 4th 2019, 23:59
For the asia launcher:
redirect.wargaming.net/WoT/launcher_install_asia
for any other area, change "asia" to your server code (eg "na" for north America).
by Kevin on Friday September 14th 2018, 3:12
For those that are interested the DXVK 0.71 versions works great and I no-longer get the long pauses when the games first loads or in between battles, I generally only play random battles so no idea if all the other modes work as well.
Only issue to note when installing the 0.71 version I initially had graphics issues as 0.71 wasn't actually being used when the game started.
Turned out the 0.71 installer, via winetricks, adds additional wine library overides and I still had entries for dxgi builtin and DXD11 builtin which were causing issues, once I removed them the game worked great.
by Kevin on Friday September 14th 2018, 3:17
Card: Nvidia GeForce GTX 980M
Driver: 396.54
Wine-staging 3.14
by Radovan Gašparovič on Saturday August 18th 2018, 12:06
Thanks! Highly appreciated.
by thierrybo on Saturday October 6th 2018, 14:28
by Max KV on Thursday October 11th 2018, 5:09
by Radovan Gašparovič on Thursday October 11th 2018, 5:13
by Austin Moss on Wednesday August 8th 2018, 1:27
by Nathaniel Lewis on Monday August 27th 2018, 4:55
by dantob on Tuesday July 31st 2018, 8:42
by Paweł Frączek on Tuesday July 31st 2018, 8:58
by Antoine Lebeault on Sunday August 12th 2018, 8:29
by Antoine Lebeault on Sunday August 12th 2018, 12:20
make: *** [Makefile:896: all] Error 2
/usr/bin/makepkg: line 342: logpipe : unbound variable
Thank.
by Tom on Monday August 20th 2018, 20:36
Here is a link to how to set up wine to build with different compiler flags: wiki.winehq.org/Building_Wine#Compiler_Optimizations_.26_Call-Stacks
by joe on Friday July 27th 2018, 8:38
by joe on Monday August 27th 2018, 23:36
ps: I basically followed Daniel's guide for the test for Ubuntu18.0, 3.8 staging.
by Fog on Saturday July 21st 2018, 18:31
000f:err:service:process_send_command receiving command result timed out
000f:fixme:service:scmdatabase_autostart_services Auto-start service L"WineBus" failed to start: 1053
0009:fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x33d27c0, 0x33e0030, 0x33e0048) stub.
0009:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x33d2540, 43) stub
0033:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0xffffffb8
by Antoine Lebeault on Sunday July 22nd 2018, 16:23
by Antoine Lebeault on Monday June 18th 2018, 16:17
But when i click on play in the launcher, everything crash and here is the final error :
< HTTP/1.1 404 Not Found
< Server: nginx
< Date: Mon, 18 Jun 2018 21:12:45 GMT
< Content-Type: text/html
< Content-Length: 162
< Connection: keep-alive
<
* Connection #0 to host update.worldoftanks.eu left intact
* Closing connection #0
by Antoine Lebeault on Tuesday June 19th 2018, 7:42
by Matthias Leitner on Tuesday June 19th 2018, 12:11
by Antoine Lebeault on Tuesday June 19th 2018, 13:11
by Paweł Frączek on Tuesday June 19th 2018, 12:28
'wine --check-libs' and 'wine64 --check-libs'
On Arch i have problems with 'wine-staging' from version 3.7 (I suppose its problem with gcc version using by maintainers), thats why I'm using 'wine-staging-pba' from AUR, compiled for my processor '-mtune=skylake' (vide: '/etc/makepkg.conf').
WOT runs with win64 enviroment.
If u have NVIDIA GPU best soulution is installing 396.24.02 driver from NVIDIA site. In this case ALT-TAB works.
by Antoine Lebeault on Tuesday June 19th 2018, 15:29
I've also install a real linux mint on my pc and the game work fine on a stock wine64 prefix, so i think the issue come from the wine-staging package. I will try tomorow to use the aur package.
Thanks for the tips with the nvidia driver.
by Antoine Lebeault on Wednesday June 20th 2018, 6:57
00e0:fixme:ieframe:ControlSite_OnFocus (0xfe4714)->(1)
00e0:err:mshtml:handle_htmlevent Could not get nsIDOMNode: 80004002
00e0:fixme:msctf:SetInputScopes STUB: 0x20128 ... (null) (null)
00e0:fixme:mshtml:OleInPlaceActiveObject_TranslateAccelerator (0xfe7a50)->(0x14c220)
00e0:fixme:ieframe:OleInPlaceObject_InPlaceDeactivate (0xfe4648)
00e0:err:mshtml:handle_htmlevent Could not get nsIDOMNode: 80004002
00e0:fixme:ieframe:ControlSite_OnFocus (0xfe4714)->(0)
00e0:fixme:ieframe:InPlaceSite_OnInPlaceDeactivateEx fNoRedraw (1) ignored
00e0:fixme:mshtml:HlinkTarget_SetBrowseContext (0xfe7a50)->((nil))
01b4:fixme:d3d:wined3d_dxtn_init Wine cannot find the txc_dxtn library, DXTn software support unavailable.
01b4:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7ce983a0,(nil): stub
01b4:fixme:msvcrt:_configure_wide_argv (1) stub
01b4:fixme:msvcrt:_initialize_wide_environment stub
01b8:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr (nil
by Paweł Frączek on Wednesday June 20th 2018, 8:41
Which gcc have u installed?
'pacman -Qo gcc'
and:
'pacman -Q | grep gcc'
in my case:
gcc 8.1.1+20180531-1
gcc-libs 8.1.1+20180531-1
lib32-gcc-libs 8.1.1+20180531-1
by Antoine Lebeault on Wednesday June 20th 2018, 11:03
by sl1pkn07 on Wednesday June 20th 2018, 8:42
export CFLAGS="${CFLAGS/-fno-PIC/}"
export CXXFLAGS="${CXXFLAGS/-fno-PIC/}"
by sl1pkn07 on Wednesday June 20th 2018, 9:26
export CC='gcc-7'
export CXX='g++-7'
by sl1pkn07 on Wednesday June 20th 2018, 9:50
export CFLAGS="${CFLAGS/-O2/-O1}"
export CXXFLAGS="${CXXFLAGS/-O2/-O1}"
by Antoine Lebeault on Wednesday June 20th 2018, 11:09
I can also run other programs without any particular issues, and Trackmania 2 (a game using dx11) run just fine.
by sl1pkn07 on Wednesday June 20th 2018, 11:11
raise_exception Unhandled exception code c0000005 flags 0 addr (nil
by Antoine Lebeault on Wednesday June 20th 2018, 12:05
by sl1pkn07 on Wednesday June 20th 2018, 13:25
you need play with the configure options before build
by sl1pkn07 on Wednesday June 20th 2018, 13:47
seems filter '-fno-PIC' do nothing, because is not set by default in the /etc/makepkg.conf
by Daniel on Sunday July 29th 2018, 4:16
ppa:graphics-drivers/ppa (ppa.launchpad.net/graphics-drivers/ppa/ubuntu)
It's actively updated as new drivers come out, It has the "current" and "prime" drivers from nvidia (use prime with dxvk).
by CB on Sunday May 27th 2018, 18:39
Native Direct3D 9 is active.
For more information visit wiki.ixit.cz/d3d9
fixme:d3d9nine:d3dadapter9_new
Native Direct3D 9 is active.
For more information visit wiki.ixit.cz/d3d9
fixme:d3d9nine:d3dadapter9_new
Native Direct3D 9 is active.
For more information visit wiki.ixit.cz/d3d9
fixme:d3d9nine:d3dadapter9_GetAdapterLUID (0x16b4d8, 0, 0x33fa0c), stub!
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x4006a 0x00000000
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
err:winediag:wined3d_dll_init Setting multithreaded command stream to 0.
fixme:d3d:wined3d_dxtn_init Wine cannot find the txc_dxtn library, DXTn software support unavailable.
mesa: for the -simplifycfg-sink-common option: may only occur zero or one times!
err:winediag:wined3d_adapter_init GL_ARB_compatibility not supported, requesting context with GL version 3.2.
err:winediag:wined3d_dll_init Setting multithreaded command stream to 0.
fixme:d3d:wined3d_dxtn_init Wine cannot find the txc_dxtn library, DXTn software support unavailable.
err:winediag:wined3d_adapter_init GL_ARB_compatibility not supported, requesting context with GL version 3.2.
err:winediag:wined3d_dll_init Setting multithreaded command stream to 0.
fixme:d3d:wined3d_dxtn_init Wine cannot find the txc_dxtn library, DXTn software support unavailable.
err:winediag:wined3d_adapter_init GL_ARB_compatibility not supported, requesting context with GL version 3.2.
err:winediag:wined3d_dll_init Setting multithreaded command stream to 0.
fixme:d3d:wined3d_dxtn_init Wine cannot find the txc_dxtn library, DXTn software support unavailable.
err:winediag:wined3d_adapter_init GL_ARB_compatibility not supported, requesting context with GL version 3.2.
fixme:d3d9nine:DRI3PresentGroup_GetMultiheadCount (0x17c428), stub!
fixme:d3d9nine:DRI3PresentGroup_GetMultiheadCount (0x17c428), stub!
err:winediag:wined3d_dll_init Setting multithreaded command stream to 0.
fixme:d3d:wined3d_dxtn_init Wine cannot find the txc_dxtn library, DXTn software support unavailable.
err:winediag:wined3d_adapter_init GL_ARB_compatibility not supported, requesting context with GL version 3.2.
fixme:msctf:ThreadMgr_ActivateEx Unimplemented flags 0x4
fixme:msctf:ThreadMgrSource_AdviseSink (0x1bd3d8) Unhandled Sink: {ea1ea136-19df-11d7-a6d2-00065b84435c}
fixme:msctf:ThreadMgrSource_AdviseSink (0x1bd3d8) Unhandled Sink: {71c6e74e-0f28-11d8-a82a-00065b84435c}
fixme:msctf:InputProcessorProfileMgr_GetActiveProfile (0x1bd568)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0x33f3dc)
fixme:msctf:InputProcessorProfiles_GetLanguageList Semi-STUB:(0x1bd568)
fixme:msctf:EnumTfInputProcessorProfiles_Next (0x1bd590)->(1 0x33f434 (nil)
The only thing I can think of now is that my card itself is the issue, since it's fairly old. It's a pre-GCN3 Radeon HD7750 (believe the code name is Cape Verde). Those GL version errors are what might be causing it. I had to do some workarounds on other games because of OpenGL version support, but like I said, this game always ran perfectly fine until 1.0.
by Matthias Leitner on Monday May 28th 2018, 9:52
by Fredrik Blomqvist on Monday April 2nd 2018, 15:38
I posted the log of the cef_browser_process here: pastebin.com/UaC8VZpf
Couldn't decrypt it but if anyone can see/knows what could be wrong please do let me know!
by ZenAnonX on Tuesday April 3rd 2018, 1:36
pastebin.com/0EpE3Say
This "wine: Unhandled exception 0x80000003 in thread 84 at address 0x10090bc9 (thread 0084), starting debugger.." might be the source of your problem.
Using wine-staging fixes it and cef_browser_process starts loading up.
pastebin.com/8RXPYuis
I am not totally sure but error might lie in either ole or win module. Anyways, use wine-staging for now to run game without problems.
P.S. Don't install xact in staging to make xaudio work, its not needed.
by Fredrik Blomqvist on Tuesday April 3rd 2018, 18:00
by Jan Novak on Sunday April 1st 2018, 15:20
Result:
wine64 (for me) does not work with Vulkan + DXVK + WOT 1.0
Who has it in his logs (I have too):
0081: err: module: import_dll The dxgi.dll library (which L: C: \\ windows \\ system32 \\ wbemprox.dll needs) was not found
0081: Error: ole: COMPOBJ_DllList_Add could not load DLL in process L "C: \\ windows \\ system32 \\ wbemprox.dll"
0081: err: ole: CoGetClassObject no object of class {4590f811-1d3a-11d0-891f-00aa004b2e24} can not be created for context 0x1
0081: Error: dxdiag: gathering information wWinMain DxDiag Failed
It's really a problem, dxgi used to load. But for Running Vulkan with dxvk is important runnig dxgi.dll + d3d11.dll
I think this is the incompatible version of dxgi.dll used with 64-bit wine.
In this setting (wine64), I have too a 15-second delay in the garage, and many trees and bushes are black (see in my yesterday post with screenshots).
wine32 (for me) is the right way
used version:
wine32 3.5 devel, installed via apt install (wiki.winehq.org/Ubuntu)
libvulkan1 1.1.70, installed via apt install
Latest binary build dxvk: haagch.frickel.club/files/dxvk/latest/32/bin/
vulkanSDK for Windows vulkan.lunarg.com/sdk/home#sdk/downloadConfirm/1.1.70.1/windows/VulkanSDK-1.1.70.1-Installer.exe (vulkan.lunarg.com/sdk/home #windows) + insert the json file + registry settings (see readme on github.com/roderickc/wine-vulkan).
Settings in winecfg: library
d3d11 (native) - it is important, do not set other choice. Presseted via setup_dxvk.sh
dxgi (native) - it's important, do not set other choice. Presseted via setup_dxvk.sh
Im not using the emulated desktop, Im using window borderless settings from game. For fully normal ALT + TAB work and not losing full screen focus, I use the registry settings: HCU-> Software-> Wine, a new key named "X11 Driver" (without quotation marks). String values: Managed: Y, UseTakeFocus: N
Entering the Strongholds in main menu WOT is still not working, I think the problem here is:
006e: err: winsock: interface_bind Failed to bind to the interface, receiving packets will not work on socket 16a4.
before start the wine I set the variable: DXVK_HUD = "1"
Run wine worldoftanks.exe to produce log on stdout:
pastebin.com/sqtvgNW0
Important parts are the words dxgi and vulkan in the log. This shows works vulkan + dxgi. When I run the game (because I set DXVK_HUD = 1), I see HUD from DXVK (Graphics Card + Driver Version, Vulkan Version, FPS) and in pwd directory from where I run wine I see two logs:
WorldOfTanks_d3d11.log
WorldOfTanks_dxgi.log
Now I have the functionaly DirectX 11, because black trees and bushes are gone out.
I hope this help to someone.
by ZenAnonX on Sunday April 1st 2018, 23:36
Please post your,
Mesa Version
LLVM Version
Distro
Graphics Card Vendor and Graphics Driver you are using.
Also try running game using wine-staging in a clean wineprefix, its same procedure of install (run dxvk_setup for relevant architecture, copy winevulkan.json to C:\Windows, run Vulkan-SDK installer, set dxvk registries)
by Daniel on Monday May 21st 2018, 3:59
by Jan Novak on Friday March 30th 2018, 16:53
There is new urls:
imgur.com/a/pZwrW
imgur.com/a/c0rpk
by Kevin on Friday March 30th 2018, 5:25
Got a new issue in that just after logging in and while the garage is loading I get a "Program Error" pop-up regards "cef_browser_process.exe" and then the game crashes and I cant get in.
No idea how to get round this one, nothing on the client side has changed so really not very happy!!!
Anybody any ideas on how to resolve this issue?
by Daniel on Monday May 21st 2018, 4:06
by Fredrik Blomqvist on Tuesday March 27th 2018, 16:23
by ZenAnonX on Wednesday March 28th 2018, 8:43
wiki.winehq.org/Gecko
Also make sure you are running game from a clean wineprefix with just dxvk installed.
1.0 worked out of the box for me with just dxvk unlike older versions where xact was a neccessity if you are running in dx11 mode, so its a gold for me ;)
by Fredrik Blomqvist on Wednesday March 28th 2018, 9:50
by Matthias Leitner on Wednesday March 28th 2018, 10:06
and I checked, gecko was installed, not sure if by default or added by somewhere during playing around with the settings
by ZenAnonX on Wednesday March 28th 2018, 13:44
Also these are my wineprefix settings,
WINEARCH=win64
Windows Version: Windows 10
Allow windows manager to decorate windows: False
Allow window manager to control windows: False
Libraries: d3d11(native),dxgi(native) - Both set by dxvk setup.
Hope that helps.
by Fredrik Blomqvist on Sunday March 25th 2018, 18:24
I am getting a solid 50+ fps with every single setting maxed out/on ultra (shadows are grayed out on off for some reason, but whatever), including tesselation enabled via the preferences.xml file (located in Application Data in your WoT Wine prefix, search for it).
Specs:
i7 7700HQ
GTX 1060
16 GB RAM
2560x1080p
1. Download the latest dxvk binaries from the GitHub Releases page (github.com/doitsujin/dxvk/releases)
2. Follow the how-to-use instructions in the GitHub Readme (github.com/doitsujin/dxvk#how-to-use)
2. a. Remember to run the setup script with the right Wine prefix (e.g. the one you run WoT with)
3. Done, just start WoT as normal and start maxing out the graphics settings
These are the libraries I have overrides for:
imgur.com/a/jtXGM
Note that d3d11 and dxgi were added by the dxvk setup script. All the other ones were added by me. Not sure if they are all required so feel free to test.
by Fredrik Blomqvist on Sunday March 25th 2018, 18:26
by Kevin on Monday March 26th 2018, 5:03
Followed the example from Justin and yourself and I can confirm the same status, I can run most things in ultra and still get around 50-75fps, I also get the same 20-30s hang when loading the garage.
Also moved the game from HDD to SDD as suggested in other posts.
GeForce GTX 980M
Nvidia-384.111
Wine x64 3.4
Happy with how it's going and ca live with the delayed loading time.
by Daniel on Monday March 26th 2018, 5:57
- wine64 bit
- dxvk
I can max out the graphics but the shadows and yes, it looks great BUT;
- The shadows quality is stuck at 0 which hints at something not working quite right.
- It might just be me, but it still appears just slightly better graphically on windows.
My wine log is giving me errors about it being unable to find the "dxgi.dll" library. I suspect this may be where my problems are and even after registering the library again and trying it in different places, I still get the same error.
I would be interested to hear if your logs show similar or if this is a separate problem for my setup.
by Kevin on Monday March 26th 2018, 9:24
I'm seeing similar errors against the system32 dlls in my config so you are not alone but Im not sure what if any issue these relate to.
0081:err:module:import_dll Library dxgi.dll (which is needed by L"C:\\windows\\system32\\wbemprox.dll") not found
0081:err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"C:\\windows\\system32\\wbemprox.dll"
0081:err:ole:CoGetClassObject no class object {4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0081:err:dxdiag:wWinMain DxDiag information collection failed
007a:err:module:import_dll Library dxgi.dll (which is needed by L"C:\\windows\\system32\\wbemprox.dll") not found
007a:err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"C:\\windows\\system32\\wbemprox.dll"
by ZenAnonX on Tuesday March 27th 2018, 10:56
github.com/doitsujin/dxvk/wiki
Shadows could be using some unimplemented graphics call too. I will check against a fresh build of master and post test results as soon as mesa 18 gets released.
by Fredrik Blomqvist on Tuesday March 27th 2018, 16:19
by ZenAnonX on Wednesday March 28th 2018, 9:41
Implementation of shadows trouble me more though as dxvk is able to easily handle witcher 3 multilayered shadows but not here. The issue could both be game sided or vulkan sided.
by Fredrik Blomqvist on Wednesday March 28th 2018, 9:47
by ZenAnonX on Wednesday March 28th 2018, 13:51
by Jan Novak on Friday March 30th 2018, 16:22
In this readme: github.com/doitsujin/dxvk#how-to-use author decribe "Verify that your application uses DXVK instead of wined3d by checking for the presence of the log files d3d11.log and dxgi.log in the application's directory, or by enabling the HUD (see notes below)." BUT any of both results were not working (logs or HUD).
Another indice: If I run wot in wine from command line, then all output are in console in stdout, nowhere in this output is shown "vulkan" word.
If I run cube.exe, (it works) from Vulkan SDK, then word "vulkan" shows in console log:
0009:fixme:vulkan:wine_vkGetInstanceProcAddr Unsupported device or instance function: "vkGetPhysicalDeviceDisplayPropertiesKHR".
0009:fixme:vulkan:wine_vkGetInstanceProcAddr Unsupported device or instance function: "vkGetPhysicalDeviceDisplayPlanePropertiesKHR".
etc...
Is not it weird?
Another indice: every run WorldOfTanks.exe produce dxdiag.log with this content:
------------------
System Information
------------------
Time of this report: 3/30/2018, 22:43:41
Operating System: Windows XP Professional
Language: Czech (Regional Setting: Czech)
System Manufacturer:
System Model:
BIOS:
Processor: Intel(R) Pentium(R) CPU G4560 @ 3.50GHz(1 CPUs), ~3500MHz
Memory: 16004MB RAM
Page File: 5584MB used, 12373MB available
Windows Dir: C:\windows
DirectX Version: = "DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not present
DxDiag Version:
But extended settings of graphics works and my setting in winecfg is windows10.
Can somebody confirm that WOT is working with vulkan ? (post log, screenshot where shown HUD from DXVK) ?
With this suspicion (that wot not runned in vulkan) WOT works, but the far trees,bushes are not properly plotted. They are black. If I use maximal zoom, then they looks like a minecraft objects. Look here: imgur.com/a/W16HH
imgur.com/a/9Wnqc
If I drive closer, they changes from black to normal colours.
My card is Nvidia 1050Ti, driver 390.48,
tested version wine:
- 3.4 from GIT with vulkan patch
- 3.5 from GIT last development version
PS: sorry for my english
by Justin on Saturday March 24th 2018, 14:13
Version set to Windows 10
Disable Window Decorations in winecfg (fixes loading bug)
Installed vcrun2015 through winetricks
System:
Intel C610 chipset
Quadro P4000
NVIDIA Driver Version: 390.42
by Fredrik Blomqvist on Sunday March 25th 2018, 18:25
by blankusername on Thursday March 22nd 2018, 16:11
by Matthias Leitner on Thursday March 22nd 2018, 15:06
Mint17 64bit
i5 6600k
GTX660 (nvidia 390)
64bit installation, win7
native, builtin: gdiplus, d3dcompiler 43, d3dx11_42 & 43, atl120, msvcp120, msvcr120, vcom12, msvcp140, msvcr140
disabled: xaudio2_7 (because of sound cracking)
GLSL: disabled, DDR: opengl, SDO: enabled
1.0 resets the graphic setting, so you have to activate advanced graphic in the in-game setting (the automatic settings won't to this)
I play on custom settings, texture quality, gras etc on ultra, additional effects are disabled (as they cause an fps drop and they are a kind distraction)
I cannot use the new graphic settings for tessellation (said to run only in full directx11 support) and for the rest I am still testing which setting I can run on maximum or ultra without decreasing performance
with standard graphics I have constant 120+ fps, advanced settings for now are somewhere between 70 and 120
therefore the game looks a lot better than before with the same framerate
i.imgur.com/dBloTtQ.jpg
by Fredrik Blomqvist on Thursday March 22nd 2018, 22:16
If you have time to share a screenshot of the exact settings you are using in WoT that would be much appreciated. Wasn't able to load the battle (got stuck on the loading screen, but you could hear the battle starting) when I tried High settings. Medium seems to be fine. Ultra textures seem to work fine too, but not too sure about everything else. I figured it would be interesting to test the exact same settings as you since I am running a more powerful GPU (GTX 1060 @ nvidia-390) and CPU, so I should be able to get same or better framerates.
by Matthias Leitner on Friday March 23rd 2018, 7:35
This are my current settings:
i.imgur.com/TpdPOa6.jpg
they only one that gave me problems so far was lightning quality, but I am not sure if it is a problem by it's own or in combination with other settings
by Kevin on Friday March 23rd 2018, 10:32
I followed your example and apart from the initial loading of WoT, tends to blink in and out of the game until after the login page, things seem to be a bit more stable.
Some slight changes to what you have which Ive listed below.
64bit with Windows 10
native, builtin: atl120, d3dcompiler_43, d3dx11_42, d3dx11_43, gdiplus, mscvp140, msvcr120, vcomp140
disabled: d3d11, xaudio2_7
Games playable with advanced settings on medium graphics option.
Setting high on graphics in game results in the game loading page but I get no further than that.
Regards
by Matthias Leitner on Friday March 23rd 2018, 12:56
and because I read somewhere else, Wayland or X?
by Kevin on Monday March 26th 2018, 5:06
Moved from HDD to SDD as per best practices, had been running on HDD for a long time but wasnt aware there was an impact on the game.
Cheers
by Matthias Leitner on Friday March 23rd 2018, 11:56
Setting Post Processing to Maximum or Ultra results in black ground textures and only a restart (after change settings back to high) get them back to normal
The difference between lightning quality for High and Ultra is about 10-20 fps, while I don't see a huge improvement in game between Low and Ultra
There is no difference between Shadow setting, neither in fps nor how it looks in game
Setting the amount of Gras to Ultra improves the look of the game more than setting any texture quality to Ultra
by Daniel on Monday March 26th 2018, 6:09
by Matthias Leitner on Monday March 26th 2018, 10:34
by Glenn on Thursday March 22nd 2018, 11:30
I find that WoT looks better and runs with higher fps (60-90) than with 0.9.22
I'm using Wine-Staging 3.4. d3d11 and xaudio2_7 are not disabled unlike as they were noted in the review above. Windows version is Windows XP. I tried setting Wine to Windows 7, but that did not work. Haven't tested any other versions.
A bit about my hardware and OS:
System: Kernel: 4.14.27-1-MANJARO x86_64 bits: 64 Desktop: LXDE Distro: Manjaro Linux
Machine: Device: desktop System: Hewlett-Packard product: HP Compaq 8100 Elite CMT PC 8G ram
CPU: Dual core Intel Core i5 650 (-MT-MCP-) cache: 4096 KB clock speed: 3333 MHz
Graphics: Card: NVIDIA GM107 [GeForce GTX 750 Ti] driver: nvidia 390.42
I've noticed in the WoT Graphics Settings it's stated that "the HD client will not run on XP or earlier versions of Windows". So, WoT is relegated to Low or Minimum in-game graphics settings.
When exiting the game, WoT doesn't shut down completely. I've had to go into a task manager (I've used top) and kill the client to get it shut down. If you exit the game without doing this and then try to relaunch WoT you get an error message stating that it's already running.
by Fredrik Blomqvist on Thursday March 22nd 2018, 22:13