Star Citizen / Squadron 42

Star Citizen is a space simulation MMORPG currently under development in alpha state.

Get it here : https://robertsspaceindustries...

On their website is all informations to the game, the state of development and the Linux Users Group.

Application Details:

Version: 3.4.3
License: Retail
URL: https://robertsspaceindustries...
Votes: Marked as obsolete
Latest Rating: Bronze
Latest Wine Version Tested: 4.2

Maintainers: About Maintainership

Free Download The StarCitizen website

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Disclaimer: Game not tested in Windows for comparison, but watching many streams I have yet to see any issues I have encountered in PU (beyond those noted) that are not also present for those playing on Windows.

* Persistent Universe: Gameplay works as expected aside from some minor things detailed below.

* Hangars: Everything seems to work - walking around, interacting with hangars and spawning your ships.

* Arena Commander: Successfully tested dogfighting in a Hornet and a customized 315p and everything worked well.

* Star Marine: Successfully played some rounds.

What does not

1. FOIP: Calibration for webcam does not work. A window showing only grey appears, and when closed nothing appears to happen. With FOIP kept enabled and entering Character Customization (where it should show FOIP working) the game crashes.

2. VOIP: Unsuccessful in my attempts at using it, but I can not guarantee there's not something I've missed. After many hours of PU gameplay I have not heard it used by others.

3. Game requires a higher memory map count than most distros have configured by default, so it inevitably crashes after some time / in certain areas.

4. In graphics settings, sharpening appears to have no effect. Graphics detail level also appear to have no effect on visuals or performance, but I'm not sure what is expected there.

5. Game will often not launch when some peripherals are plugged in, such as a gamepad, joystick/HOTAS, etc.


(3) is temporarily fixed (until user logs out) by entering `sudo sh -c 'echo 655300 > /proc/sys/vm/max_map_count'` into the terminal (tested on Kubuntu 18.10).

(5) can be solved by either many reattempts (it will typically launch after some retries) or unplugging the peripheral(s) and replugging them as the game loading gets past the point it would otherwise fail.

What was not tested

* TrackIR.

* PTU.

Hardware tested


  • GPU: Nvidia
  • Driver: proprietary

Additional Comments

Installed via Lutris (entry, script) and played with custom wine version (tkg-starcitizen-4.1-x86_64) based on recommendation.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowUbuntu 18.04 "Bionic" amd64 (+variants like Kubuntu)Feb 24 20194.2Yes Yes YesBronzeKarl 
ShowFedora 29 x86_64Feb 15 20194.2Yes Yes YesGoldRawfox 
CurrentUbuntu 18.10 "Cosmic" amd64 (+variants like Kubuntu)Feb 19 20194.1Yes Yes YesSilverLudvig 

Known Bugs

Bug # Description Status Resolution Other apps affected
16147 Webcam doesn't work REOPENED View

Show all bugs

HowTo / Notes

Using the GL cache

Using the GL cache gave me a 10%-30% boost with performance, based on the fps.

Just add this to the startscript:

export __GL_SHADER_DISK_CACHE=true
export __GL_SHADER_DISK_CACHE_PATH="/home/you/yourcachepath/SC"