Version managed via Steam.
Aside from a few issues, the game is playable to certain extent.
Initial launch may take around 10 minutes depending on the system (a black screen before the first 'CAPCOM' logo). This may be due to shaders being built, during which there is noticeable I/O and CPU activity, so the application is clearly not just hung and stuck. It will only happen on the first run, and sometimes after the resolution (or some other graphics setting(s)?) has been changed (not sure if Steam's 'Shader Pre-Caching' would affect this, as it was disabled during the tests).
Can not test if this happens for me on Windows as well.
What does not
What was not tested
On the test system, out of the 1994 MB of dedicated graphics memory 100% is often used. Lowering the resolution from 1080p down to 900p seems to make that a little better, with the memory use starting at around 85%, but it still seems to get up to 100% eventually. Most of the graphics settings have been set to as low as possible
A lot of the issues here might be specific to nvidia hardware and drivers.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Gentoo Linux||Jan 24 2019||4.0||Yes||Yes||Yes||Bronze||Chiitoo|