Counter-Strike: Source is the latest release of Counter-Strike, the planet's most popular squad-based Tactical Action FPS, where players co-operate as part of a team to achieve objectives.
When adding test results please specify video card and driver version you are using.
Everything. Installation worked just as under windows without any tweaking (provided you can get Steam installed and running). I could join online games and play. Dx8 paths
What does not
Reflections are iffy, the skybox has seams in reflections but not looking directly at it. Fonts are a problem, they are readable, but clearly are "offset" slightly, and therefore some are cut off. There is an explanation for this:
"Note that in order to sample the texture at the exact texel centers, a texture coordinate offset of half the size of one texel must be added to the texture coordinates. This must be done for Direct3D but is not required for OpenGL, because the Direct3D convention is for coordinates to start from the texel corner, while the OpenGL convention is to start from the texel center."
Shadow mapping doesn't appear to work, because shadows utterly dissapeared when I tried to enable "detailed shadows" (the lightmaps for the level were still there, just the character shadows were gone) however blob shadows work fine.
What was not tested
Dx9 Paths. Dx7 Paths. Running outside of the wine virtual desktop was not tested.
Considering steam was crashing at startup in version 0.9.17, this is an incredible improvement.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Manjaro Linux 20.2||Jan 14 2021||5.22||Yes||No||No||Garbage||Adel Khial|
|Show||Ubuntu 17.04 "Zesty" amd64 (+ variants like Kubuntu)||Jul 15 2017||2.12||Yes||Yes||Platinum||TheStraight|
|Show||Arch Linux x86_64||May 26 2016||1.9.10||Yes||Yes||Platinum||Ash Carvin|
|Show||Ubuntu 15.04 "Vivid" amd64 (+ variants like Kubuntu)||Apr 09 2016||1.9.7||N/A||Yes||Gold||an anonymous user|
|Show||Ubuntu 15.04 "Vivid" amd64 (+ variants like Kubuntu)||Apr 09 2016||1.6.2||N/A||Yes||Gold||an anonymous user|
|Bug #||Description||Status||Resolution||Other apps affected|
|5159||Microphone xmit in Half Life and HL:S games very harsh and goes in and out of "focus"||REOPENED||View|
|6095||MOTD in counter-strike 1.6 does not render||REOPENED||View|
|24684||Multiple Source engine based games (Steam): out-of-order rendering, bloom effect and lights are visible through walls when multicore rendering is enabled||NEW||View|
All things going well, this game will work in current versions of wine (wine-1.0.1 and up) if you:
cd ~/.wine/drive_c/Program\ Files/Steam && WINEDEBUG=-all wine steam -applaunch 240
Note: Your path might differ, depending on language and installation directory. This is default for English install.
Note2: Additional command line options go after-applaunch * not before. Ex: -applaunch 240 -dxlevel 80 -console
For better graphics quality you might want to use -dxlevel 90 command option and enable GLSL shaders via registry (save this to a "file.reg" then import with 'wine regedit file.reg'):
Note: GLSL is enabled by default as of wine-0.9.49
For better performance use -dxlevel 80 or even 70 and the following game settings:
cl_drawmonitors 0 r_WaterDrawRefraction 0 r_WaterDrawReflection 0Also you can disable GLSL.
(i) In the past Steam updates have been followed by serious errors running CS:S (or even just steam), including serious lockups. When running after an update, be sure that you're ready to switch to another tty at the first sign of trouble - preferably having a "wineserver -k" sitting ready in it just in case. Just a thought.
(ii) Sound latency issues (skipping, popping as everything struggles to keep up) - most notably sudden lag during firefights can sometimes be cleared up by running "soundlist" in the CS:S console. This is a more general CS:S issue, nothing to do with wine.
If you have other good resource (at least as good as ones above) send vitamin a message with the link.