Latest version from Steam. Early access.
Almost everything! Gameplay works with the following music sources:
The game works with mouse/keyboard and controllers (tested with Xbox One controller).
What does not
To make the game work correctly, disable leaderboards and online features:
To listen to music playing in apps running on the same computer:
What was not tested
Everything's accounted for.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux x86_64||Dec 07 2018||4.0-rc1||N/A||Yes||Yes||Silver||JoÃ£o Ferreira|
|Current||Arch Linux x86_64||Oct 23 2018||3.18-staging||N/A||Yes||Yes||Silver||JoÃ£o Ferreira|
|Bug #||Description||Status||Resolution||Other apps affected|
|45967||Beat hazard 2 - bad network/float behavior||UNCONFIRMED||View|
|46192||Multiple applications need mmdevapi loopback support, AUDCLNT_STREAMFLAGS_LOOPBACK (Beat Hazard 2: Open Mic, Vovoid VSXu)||NEW||View|
|46196||Beat Hazard 2: Missing country code and flag||UNCONFIRMED||View|
|46262||Beat Hazard 2: Small window size after minimizing||UNCONFIRMED||View|
Launch the game with -SteamBoards to avoid some (fairly minimal) corruption to your online profile (number of tracks played, etc.).
This is also necessary to make the game run well and prevent crashes; see bug #45967
Desktop Audio mode is broken under Wine, but that's no biggie; not only can PulseAudio work around the issue, it also does it better than Windows (and Wine) would natively.
For instance, we can pick up audio from just one program, and the sound effects can play from both speakers instead of one, unlike in Windows.
When you're done playing:
Remove the null audio sink by running pactl unload-module <number>, where <number> is the one you got from loading the module.
Forgot the module number? Run pactl unload-module module-null-sink to remove all existing null sinks.