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Serious Sam Classic: The First Encounter

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The Demo of the game. Installs fine and runs "out of the box"


Application Details:

Version: Demo
License:
URL: http://www.serioussam.com
Votes: 0
Latest Rating: Gold
Latest Wine Version Tested: 1.7.18

Maintainers: About Maintainership

Test Results

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results

What works

everything

What does not

nope

Workarounds

What was not tested

multiplyer

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentUbuntu 13.10 "Saucy" amd64 (+ variants like Kubuntu)May 22 20141.7.18Yes Yes NoGoldan anonymous user 
ShowUbuntu 6.10 "Edgy" i386 (+ variants like Kubuntu)Apr 15 20070.9.35.Yes Yes NoGoldan anonymous user 

Known Bugs

Bug # Description Status Resolution Other apps affected
34859 Serious Sam Classic: the game's world is closed in a giant cube (Mac OS X only bug) UNCONFIRMED View

Show all bugs

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Stuck Keys?
by Ben Leggett on Thursday June 5th 2008, 14:32
I've been gettting random stuck keys and subsequent crashes in wine 1.0rc2.
Is anybody else getting this?
Z-Depth problem
by Tobias Jakobi on Monday March 31st 2008, 8:30
Hi there,

for those who have problems with non-existant Z-buffer. The Serious Sam engine doesn't seem to specify that it really needs a Z-buffer and hopes for the standard Z-buffer depth of 16 bits. This is not quite correct behaviour and doesn't work with wine-0.9.57 and upwards.

To fix this open the ingame console and type:
gap_iDepthBits=24
ApplyVideoMode()

More information about the bug and fix in:
bugs.winehq.org/show_bug.cgi?id=11970

Greets,
Tobias Jakobi
Suse 10.0
by Vrej on Saturday September 16th 2006, 9:14
I created opengl32.dll as the instruction says (also tried OPENGL32.DLL) in case capital made a difference. When I run it, it gives a message box "seems like SS will run for first time... bla bla", then it tries to go into fullscreen. A few seconds later, it comes back to desktop with a message box "can't set display mode, change to 16 bit bpp... bla bla"
Basically, it can't find a suitable display mode or OpenGL setting.
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