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Category: Main Games Game Tools LOOT 0.12.0

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Version 0.12.0 of LOOT for Windows. 

LOOT v0.12.0 Changelog

Added

  • Support for light master (.esl) plugins.
    • Light masters are indicated by a new icon on their plugin cards, and the “Master File” icon is suppressed for light masters.
    • In the sidebar, light masters all have the in-game load order index FE, followed by the decimal index of the light master relative to only other light masters.
    • A new general warning message will be displayed when 255 normal plugins and at least one light master are active.
    • A new error message will be displayed for light masters that depend on a non-master plugin.
  • Support for specifying the game local app data path using the --game-appdata-path=<path> command line parameter.
  • Japanese translation by kuroko137.

Changed

  • LOOT now stores its settings in a settings.toml file instead of a settings.yaml file. It cannot upgrade from the latter to the former itself, but a converter is available online.
  • “Copy Load Order” now includes a third column for the index of light masters relative to other light masters.
  • Updated the UI to use Polymer v2 and updated LOOT’s custom elements to use the
  • Custom Elements v1 syntax.
  • LOOT API log messages are now included in the LOOTDebugLog.txt file, and are no longer written to LOOTAPIDebugLog.txt.
  • Updated the Chinese translation.
  • Updated the Danish translation.
  • Updated the Russian translation.
  • Updated the LOOT API to v0.12.1.
  • Updated Lodash to b4.17.4.
  • Updated Octokat to v0.8.0.
  • Updated CEF to v3.3163.1671.g700dc25.

Fixed

  • Error when adding a Bash Tag with no condition using the metadata editor.
  • Detection of Skyrim and Skyrim SE when LOOT is installed in the same directory as both.
  • General messages disappearing when cancelling a sort.
  • Blank messages’ content in the metadata editor after updating the masterlist.
  • LOOT window size/position not restoring maximised state correctly.
  • “Cannot read property of ‘text’ of undefined” error messages when something went wrong.
  • The “new version available” message is no longer displayed for snapshot builds built from code newer than the latest release.
  • Significant fixes in the LOOT API:
    • A crash would occur when loading an plugin that had invalid data past its header. Such plugins are now just silently ignored.
    • LOOT would not resolve game or local data paths that are junction links correctly, which caused problems later when trying to perform actions suchas loading plugins.
    • Performing a masterlist update on a branch where the remote and local histories had diverged would fail. The existing local branch is now discarded and the remote branch checked out anew, as intended.


Application Details:

Version: 0.12.0
License: Free to use and share
URL: https://loot.github.io/
Votes: 0
Latest Rating: Garbage
Latest Wine Version Tested: 3.16-staging

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Free Download LOOT 0.12.0 Release

Test Results

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results

What works

Launching the app and rendering the main window

What does not

Practically everything, window launches but almost nothing in it gets rendered.

Workarounds

What was not tested

N/A

Hardware tested

Graphics:

  • GPU: Other
  • Driver: unknown

Additional Comments

Tested both on Nvidia and AMDGPU drivers.

Tested with and without DXVK 0.80.

Tested in a 32 bit and a 64 bit prefix.

Tested up to 0.13.3, which has the same issue. Stick with 0.11.0 now if you need a usable LOOT version.

Using wine-staging compiled from git on Sept 23 2018.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentArch Linux x86_64Sep 25 20183.16-stagingYes Yes NoGarbageC0rn3j 

Known Bugs

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