The English Version as of 2018-09-26
|Latest Wine Version Tested:||3.21|
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Playing the game through smoothly
Graphics are fully functional but some glitches were observed
Works with Radeon Open Source Drivers (RADV) on "High" to "Highest" graphics ("High" is recommended, the defaults the game is giving me).
Setting everything to max is possible without introducing more graphics glitches, but then there is a higher likelyhood of graphics stalling (FPS also goes down a bit, obviously)
The stability of the game is good
What does not
I don't know how it is on Windows, I just bought the game and hoped it would work, but here are the glitches observed:
- In one cut-scene and in the following gameplay minutes one characters chest is not rendered, but that recovered without restarting the game
- The game crashed once in a cut-scene
- In some cases the sound started to be choppy after playing for a long time. Restarting helps.
- Bushes sometimes flicker
- In cut-scenes and in scenes where a lot of things change it seems the rendering hangs sometimes (it's less likely with lower graphics settings)
- D3D12 cannot be enabled
I compiled and installed DXVK in order to map D3D11 to Vulkan
What was not tested
Side quests and challenge tombs
I like that the game works so early and so nicely right after launch with Open Source graphics drivers. For me it's wine at its best :-)
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Slackware64 14.2 multilib||Dec 08 2018||3.21||Yes||Yes||Yes||Garbage||Zootal|
|Current||Debian 10.x "Buster"||Sep 26 2018||3.16-staging||Yes||Yes||Yes||Gold||Dimitri NÃ¼scheler|
|Bug #||Description||Status||Resolution||Other apps affected|
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