Counter-Strike: Source is the latest release of Counter-Strike, the planet's most popular squad-based Tactical Action FPS, where players co-operate as part of a team to achieve objectives.
When adding test results please specify video card and driver version you are using.
Very little of this game "works", unless you consider running the game at 1 FPS as "working". However, under the strictest sense of the word, the menus work, and for some odd reason, the video stress test works, provided you do just a little bit of configuration. However, the moment you start an actual game, the latancy is completely crippling.
What does not
Gameplay, for the most part, doesn't work. The game will start if you set your mind to configuring it that way, but your frame rates aren't exactly "head shot material". Notably, this test was done on an ATI machine, which could make some differences. It's also notable, however, that this same machine ran the game at a modest 40 FPS on Windows. Also, it appears that trilinear filtering does not work, which damages a large portion of the visual aspect of the game.
What was not tested
Connecting to a server. I didn't want to get banned for my frame rates.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Ubuntu 17.04 "Zesty" amd64 (+ variants like Kubuntu)||Jul 15 2017||2.12||Yes||Yes||Platinum||TheStraight|
|Show||Arch Linux x86_64||May 26 2016||1.9.10||Yes||Yes||Platinum||Ash Carvin|
|Show||Ubuntu 15.04 "Vivid" amd64 (+ variants like Kubuntu)||Apr 09 2016||1.9.7||N/A||Yes||Gold||an anonymous user|
|Show||Ubuntu 15.04 "Vivid" amd64 (+ variants like Kubuntu)||Apr 09 2016||1.6.2||N/A||Yes||Gold||an anonymous user|
|Show||Ubuntu 12.10 "Quantal" i386 (+ variants like Kubuntu)||Mar 21 2013||1.5.26||Yes||Yes||Platinum||an anonymous user|
|Bug #||Description||Status||Resolution||Other apps affected|
|5159||Microphone xmit in Half Life and HL:S games very harsh and goes in and out of "focus"||REOPENED||View|
|6095||MOTD in counter-strike 1.6 does not render||REOPENED||View|
|24684||Multiple Source engine based games (Steam): out-of-order rendering, bloom effect and lights are visible through walls when multicore rendering is enabled||NEW||View|
All things going well, this game will work in current versions of wine (wine-1.0.1 and up) if you:
cd ~/.wine/drive_c/Program\ Files/Steam && WINEDEBUG=-all wine steam -applaunch 240
Note: Your path might differ, depending on language and installation directory. This is default for English install.
Note2: Additional command line options go after-applaunch * not before. Ex: -applaunch 240 -dxlevel 80 -console
For better graphics quality you might want to use -dxlevel 90 command option and enable GLSL shaders via registry (save this to a "file.reg" then import with 'wine regedit file.reg'):
Note: GLSL is enabled by default as of wine-0.9.49
For better performance use -dxlevel 80 or even 70 and the following game settings:
cl_drawmonitors 0 r_WaterDrawRefraction 0 r_WaterDrawReflection 0Also you can disable GLSL.
(i) In the past Steam updates have been followed by serious errors running CS:S (or even just steam), including serious lockups. When running after an update, be sure that you're ready to switch to another tty at the first sign of trouble - preferably having a "wineserver -k" sitting ready in it just in case. Just a thought.
(ii) Sound latency issues (skipping, popping as everything struggles to keep up) - most notably sudden lag during firefights can sometimes be cleared up by running "soundlist" in the CS:S console. This is a more general CS:S issue, nothing to do with wine.
If you have other good resource (at least as good as ones above) send vitamin a message with the link.