LFS S2 is a serious racing simulator. No arcade modes, no steering aids - YOU have to do the driving. It is therefore highly recommended to play the sim with a wheel, because even though you can use keyboard and/or mouse, a wheel is what you use in a real car, so a wheel should be used in a serious racing simulator. Especially when going online, where fast reactions are required.
In S2 you can race alone or against the AI, but the real fun is to be found online, in multiplayer mode. Racing against real people is simply the best thing and LFS makes it easy for you to do so. There are also several online racing leagues you can take part in, if you are looking for something with a more competitive edge.
A serious simulator obviously requires a very good physics simulation to provide the thrill and fun of real racing. This is done by simulating all aspects that are important to racing. LFS S2 is the second step towards our vision of what the sim must become and already does a very good job in simulating real racing. Many racing aspects are covered - comprehensive setup possibilities, fuel usage, tyre wear, a lot of different surface types, intriguing racing environments, different car classes, etc. All these aspects make sure you have enough to practise with and spend time on learning the flow of the tracks. Additionally, don't forget to plan your pitstops - find out how much fuel your car uses on a track and how are your tyres behaving on any track, with your driving style. All aspects you will have to think about in real racing and as such you need to think about them in S2 as well.
S2 is a significant improvement over S1; important features have been added. For example dynamic camber (improved simulation of suspension and different suspension types), highly detailed tyre physics and a damage model have been introduced. Also the additional content in S2 should be noted - where S1 mostly contains the 'medium' fast cars and tracks, S2 introduces several 'fast' classes (and 'slow').
Selected Test Results (selected in 'Test Results' table below)
Installs normally and runs steadily (doesn't crash). Online racing, activation, tracks, cars, settings and single player works. Basically everything worked, which has not been mentioned below.
What does not
Trying to switch to full screen makes the whole computer freeze up completely. Audio clutters a bit here and there, not always constanly though. Sometimes everything starts to sound awful and earbleeding without no obvious reason, which goes away by restarting the game. Game has random drops of fps, which happens without any clear reason, although this doesn't happen very often. When the fps drops, no key or mouse inputs are usually noticed by the game.
What was not tested
Everything was tested, online racing, singleplayer, with and without AI's, different track's, car's, track layouts, setups and game settings etc.
D3DX9 libraries had to be installed, other libraries dind't seem to make any difference to the problems mentioned above.
Changing wine wersion to a few older one's didn't seem to make any positive difference.
Tested LFS version was 0.6G with S2 license. Earlier 0.6F version worked very well and would be classified as a "Gold" rating. On 0.6F, only D3DX9 overrides were needed, and otherwise the game ran like on native Windows.