Installation works flawlessly out-of-box.
Game starts fine, menu's work and gameplay works almost perfectly with one (potentially required) tweak and two exceptions (listed below).
What does not
Without telling Wine to display to the desktop at a required size, the game starts up and shows at the default (640 x 480) in the upper left corner (instead of scaled to the full monitor-size) If you then change the resolution, it will change, but not outside of the 640 x 480 box. The same phenomenon will occur if the desktop window is specified with a size.
While video's play just as they would in windows, I think the voice's in regular non-cutscene conversation (just walking by and right-clicking) don't work.
What was not tested
Extended gameplay and gameplay without adding the d3dx9_32.dll file.
Based on a note that was applied to this game, I copied d3dx9_32.dll into the ~/.wine/drive_c/windows/system32 before starting the game for the first time, so my testing is done having performed this.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Mac OS X 10.8 "Mountain Lion"||May 19 2013||1.4.1||Yes||Yes||Gold||Al Biheiri|
|Show||Arch Linux x86_64||Mar 12 2012||1.4||Yes||Yes||Silver||Arthur Huillet|
|Show||Mac OS X 10.6 "Snow Leopard"||Dec 28 2011||1.3.35||Yes||Yes||Bronze||Joe|
|Show||Ubuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)||Jul 27 2011||1.3.24||Yes||Yes||Gold||an anonymous user|
|Show||Gentoo Linux||Jun 21 2011||1.3.21||Yes||Yes||Silver||Andrew|