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Here are the full patch notes for Build 0.32.0, available NOW.

General

  • Scoring Overhaul (See Build Highlights)
  • Progression System Overhaul
    • Gameplay levels have been expanded to a maximum of 200 (up from ~42)
    • Experience requirements per level have been adjusted across the board
    • Unlocks now require different amounts of skill points to better convey their value and allow us more fine-grained control over progression (Armors, Weapons, Packs, Vehicles are 3; Items, PrimaryAugments are 2; SecondaryAugments, Weapon Slots are 1)
    • Levels now reward variable numbers of skill points
    • The first two levels and first set of skill points earned now must be spent in a specific order (Grenade Launcher then Kinetic Pack) to help convey important gameplay info like Packs
    • The Kinetic Pack bonus unlock has been changed from Energy Regen to Boost since Boost is a more easily conveyed concept to new players
    • Players now earn XP after 5 minutes of gameplay instead of 10
  • Unlocks System Overhaul
    • Progression is now connected to Steam Inventory
    • Progression pass available for players who have bought the game before release – players can choose to use this or not, but using it is permanent
    • Players are now required to complete the Movement and Shooting tutorials in order to achieve Level 3
    • Servers tab is now locked for players below Level 3
    • Vehicle unlock nodes are now diamonds
    • Increased the size of the Pack unlock nodes to better indicate their importance and hierarchy
    • Changed the Weapon Slot unlock nodes to have the same shape as the Armor unlocks (a shield shape)
    • When jumping to the Unlocks screen after pressing the lock icon or “Unlock” button in the Loadouts screen, a button will show letting you quickly jump back to your loadout
    • Give All, Give 500, and Give Level buttons removed
    • General visual changes to the Unlocks screen
  • Made the spam filter more aggressive
  • Kill Star Rating system tweaked
    • Ring Launcher kills should now give more stars than before
    • Chaingun now awards up to 2 stars based on distance
  • The appearance tab now has two sections: Skin and Jet FX
  • Added loading screen that requires player input to continue into the map
  • Little moving proxies in the bottom right indicate loading
  • Added Loot button to main menu where players can open chests
  • Added chests that can contain skins for weapons, skins for armors, sprays, jet trails, and voice packs
  • Currently obtained through levels only
  • Two chest types: Basic and Gold
  • Added lots of new weapon and armor skins across all rarities – go unlock chests and keep an eye on the store!
  • Renamed White and Midnight skins to Alabaster and Obsidian
  • Each cosmetic section now has its own scrollbar instead of one huge one
  • Added Steam Store Functionality and added a Store button to the main menu
  • Adjusted jet trail positioning for all armor types
  • Updated tool tips for vehicles in the progression menu
  • Updated the intro message players receive when starting the game and arriving at the menus
  • Player IFFs no longer get cut off when on the top edge of the screen
  • Scoreboard now shows map name and server information in the top left of the screen
  • Added TDM to match history
  • Added Sprays, now equippable from the “Voice & Spray” menu under “Customize”
  • Added a “Game” settings tab where we’ll be putting game settings like disabling the score text or changing how your spectator cam behaves
  • Made the Unlock button in the progression tree a darker shade of grey to make it easier to read

Gameplay, Weapons, and Items

  • Engineer Pack Rework
    • Adjusted default maximum charge for each armor: Light=1; Medium=2; Heavy=3
    • Added Primary Augments: Charge Regen and +1 Charge
      • Charge Regen allows players to regenerate their charges
      • +1 Charge adds an engineer charge to the maximum for your selected armor
    • Added Secondary Augments: Charge Pickup and Engineer Tool
      • Charge Pickup replenishes 2 charges when a player picks up an ammo capsule from a dead player
      • Engineer Tool allows the player to have a repair tool in their loadout for repairing friendly assets
  • Bomber Changes
    • Main cannon projectile speed increased 10% from 4000 to 4400
    • Minimum damage increased 100% from 25 to 50
    • Added bloom of 1.0 on the tail gun
    • Tail gun fire rate increased 20% from 0.15 to 0.12
  • Increased Boost cooldown from 1s to 6s to make it a little less useful in all situations
  • Increased lifetime of ammo capsules on the ground ~17% from 30s to 35s to make them more useful for Engineer Charge Pickup
  • Removed Invisibility augment from Medium armor
  • Blaster changes
    • Improved the feel of single-shot fire
    • Single-shot damage reduced 14% from 35 to 30 (charged burst remains the same)
    • Single-shot bolt projectile size increased from 0 to 2.0 meaning it now has a cross-section that can hit targets, making it easier to hit players
    • Charged-shot bolt projectile size increased from 0 to 3.0 making it 50% bigger than the single-shot projectile
    • Charged Blaster bolt damage increased 5.5% from 18 to 19 (max damage of 190 instead of 180)
    • Charged Blaster bolt radius increased 66% from 3 to 5 to make each shot more likely to hit its target
    • Charge time per shot decreased 25% from 0.2 per shot to 0.15 per shot
    • Decreased fire interval 20% from 0.15 to 0.12
  • Railgun balance changes
    • Railgun initial projectile speed reduced 25% from 2000m/s to 1500m/s
    • Weaponry augment energy reduction bonus reduced 40% from 25% to 15%
  • Adjusted Mortar Projectile effects to be more consistent in its visuals when hitting targets
  • Adjusted Grenade Launcher explosion effects to appear closer to gameplay reality
  • Adjusted Ring Launcher explosion effects to appear closer to gameplay reality

Audio

  • Added new sounds to the Repair Gun for “turn on” and “turn off”
  • Added new sound for picking up the Repair Gun from walls
  • Added voice packs (unlock these through chests or purchase in the store!)
  • Added sounds to the Motion Sensor: deploy, activity detected, and idle
  • Cleaned up reload sounds for the Chaingun
  • Adjusted sounds for the Concussion Grenade
  • Added sounds to most UI buttons
  • Added new ambient music to the main menu
  • Updated sounds for the logo intro when starting the game
  • Removed an unintentional sound that was playing at the end of the intro movie

Bug Fixes

  • Fixed a bug that was causing the death camera to affect players’ spawn orientation
  • Fixed a bug that was causing servers to default to the first map in the voting list instead of choosing a random map if no one voted
  • Fixed a bug that was causing an empty hand to stick out in front of a player if the first slot in their loadout was empty
  • Fixed a bug that was causing the Warden animations to not play on other players’ screens
  • Fixed a bug that was causing the Repair Gun to damage unoccupied vehicles
  • Fixed a bug that was causing the weapon switch sound to play twice over itself
  • Fixed a bug that was allowing players to select boost or blink augments in their loadouts for LCTF
  • Fixed a bug that caused the warden audio to cut out when targeting a player
  • Fixed a bug that allowed deployable inventories to become invincible in TDM
  • Fixed a bug causing end match voting to show the wrong text in the title
  • Fixed the Light Armor “Midnight” skin having white arms in first person
  • Fixed a bug that was causing players to be randomized onto teams in Rabbit
  • Possibly fixed an issue that was causing servers to hang, leaving players stuck at the loading screen – please report this if you see it!
  • Fixed the “Official Server” star designation in the server browser so it should no longer be inconsistent

Maps

  • Fixed an invisible bump in the HowlingSpires vehicle hangar
  • Updated the splash screens for Elite, Iratus, and DesertedSands
  • Fixed a floating spawn point on Kryosis
  • CTF-Reservoir
    • Fixed 2 small terrain holes near flagstands
    • Fixed an invisible collision bump on the Blue side flagstand
  • Brightened the lighting on AR-ReactorCore
  • Removed collision on the Orbital beams
  • Updated the visuals of the Rabbit platform
  • Updated the visuals for the vehicle pad 
  • Fixed 3 bad spawn points on Crashsite that were rendering players unable to spawn


Tutorials

  • Added ammo pickups to the Shooting tutorial
  • Fixed a bug where the door on the shooting tutorial was opening when the first section was left incomplete

See: Midair: Dev Log #21 – Build 0.32.0 Highlights, Patch Notes, and More!

Application Details:

Version: 0.32.0
License: Free to use
URL: https://store.steampowered.com...
Votes: 0
Latest Rating: Gold
Latest Wine Version Tested: 3.7-staging

Maintainers: About Maintainership

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Installing. Game runs, seemingly fine. Briefly poking around menus (i.e., editing controls, graphics, etc) seemed to cause no trouble. Multiplayer works when Steam is running in Wine. Matchmaking button was greyed out, unsure if that is intentional or an issue at this time (no Windows box handy to verify that), however server browser works. In game text chat works. 

What does not

Unsure if stated issues below are a consequence of Wine or just poor hardware at hand.

Workarounds

Apparently running the game without ensuring Steam is running seems to cause the server browser to be empty. Can't presently confirm if this is an issue on Windows

What was not tested

Anything more than a half hour of gameplay and some moderate poking around in the menus. 

Hardware tested

Graphics:

  • GPU: Nvidia
  • Driver: proprietary

Additional Comments

Marking as gold because there are some thing I'm unsure about. Performance was reasonably playable, however there seemed to either be input delay or frame rate issues. Currently running this on a laptop (w/ GTX950m dGPU) and unsure if Bumblebee actually kicked in properly for the game or even if the card is just too old for Medium to run well. 

Wine Settings: Wine 3.7-Staging

Windows Version: 10

CSMT Enabled

Nothing else out of the ordinary other than the default DLL overrides from when Wine installed

As stated above, using Bumblebee for Nvidia drivers, unsure if it is actually working properly (wouldn't be surprised if it wasn't).


selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentFedora 27 x86_64May 05 20183.7-stagingYes Yes YesGoldFinetundra 

Known Bugs

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