Application Details:
| Version: | 1.00 |
| License: | Retail |
| URL: | http://www.gamersnet.nl/demos/... |
| Votes: | 13 |
| Latest Rating: | Platinum |
| Latest Wine Version Tested: | 2.4 |
Maintainers: About Maintainership
What works
Everything
What does not
Nothin
Workarounds
What was not tested
Multiplayer
Hardware tested
Graphics:
Additional Comments
| Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
| Current | openSUSE Tumbleweed (rolling release) | Mar 19 2017 | 2.4 | Yes | Yes | Platinum | Avindra Goolcharan | ||
| Show | Linux Mint 14 "Nadia" x86_64 | May 24 2013 | 1.4.1 | Yes | Yes | Platinum | oujae | ||
| Show | Ubuntu 10.04 "Lucid" i386 (+ variants like Kubuntu) | May 03 2010 | 1.1.43 | Yes | Yes | Gold | an anonymous user | ||
| Show | Slackware 13.0 | Apr 25 2010 | 1.1.43 | Yes | Yes | Silver | an anonymous user | ||
| Show | openSUSE 11.2 x86_64 | Feb 09 2010 | 1.1.38 | Yes | No | Garbage | - |
If you start the game and the intro videos play but then the screen goes black, you may need to enable S3 texture compression. To do so:
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Carlos Rodriguez on Wednesday December 18th 2013, 9:26
Wine 1.7.7 (compilado)
Nvidia Drivers 331.20 (.run package)
Linux Mint 15 KDE 32Bit - Kernel 3.8.0.26 PAE
CPU: INTEL Pentium G3220 (Nucleo Haswell a 22nm) 3.0Ghz (Dual-Core) Stock Clock
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz a 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
www.youtube.com/watch?v=ap2u0Q8JwvY
by Krzysztof Mesek on Thursday September 27th 2012, 15:48
__GL_ExtensionStringVersion=17700 wine CoDUOMP.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x554f674,0x00000000), stub!
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 640x480x32 @0! (XRandR 1.2)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 512x384x32 @0! (XRandR 1.2)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 400x300x32 @0! (XRandR 1.2)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 320x240x32 @0! (XRandR 1.2)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 1600x1024x32 @0! (XRandR 1.2)
wine: Unhandled page fault on read access to 0x00000000 at address 0x56b1be (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00526d1e).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:00526d1e ESP:0512f79c EBP:0512fc24 EFLAGS:00210202( R- -- I - - - )
EAX:00000000 EBX:00000000 ECX:00564414 EDX:0512614d
ESI:00000000 EDI:00000000
Stack dump:
0x0512f79c: 008b0bb4 00000000 04699820 00505786
0x0512f7ac: 00000000 00564414 0512f7c0 0056441c
0x0512f7bc: 00000000 00000031 004a9ff4 7e0a4ff4
0x0512f7cc: 7cc058d0 7cc05dc8 00000000 00000000
0x0512f7dc: 7cc06908 00008020 7eb5c8c0 7e0a4ff4
0x0512f7ec: 7cbc5da0 7cbc5448 0512fa04 7dfaaada
Backtrace:
=>0 0x00526d1e in coduosp (+0x126d1e) (0x0512fc24)
1 0x0045517b in coduosp (+0x5517a) (0x0512fd48)
2 0x00529f60 in coduosp (+0x129f5f) (0x0512fe70)
3 0x7b85be2c call_process_entry+0xb() in kernel32 (0x0512fe88)
4 0x7b85d09f in kernel32 (+0x4d09e) (0x0512fec8)
5 0x7bc73640 call_thread_func_wrapper+0xb() in ntdll (0x0512fed8)
6 0x7bc7611d call_thread_func+0x7c() in ntdll (0x0512ffa8)
7 0x7bc7361e RtlRaiseException+0x21() in ntdll (0x0512ffc8)
8 0x7bc4a1fe call_dll_entry_point+0x61d() in ntdll (0x0512ffe8)
0x00526d1e: movb 0x0(%edi),%al
Modules:
Module Address Debug info Name (78 modules)
PE 400000- 492a000 Export coduosp
PE 21100000-21164000 Deferred mss32
PE 30000000-30068000 Deferred binkw32
ELF 79afc000-7b800000 Deferred libnvidia-glcore.so.304.37
ELF 7b800000-7ba2d000 Dwarf kernel32
\-PE 7b810000-7ba2d000 \ kernel32
ELF 7bc00000-7bcc6000 Dwarf ntdll
\-PE 7bc10000-7bcc6000 \ ntdll
ELF 7bf00000-7bf04000 Deferred
ELF 7da82000-7db5e000 Deferred libgl.so.1
ELF 7db5e000-7dc2f000 Deferred opengl32
\-PE 7db80000-7dc2f000 \ opengl32
ELF 7dcd1000-7dd0e000 Deferred usp10
\-PE 7dce0000-7dd0e000 \ usp10
ELF 7dd0e000-7dd42000 Deferred uxtheme
\-PE 7dd10000-7dd42000 \ uxtheme
ELF 7dd42000-7dd48000 Deferred libxfixes.so.3
ELF 7dd48000-7dd53000 Deferred libxcursor.so.1
ELF 7deb8000-7dee2000 Deferred libexpat.so.1
ELF 7dee2000-7df16000 Deferred libfontconfig.so.1
ELF 7df16000-7df26000 Deferred libxi.so.6
ELF 7df26000-7df48000 Deferred imm32
\-PE 7df30000-7df48000 \ imm32
ELF 7df48000-7df4f000 Deferred libxdmcp.so.6
ELF 7df4f000-7df53000 Deferred libxau.so.6
ELF 7df53000-7df74000 Deferred libxcb.so.1
ELF 7df74000-7e0a8000 Deferred libx11.so.6
ELF 7e0a8000-7e0ba000 Deferred libxext.so.6
ELF 7e0ba000-7e0c3000 Deferred libsm.so.6
ELF 7e0f7000-7e180000 Deferred winex11
\-PE 7e100000-7e180000 \ winex11
ELF 7e180000-7e21a000 Deferred libfreetype.so.6
ELF 7e221000-7e22a000 Deferred libxrandr.so.2
ELF 7e22a000-7e234000 Deferred libxrender.so.1
ELF 7e234000-7e24e000 Deferred libice.so.6
ELF 7e24e000-7e347000 Deferred comctl32
\-PE 7e260000-7e347000 \ comctl32
ELF 7e347000-7e3b1000 Deferred shlwapi
\-PE 7e350000-7e3b1000 \ shlwapi
ELF 7e3b1000-7e5c5000 Deferred shell32
\-PE 7e3c0000-7e5c5000 \ shell32
ELF 7e5c5000-7e6ed000 Deferred wined3d
\-PE 7e5d0000-7e6ed000 \ wined3d
ELF 7e6ed000-7e753000 Deferred ddraw
\-PE 7e6f0000-7e753000 \ ddraw
ELF 7e777000-7e7a0000 Deferred msacm32
\-PE 7e780000-7e7a0000 \ msacm32
ELF 7e7a0000-7e816000 Deferred rpcrt4
\-PE 7e7b0000-7e816000 \ rpcrt4
ELF 7e816000-7e91e000 Deferred ole32
\-PE 7e830000-7e91e000 \ ole32
ELF 7e91e000-7e97f000 Deferred advapi32
\-PE 7e930000-7e97f000 \ advapi32
ELF 7e97f000-7ea45000 Deferred gdi32
\-PE 7e990000-7ea45000 \ gdi32
ELF 7ea45000-7eb86000 Deferred user32
\-PE 7ea60000-7eb86000 \ user32
ELF 7eb86000-7ec34000 Deferred winmm
\-PE 7eb90000-7ec34000 \ winmm
ELF 7ef6d000-7ef7a000 Deferred libnss_files.so.2
ELF 7ef7a000-7ef86000 Deferred libnss_nis.so.2
ELF 7ef86000-7efa0000 Deferred libnsl.so.1
ELF 7efa0000-7efcc000 Deferred libm.so.6
ELF 7efcd000-7efd1000 Deferred libnvidia-tls.so.304.37
ELF 7efd1000-7efe7000 Deferred libz.so.1
ELF 7efe7000-7f000000 Deferred version
\-PE 7eff0000-7f000000 \ version
ELF f73b2000-f73b6000 Deferred libxcomposite.so.1
ELF f73b6000-f73bc000 Deferred libxxf86vm.so.1
ELF f73bd000-f73c2000 Deferred libdl.so.2
ELF f73c2000-f7567000 Deferred libc.so.6
ELF f7568000-f7583000 Deferred libpthread.so.0
ELF f7583000-f7587000 Deferred libxinerama.so.1
ELF f7587000-f7590000 Deferred libnss_compat.so.2
ELF f75b1000-f75b7000 Deferred libuuid.so.1
ELF f75b7000-f76f9000 Dwarf libwine.so.1
ELF f76fb000-f771d000 Deferred ld-linux.so.2
ELF f771d000-f771e000 Deferred [vdso].so
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files\Call of Duty_full\CoDUOSP.exe
00000009 0
by Gerardo on Sunday March 6th 2011, 23:45
by the way I have a dell inspiron 1525, Intel Celeron 550 @ 2.00 Ghz, 120 Gb Hard Drive and Mobile GM965/GL960 Graphics Controller with 2 Gb ram, somebody can help me?
by Sam Garigliano on Wednesday January 5th 2011, 19:06
When I put in disk 1 and attempt to start with Wine, I get this:
The file '/media/COD2CD1/setup.exe' is not marked as executable. If this was downloaded or copied from an untrusted source, it may be dangerous to run. For more details, read about the executable bit.
Is this due to some setting on Wine or my OS that I can change, or is there no way around this?
by Michael on Saturday February 26th 2011, 21:10
First, navigate to /media/COD2CD1 in Nautilus, or whatever file manager you're using.
Find the setup.exe file, right-click on it and click Properties. Under the Permissions tab, check the box labeled "Allow executing file as program" and click Close.
Under normal circumstances, this should mark your program as executable. HOWEVER, if your program is on a non-*nix file system, such as NTFS, or on removable media, such as a CD-ROM drive, the permissions might not take effect and you will probably have to copy the contents of your CD to a folder on your hard drive (I usually use the desktop) and go from there.
Hope this helps!
by tom fraser on Monday December 20th 2010, 15:59
Attempting 44 kHz 16 bit stereo sound
couldn't initialize 2D provider: waveOutOpen() failed.
Error during initialization:
EXE_ERR_MSS_INIT_FAILED_MP
Bought and installed through steam.
though if i start in multiplayer i do get the options panel.
by Jake ward on Thursday August 12th 2010, 16:49
Shows the game runs brilliant, Fantastic game!
by dave hands on Monday May 31st 2010, 15:30
AMD Athlon 64 Dual Core
Nvidia 9500
4GB RAM
Wine 1.1.42 (default install, ran "winecfg" to make sure audio was ok then OK'd it).
Installer started OK when invoked with "wine ./setup.exe" from cd root. Music stopped whilst I was putting the cd key in, but the installer continued to work as expected. Desktop shortcuts wouldn't work, but game launched and played perfectly from command line.
1600x900, everything on high.
by Anon on Tuesday February 23rd 2010, 18:48
I was attempting to install CD2 on Ubuntu Karmic (9.10) when the installation process was interrupted (and failed) w/ the indication of a "1603" Windows installer error.
I have searched and reviewed this error many places elsewhere but to no avail, as far as getting the game to install.
Can anyone offer any insight? I have a 3GHz, 2GB RAM. 512MB vid. system. Most all other installs of other games have gone swimmingly.
Thanks for any help,
C.
by daniel on Friday May 7th 2010, 14:38
Does anyone know how to get around this??
by Nauris on Sunday November 15th 2009, 7:41
by Chanchana Sornsoontorn on Wednesday November 17th 2010, 4:29
by Terry on Wednesday June 10th 2015, 21:34
by Chris on Friday July 31st 2009, 12:20
I'm using Ubuntu 9.04 on an AMD Athlon X2 with 1 GB of RAM
Every time I try to run CoD2 in Wine v1.0.1, I am able to view the videos, but when I am supposed to see the menu, I just see a black screen. I can start up the Single Player mode, but that also displays a black screen. I still get audio in both situations, but I'd rather play with video than with audio. Help would be appreciated.
by Stuart. on Sunday November 1st 2009, 20:36
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2c8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f278,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 1094800211 (as fourcc: SSAA) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1094800211) in the format lookup table
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x18d780) Event query: Unimplemented, but pretending to be supported
fixme:win:EnumDisplayDevicesW ((null),0,0x33f128,0x00000000), stub!
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
***** this last line repeats a lot *****************
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 529
***** this last line repeats a lot *****************
by atila on Monday June 8th 2009, 17:44
by Xwang on Friday June 5th 2009, 12:14
I've installed the game and I've noticed that if I select directx9 and enable the shadows, FPS drop to 15-20. I don't have windows so I can't verify if it is normal, but I suppose that my new laptop with an nvidia geforce 9650gt with 1GB of dedicated video ram (DDR2) and 4 GB of ram should be able to run this 4 years old game. If I turn off shadows, I can see 40-45 FPS and If I select directx7 I obtain 120 FPS.
Is it normal or should I open a bug?
Thank you,
Xwang
PS I use kubuntu 8.10 amd64 and I've wine-1.1.22
by hawake on Wednesday June 17th 2009, 9:56
by Xwang on Wednesday June 17th 2009, 12:03
Should I post a bug report?
Xwang
by hawake on Wednesday June 17th 2009, 16:03
Hmm in this case, try before to patch the game: start with the 1.01, 1.2 and finish with the 1.3 patch.
Bye
hawake
by DL on Thursday July 30th 2009, 22:59
I have a 8800GT which should be a decent bit faster than your card, though.I used to set OffscreenRenderingMode=backbuffer, which gave me more performance back then, but doesn't seem to make much difference now.
I'm going to try some older releases, and see if I get any better performance.
by Espryon on Sunday April 26th 2009, 16:20
1.9 gig of ram
Nvidia 280 video card
by Espryon on Sunday April 26th 2009, 12:17
by Espryon on Sunday April 26th 2009, 12:16
by Robert M. Muncrief on Thursday January 22nd 2009, 17:09
The problems with COD2 have to do with flaws in wines multi-core CPU architecture. The bottom line, you can only run COD2 when a single CPU core is running.
So for those attempting to run COD2 you must disable all but one processor core. For example, if you have an Athlon X2 on an Ubuntu system you can execute the following command to disable the second processor core:
echo 0 | sudo tee /sys/devices/system/cpu/cpu1/online > /dev/null
Now start the game, or Steam and then the game if using Steam, and play away. When you're done playing execute the following to turn the second processor back on (Steam users be sure to exit Steam first):
echo 1 | sudo tee /sys/devices/system/cpu/cpu1/online > /dev/null
Of course, game performance suffers tremendously but this is the only way I know of to get it running at all at the moment.
And it's a darn shame.
by kv1dr on Wednesday October 14th 2009, 13:32
by Derek Walker on Saturday December 27th 2008, 9:30
"error:-1603 Fatal error during installation.
Consult Windows Installer Help (Msi.chm) or MSDN for more information."
by Francesco Grossi on Thursday November 27th 2008, 1:58
I updated to wine 1.1 and, though the game started, the audio was gone awry, distorted.
I uninstalled and reinstalled wine 1.01 and I have no problem now. I thought this could be a regression...
hth
Francesco
by Pete on Wednesday November 12th 2008, 8:10
I have tried and checked most of the suggestions from the message boards but none have helped. What can I try next?
by d08 on Wednesday November 12th 2008, 15:26
Thanks.
by d08 on Wednesday November 12th 2008, 16:27
bugs.winehq.org/show_bug.cgi?id=12710
But with wine version 0.9.50 I managed to get it running immediately. I just extracted the old deb [1] to /opt/wine-0.9.50 and used LD_LIBRARY_PATH and PATH to run this other wine version.
[1] from: wine.budgetdedicated.com/archive/index.html
version 0.9.51 was the last one to work correctly. 0.9.52 broke the video at the startup, but sound worked. 0.9.53 worked again and 0.9.54 broke it completely.
by Pete on Thursday November 13th 2008, 11:15
by Pete on Friday November 14th 2008, 7:50
"Does it hang when playing the intro movies? There's a bug in CoD2(I believe, it might be CrossOver's fault as well) which causes a deadlock due to a race condition when playing movies on dual(or more) core CPUs. You can work around this issue by disabling all but one CPU cores. On Linux this can be done with "echo 0 > /sys/devices/system/cpu/cpu1/online". This way the Linux scheduler will stop using this CPU for any processes. It can be reenabled with echo 1 > ... "
Yay, I can now watch the vendor animations in all their glorious animationness!
by Jori Hardman on Tuesday November 11th 2008, 12:32
Error during initialization:
Video card or driver doesn't support multitexture.
I never got this error in ubuntu. I have the binary driver installed, and opengl games like nexuiz run fine. Any ideas?
by hawake on Tuesday November 11th 2008, 14:24
by Jori Hardman on Tuesday November 11th 2008, 14:56
by Kirk on Monday September 8th 2008, 22:28
When running the patch update in wine 1.1.3 I get the following error as a popup dialogue:
Error: -1627 ERROR_FUNCTION_FAILED
and the title of the window is "Feature transfer error" with the little wine icon. The console has the following error:
err:msi:msi_cabextract FDICopy failed
err:msi:ACTION_InstallFiles Failed to extract cabinet: L"#Data1.cab"
err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize" returned 1627
err:ole:ClientRpcChannelBuffer_SendReceive called from wrong apartment, should have been 0x1e0000003a
err:ole:xCall RpcChannelBuffer SendReceive failed, 8001010e
I was just wondering if anyone else has had this problem or if I forgot some configuration step before installing the patch. Thanks for any help anyone can provide.
by Iasen Kostov on Tuesday September 16th 2008, 13:47
by Iasen Kostov on Tuesday September 16th 2008, 14:38
by yoblin on Monday September 22nd 2008, 12:55
rename the update file to a shorter filename and copy to the CoD2 folder
open up the wine explorer.exe, and launch the patch from that, I used the run command but it might not be necessary
by Gray Appleton on Wednesday August 6th 2008, 16:04
I have a problem with COD2 running on Steam. I can run CS Source without any problems and I have COD 1.4 running in wine.
When trying to load the game it crashes... on the last crash I recieved the following debug info:
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
wine: Unhandled page fault on read access to 0x88780078 at address 0x57fb02 (thread 0054), starting debugger...
Unhandled exception: page fault on read access to 0x88780078 in 32-bit code (0x0057fb02).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:0057fb02 ESP:0033e9b8 EBP:0033ea44 EFLAGS:00210202( - 00 - -RI1)
EAX:88780078 EBX:00000073 ECX:7ffffffe EDX:0033ec96
ESI:0033e9f8 EDI:005b375d
Stack dump:
0x0033e9b8: 00000000 0033ec6c 00000000 00000000
0x0033e9c8: 00000013 00000002 0033ebda 00000007
0x0033e9d8: 00000000 ffffffff 00000000 00000000
0x0033e9e8: 00000000 00000000 00000000 00d500d4
0x0033e9f8: 0000002b 00000000 88780078 ffffffff
0x0033ea08: 00000000 00010020 00030002 00050004
Backtrace:
=>1 0x0057fb02 in cod2mp_s (+0x17fb02) (0x0033ea44)
2 0x001f001e (0x001d001c)
0x0057fb02: cmpb $0x0,0x0(%eax)
Modules:
Module Address Debug info Name (103 modules)
PE 3b0000- 3db000 Deferred msseax.m3d
PE 400000- 19b4000 Export cod2mp_s
PE 10000000-109d9000 Deferred gfx_d3d_mp_x86_s
PE 21100000-21164000 Deferred mss32
PE 22100000-22122000 Deferred mssa3d.m3d
PE 22300000-2231b000 Deferred mssds3d.m3d
PE 22400000-22419000 Deferred msssoft.m3d
PE 22600000-2261f000 Deferred mssdx7.m3d
PE 22700000-22768000 Deferred mssrsx.m3d
PE 24100000-24121000 Deferred mssdsp.flt
PE 26400000-26439000 Deferred mssvoice.asi
PE 26f00000-26f2c000 Deferred mssmp3.asi
PE 30000000-302ef000 Deferred steam
ELF 7b800000-7b931000 Deferred kernel32
\-PE 7b820000-7b931000 \ kernel32
ELF 7bc00000-7bca6000 Deferred ntdll
\-PE 7bc10000-7bca6000 \ ntdll
ELF 7bf00000-7bf03000 Deferred
ELF 7c891000-7c8e9000 Deferred ddraw
\-PE 7c8a0000-7c8e9000 \ ddraw
ELF 7ce67000-7ce6d000 Deferred libnss_dns.so.2
ELF 7ce7a000-7ce7d000 Deferred libnss_mdns4.so.2
ELF 7d1a6000-7dee6000 Deferred libglcore.so.1
ELF 7dee6000-7df8b000 Deferred libgl.so.1
ELF 7dfb2000-7dfb5000 Deferred libnss_mdns4_minimal.so.2
ELF 7e23d000-7e251000 Deferred lz32
\-PE 7e240000-7e251000 \ lz32
ELF 7e251000-7e26a000 Deferred version
\-PE 7e260000-7e26a000 \ version
ELF 7e26a000-7e2b4000 Deferred dsound
\-PE 7e270000-7e2b4000 \ dsound
ELF 7e2b4000-7e3bb000 Deferred wined3d
\-PE 7e2d0000-7e3bb000 \ wined3d
ELF 7e3bb000-7e3eb000 Deferred d3d9
\-PE 7e3c0000-7e3eb000 \ d3d9
ELF 7e3eb000-7e417000 Deferred ws2_32
\-PE 7e3f0000-7e417000 \ ws2_32
ELF 7e417000-7e431000 Deferred wsock32
\-PE 7e420000-7e431000 \ wsock32
ELF 7e431000-7e445000 Deferred midimap
\-PE 7e440000-7e445000 \ midimap
ELF 7e445000-7e46b000 Deferred msacm32
\-PE 7e450000-7e46b000 \ msacm32
ELF 7e46b000-7e482000 Deferred msacm32
\-PE 7e470000-7e482000 \ msacm32
ELF 7e482000-7e4bd000 Deferred wineoss
\-PE 7e490000-7e4bd000 \ wineoss
ELF 7e4bd000-7e54f000 Deferred winmm
\-PE 7e4d0000-7e54f000 \ winmm
ELF 7e573000-7e586000 Deferred libresolv.so.2
ELF 7e58b000-7e596000 Deferred libgcc_s.so.1
ELF 7e596000-7e5b5000 Deferred iphlpapi
\-PE 7e5a0000-7e5b5000 \ iphlpapi
ELF 7e5b5000-7e618000 Deferred rpcrt4
\-PE 7e5c0000-7e618000 \ rpcrt4
ELF 7e618000-7e6bc000 Deferred ole32
\-PE 7e630000-7e6bc000 \ ole32
ELF 7e6e4000-7e717000 Deferred uxtheme
\-PE 7e6f0000-7e717000 \ uxtheme
ELF 7e717000-7e7d7000 Deferred comctl32
\-PE 7e720000-7e7d7000 \ comctl32
ELF 7e7d7000-7e830000 Deferred shlwapi
\-PE 7e7e0000-7e830000 \ shlwapi
ELF 7e830000-7e949000 Deferred shell32
\-PE 7e840000-7e949000 \ shell32
ELF 7e949000-7e952000 Deferred libxcursor.so.1
ELF 7e952000-7e957000 Deferred libxfixes.so.3
ELF 7e957000-7e95a000 Deferred libxcomposite.so.1
ELF 7e95a000-7e960000 Deferred libxrandr.so.2
ELF 7e960000-7e968000 Deferred libxrender.so.1
ELF 7e968000-7e96d000 Deferred libxxf86vm.so.1
ELF 7e96d000-7e970000 Deferred libxinerama.so.1
ELF 7e970000-7e990000 Deferred imm32
\-PE 7e980000-7e990000 \ imm32
ELF 7e990000-7e995000 Deferred libxdmcp.so.6
ELF 7e995000-7e9ad000 Deferred libxcb.so.1
ELF 7e9ad000-7e9af000 Deferred libxcb-xlib.so.0
ELF 7e9af000-7e9b2000 Deferred libxau.so.6
ELF 7e9b2000-7ea99000 Deferred libx11.so.6
ELF 7ea99000-7eaa7000 Deferred libxext.so.6
ELF 7eab3000-7eab5000 Deferred libnvidia-tls.so.1
ELF 7eab7000-7eb4f000 Deferred winex11
\-PE 7ead0000-7eb4f000 \ winex11
ELF 7eb58000-7eb79000 Deferred libexpat.so.1
ELF 7eb79000-7eba3000 Deferred libfontconfig.so.1
ELF 7ebb3000-7ebc8000 Deferred libz.so.1
ELF 7ebc8000-7ec38000 Deferred libfreetype.so.6
ELF 7ec38000-7ec8a000 Deferred advapi32
\-PE 7ec40000-7ec8a000 \ advapi32
ELF 7ec8a000-7ed28000 Deferred gdi32
\-PE 7eca0000-7ed28000 \ gdi32
ELF 7ed28000-7ee6f000 Deferred user32
\-PE 7ed40000-7ee6f000 \ user32
ELF 7ee6f000-7ee7a000 Deferred libnss_files.so.2
ELF 7ee7a000-7ee92000 Deferred libnsl.so.1
ELF 7ee92000-7ee9b000 Deferred libnss_compat.so.2
ELF 7efcb000-7eff0000 Deferred libm.so.6
ELF 7eff6000-7f000000 Deferred libnss_nis.so.2
ELF f7ca5000-f7ca9000 Deferred libdl.so.2
ELF f7ca9000-f7df8000 Deferred libc.so.6
ELF f7df9000-f7e11000 Deferred libpthread.so.0
ELF f7e21000-f7f57000 Deferred libwine.so.1
ELF f7f59000-f7f78000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
00000008
00000048 0
0000004b 0
0000005c 1
0000005b 0
0000005a 1
00000051 0
00000058 1
00000057 0
00000056 1
00000059 0
00000038 0
0000003d 1
0000001a 0
00000013 1
00000037 0
00000032 1
0000002f 0
0000002d 1
0000002a 0
00000028 1
0000000b 0
00000047 1
00000046 0
00000045 1
00000044 0
00000043 1
0000003c 0
0000003b 0
0000003a 0
00000039 0
00000036 0
00000035 1
00000034 0
00000033 0
00000031 0
00000030 1
0000002e 0
0000002c 15
0000002b 0
00000029 0
00000027 0
00000026 1
00000025 0
00000024 0
00000023 0
00000022 0
00000021 0
00000020 0
0000001f 0
0000001e 0
00000009 0
0000000c
00000019 0
00000012 0
0000000e 0
0000000d 0
0000000f
00000015 0
00000014 0
00000011 0
00000010 0
00000016
0000001b 0
00000018 0
00000017 0
0000001c
0000001d 0
00000040 (D) C:\Program Files\Steam\steamapps\common\call of duty 2\CoD2MP_s.exe
00000065 15
00000061 15
00000042 15
00000062 0
00000054 0 1 0x0057fb02 in cod2mp_s (+0x17fb02) (0x0033ea44)
2 0x001f001e (0x001d001c)
fixme:winmm:MMDRV_Exit Closing while ll-driver open
CellID: Connecting to 68.142.116.2:27031. . .
CellID: Connect to 68.142.116.2:27031 took 220 MS
CellID: Nothing beat our old best time of 49 MS
err:ole:RevokeDragDrop invalid hwnd 0x20032
err:ole:RevokeDragDrop invalid hwnd 0x2002c
err:ole:RevokeDragDrop invalid hwnd 0x1003c
err:ole:RevokeDragDrop invalid hwnd 0x10044
err:ole:RevokeDragDrop invalid hwnd 0x10048
err:ole:RevokeDragDrop invalid hwnd 0x1004a
err:ole:RevokeDragDrop invalid hwnd 0x1004c
err:ole:RevokeDragDrop invalid hwnd 0x1005c
fixme:win:UnregisterDeviceNotification (handle=0xcafecafe), STUB!
err:ole:RevokeDragDrop invalid hwnd 0x10092
err:ole:RevokeDragDrop invalid hwnd 0x10094
err:ole:RevokeDragDrop invalid hwnd 0x10096
err:ole:RevokeDragDrop invalid hwnd 0x10098
err:ole:RevokeDragDrop invalid hwnd 0x1009a
err:ole:RevokeDragDrop invalid hwnd 0x1009c
err:ole:RevokeDragDrop invalid hwnd 0x1009e
err:ole:RevokeDragDrop invalid hwnd 0x600ac
err:ole:RevokeDragDrop invalid hwnd 0x10046
err:ole:RevokeDragDrop invalid hwnd 0x700d2
fixme:shdocvw:OleInPlaceObject_InPlaceDeactivate (0x187e30)
fixme:shdocvw:OleInPlaceObject_UIDeactivate (0x187e30)
fixme:shdocvw:OleObject_Close (0x187e30)->(1)
fixme:shdocvw:OleInPlaceObject_InPlaceDeactivate (0x187808)
fixme:shdocvw:OleInPlaceObject_UIDeactivate (0x187808)
fixme:shdocvw:OleObject_Close (0x187808)->(1)
fixme:mshtml:HlinkTarget_SetBrowseContext (0x1a4cf8)->((nil))
Shutting down. . .
I am running a MSI K9MMV main board with AMD X2 4200+ and nvidia 7600 GS
OS: Ubuntu 8.04 Hardy x86
any help would be greatly appreciated...
Thanks
by 5ven on Saturday November 15th 2008, 14:51
by Slava Gonahchan on Sunday July 27th 2008, 9:28
I have wine-1.1.2. Installed the game version 1.0 flawlessly, inserted String in regeistry. But after execution the initial loding window appears and spews out DirectX unrecoverable error message.
I have video card nvidia 6600 gt and did not install directx(i.e. use wine's default).
Need help.
by Slava Gonahchan on Sunday July 27th 2008, 9:34
fixme:win:EnumDisplayDevicesW ((null),0,0x32f408,0x00000000), stub!
Then the game suggest visiting their site which has several advices like reinstalling directx, or drivers for video card.
by Fabien Magendie on Monday July 28th 2008, 12:12
It's my first comment : is it forbidden to give the patch url ?
by sicc on Wednesday July 2nd 2008, 12:49
It's not the "mist" one, but the other...
by hawake on Wednesday July 2nd 2008, 14:58
by sicc on Wednesday July 2nd 2008, 15:56
by hawake on Thursday July 3rd 2008, 3:37
by nobodysbusiness on Saturday June 28th 2008, 22:24
I'm using Ubuntu 8.04 on a Dell Precision M6300.
by blz kqs on Sunday June 22nd 2008, 13:31
Iam runing ubuntu 8.04 and cod2 works great if u install it from setup dvd or i have moundet it do drive.
so just run: [b]wine setup.exe[/b]
and install it to Program Files.. i have tested it in that dir.
cod2 mp with version 1.0 works great
cod2 sp with version 1.0 works great
cod2 mp with version 1.3 have problems.. and i think when have install the patch 1.3 it didnt installed correctly!
So have to copy some directorys and files from cod2 1.3 installed on windows:
* All files ( not directory! ) in "Program Files/Call of duty2"
* Directory miles & pb
so i run cracked cod2mp_s.exe with 1.3v and it works! :)
PS: it work on my ubuntu desktop 8.04.. with my laptop dont! but i think here are different problems.
by Aaron Sawyer on Tuesday June 3rd 2008, 13:00
Here's me specs:
Ubuntu 7.04 Feisty
5200+ AMD X2
2GB RAM
NVIDIA 7600 PCIE with 256 Megs
Is there something I'm missing?
by Aaron Sawyer on Thursday June 5th 2008, 21:37
That said, I'm glad that it works at all. I would still be in Windows without Wine.
-Aaron
by Plague on Wednesday August 20th 2008, 10:13
by Aaron Sawyer on Wednesday August 20th 2008, 12:54
-Aaron
by Yurii on Friday May 16th 2008, 13:41
by Raul Sanchez on Monday May 19th 2008, 7:00
Although I think I must activate some other options than yours, cause the performance is quite poor...
My card:
GeForce4 MX 440 with AGP8X
I will try to find an adjusted conf for 3D-Analyze and test it again
Thx!
by Yurii on Monday May 19th 2008, 9:42
GeForce4 MX 440 with AGP8X
too.
Performance under wine is not good. Under M$Windows beter :(
But my home monitor die and i very happy - i have many free time %)
by Raul Sanchez on Thursday May 22nd 2008, 18:10
After several tries I've found what option was missing to make the graphical performance of the game OK
It was the "Z-Buffer" option, checking "force 16bit zbuffer (with stencil)" it works! At least now I can see clearly things in the game
by Yurii on Friday May 16th 2008, 13:32
www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=3771
last comment
by Raul Sanchez on Friday May 16th 2008, 14:07
About tryin' 3D-Analyze with an older version...
I will try... But I am starting to think maybe upgrading my dist (Kubuntu 7.04) and/or re-installing wine could be a greater idea
Right now I am upgrading to Kubuntu 7.10 (Gutsy Gibbon)
by Yurii on Friday May 16th 2008, 14:34
www.google.com/search?q=3d+analyzer+Error+while+injecting+dll+into+target+process&sourceid=opera&num=0&ie=utf-8&oe=utf-8
But you use standart ubuntu/kubuntu NVidia driver from repository or
drivers from Nvidia?
I use drivers from www.nvidia.com (special for gf4)... i not remember... maybe www.nvidia.com/object/linux_display_x86_96.43.05.html
by Raul Sanchez on Friday May 16th 2008, 14:44
Maybe that's the problem
Once the upgrade to 7.10 have been finished I will try
Thx!
by Yurii on Friday May 9th 2008, 5:36
Ubuntu 7.10
Wine-0.9.46
NVidia GF4 MX440
Without 3D-Analyze v2.36b game say me:
+++++++++++++++++++++++++++++++++++++
Getting Direct3D 9 interface...
Pixel shader version is 0.0
Vertex shader version is 3.0
Video card or driver doesn't accelerate dynamic textures.
Video card or driver doesn't support separate alpha blend, glow will be disabled.
Video card or driver doesn't support enough texture stages / coordinates.
Error during initialization:
Video card or driver doesn't support enough texture stages / coordinates.
+++++++++++++++++++++++++++++++++++++
I cry :(
I download 3D-Analyze v2.36b
And run game from 3D-Analyze v2.36b (only emulate max. sim. texturs checked) - it good run !!!!
I can play!!!
by Raul Sanchez on Friday May 16th 2008, 12:20
Try the way you say...
But when running with 3D-Analyze (just checked the option you said "Emulate Max. Sim. Textures") it says:
"Error while injecting dll into target process"
by MCpaul34 on Monday April 21st 2008, 16:14
the log:
"fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from set_tex_op_nvrc()"
and this repeat as many time i play.
(sorry for the 10 years old english...)
by Plague on Wednesday August 20th 2008, 10:14
by Markus on Monday April 7th 2008, 7:44
Here's a console dump of wine, I started a mission, killed a couple of enemies and then was killed by a grenade. The death-cam flashed but instead of restarting Wine crashed:
www.pastebin.ca/975252
I run CoD2 version 1.00
Wine 0.9.58
DirectX 9 (as installed by Wine-Doors 0.2)
Comp Mode: Windows XP
Res: 640x480@32:60Hz
ATi Catalyst 8.3 drivers on RadeOn X850 256MB AGP
2GB RAM, Intel P4 3 Ghz
Xubuntu Gutsy 7.10 - 2.6.22-14-generic
by Alexander Dorofeyev on Monday April 7th 2008, 10:55
by Markus on Monday April 7th 2008, 11:55
by Matt Lewellyn on Tuesday March 18th 2008, 20:39
The console output:
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f428,0x00000000), stub!
fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels unsupported at present
Any ideas?
by Laszlo Almasi on Tuesday July 1st 2008, 16:28
The console output for me is:
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f410,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
wine client error:1e: write: Bad file descriptor
I'll post a +d3d trace as well.
by Laszlo Almasi on Thursday July 3rd 2008, 2:16
by rji on Thursday January 3rd 2008, 15:55
by Austin on Saturday January 12th 2008, 11:27
by rji on Monday January 14th 2008, 1:44
by Johnathan on Wednesday March 12th 2008, 20:40
by Austin on Wednesday March 12th 2008, 20:59
by rji on Thursday March 13th 2008, 6:07
The game should be rated Gold.
by Plague on Wednesday August 20th 2008, 10:21
Besides, some effects I saw are not possible to render using dx7 IIRC...
by rji on Thursday August 21st 2008, 4:12
use the tilde (~) key to bring down the console (on a US keyboard usually the key below Esc on a European keyboard, IIRC).
r_rendererPreference DX9
r_rendererInUse (This shows DX7)
This is what's causing water to be a flat blue plane, as the water effect the game uses is a DX9 effect.
by Alex Brown on Friday December 28th 2007, 11:01
by Bryan on Friday December 14th 2007, 18:04
i have this problem with the game, when i start the game the pc showes me this error:
ERROR: No languages available because no localized assets were found
Error during initialization:
Couldn't load default_localize_mp.cfg. Make sure Call of Duty is run from the correct folder.
by Brent Bowman on Thursday December 13th 2007, 17:45
Butwhen I tried the singleplayer (whether from Multiplayer for by running CoD2SP_s.exe) it would crash with only the following line:
fixme:process:IsWow64Process (0xffffffff 0x33efac) stub!
If anyone has any ideas... I tried running under different versions of Windows, etc with similar results.
by pew pew on Saturday November 17th 2007, 9:30
I'm using Wine 0.9.49 and tried to get CoD2 (v1.0) running. The installation worked smoothly, but when i try to start the game (with "wine CoD2SP_s.exe" i get this error message:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f440,0x00000000), stub!
fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels unsupported at present
any ideas how to solve this?
by pew pew on Wednesday November 21st 2007, 11:56
[Software\\Wine\\Direct3D]
"OffscreenRenderingMode"="backbuffer"
"PixelShaderMode"="enabled"
"UseGLSL"="enabled"
"VertexShaderMode"="hardware"
"VideoMemorySize"="256"
at the end of your user.reg (can be found in /.wine/ directory) solves this problem.
by cvoid on Monday November 26th 2007, 13:38
The game runs with no bugs, but in SP mode it runs much more slow compared to windows (even if graphics are in low mode). MP runs very fast in high quality.
by Rakosi Gergely on Saturday October 6th 2007, 14:52
I tried Call of Duty 2 with wine 0.9.46, and its very slow, unplayable.I have Nvidia card, and i try to enable/disable useglsl, but its the same result.Few wine version ago, cod2 run very well.Whats happened ?
by Rakosi Gergely on Monday October 8th 2007, 14:56
by kobe on Thursday September 27th 2007, 14:27
Fatal Error
Error during initizlization: No valid rendering code patch detected
and then in console COD2:
Winsock Initialized
Opening IP socket: localhost:28960
WARNING: IPX_Socket: bind: WSAEINVAL
----- Initializing Renderer ----
-------------------------------
----- Client Initialization -----
----- Client Initialization Complete -----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 0.0
Vertex shader version is 1.1
Video card or driver doesn't accelerate dynamic textures.
Video card or driver doesn't support vertical sync.
Video card or driver doesn't support separate alpha blend, glow will be disabled.
Video card or driver doesn't support the required fixed-function texture blend operations.
DirectX 7 rendering path will not be available.
Video card or driver doesn't support enough texture coordinates for the DirectX 9 code path.
DirectX 9 rendering path will not be available.
Video card or driver doesn't support enough textures for the DirectX 9 code path.
DirectX 9 rendering path will not be available.
Video card or driver doesn't support pixel shader 2.0 or better.
DirectX 9 rendering path will not be available.
Error during initialization:
No valid rendering code path detected.
I have Radeon 9000, in windows a game works 100%
I check out:
glxinfo | grep direct
and then:
direct rendering: Yes
soo, I have 3D acceleration?
Why game not work, and show error?
Pls, help!! PLS!
by christian on Monday October 1st 2007, 13:09
Did you enable GLSL in the wine registry ?
Christian
by kobe on Tuesday October 2nd 2007, 12:30
OffscreenRenderingMode backbuffer
PixelShadowMode enabled
UseGLSL enabled
VertexShaderMode hardware
VideoMemorySize 64
by matts höglund on Monday November 26th 2007, 4:29
by J. Jefferson Gray on Monday August 6th 2007, 12:48
All other steam games work fine, including CoD and CoD:UO. Heck, even the new Id Software Steam Release works fine.
CoD2 Single Player also works fine(better than Windows).
But when I try to run a multiplayer game, I get errors saying that it crashed, and that my hardware changed(?), I click through these - trying different answers to troubleshoot. But then about 5 seconds into the menu screen, the game crashes to desktop. I have to do a hard kill of the wineserver and steam processes to recover.
Can't find anything in the logs - not sure where else to look.
Anyone else seen this problem? Ideas?
Thanks
by J. Jefferson Gray on Monday August 13th 2007, 10:47
In checking the Steam message boards I came across an issue with Vista that was almost identical to mine, where single player worked great, but multiplayer crashed and locked up.
This problem was solved by changing compatibility from Vista to XP on the Vista side - So I thought, Hey! I changed Wine from running in 2000 mode for steam.exe to WinXP and bingo - Multiplayer CoD2 works now.
And best of all - Everything else in Steam still does too. Works great in fact!!! I get better framerates than I did in Vista(not surprising I'm sure)
Big Big Thanks to the Wine team for FINALLY allowing me to move to Linux for everything. Keep up the fantastic work!
by Sven van de Scheur on Wednesday July 25th 2007, 16:14
by Sven van de Scheur on Wednesday July 25th 2007, 8:40
by Oleg on Monday July 16th 2007, 3:45
Like this? homenet.corbina.net/index.php?act=Attach&type=post&id=144975
by Sombra on Monday July 16th 2007, 6:21
i goes to the game options and activated the console, once i make it the console appeared with ~ only, not sure if it was OK. I taked a shot of my reg keys to avoid something wrong, here is the screenshot
img187.imageshack.us/img187/6129/regdy3.jpg
concerning the console, i dont see any outpot after and before load game, i tried to find a command like stats or something similar but no luck, here is the shot, oh o forget to report before, once i load game the rifle is on the menu like a white shadow
img257.imageshack.us/img257/2879/pantallazo1nh6.jpg
taked too a screenshot of the graphics settings, in this moment are all low but the rendering that its setted on directX9:
img59.imageshack.us/img59/4088/pantallazovk8.jpg
A quick reference to the wine output but it seems like the one of the other people who's playing the game:
********************************************************************
...
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #2147483678: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #2147483679: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #536870943: "WARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported\n"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #2147483680: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
fixme:d3d:state_separateblend (WINED3DRS_SEPARATEALPHABLENDENABLE,1) not yet implemented
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #536870944: "WARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported\n"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #2147483681: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
fixme:d3d:IWineD3DQueryImpl_Issue >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBeginQuery() @ query.c / 380
fixme:d3d:state_separateblend (WINED3DRS_SEPARATEALPHABLENDENABLE,1) not yet implemented
fixme:d3d:IWineD3DQueryImpl_Issue >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBeginQuery() @ query.c / 380
fixme:d3d:state_separateblend (WINED3DRS_SEPARATEALPHABLENDENABLE,1) not yet implemented
fixme:d3d:IWineD3DQueryImpl_Issue >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBeginQuery() @ query.c / 380
fixme:d3d:state_separateblend (WINED3DRS_SEPARATEALPHABLENDENABLE,1) not yet implemented
Thanks for the audience.
by Oleg on Monday July 16th 2007, 7:04
Wine default use ONLY 64Mb videoRAM.
Use parameter:
[Software\\Wine\\Direct3D]
"VideoMemorySize"="256"
in file /wine/user.reg
img187.imageshack.us/img187/6129/regdy3.jpg - where "VideoMemorySize"="256"????
by Oleg on Monday July 16th 2007, 7:11
by Sombra on Tuesday July 17th 2007, 6:40
img20.imageshack.us/img20/5408/regkr5.jpg
i has all of this but i started quitting to find the one which slow down the game, ok, i putted all of these again.
No changes on gameplay:
img520.imageshack.us/img520/9564/nochangemj8.jpg
Can anyone submit a bugzilla? i have no idea how to do, i will submit all documentation anyone request.
by Oleg on Thursday July 19th 2007, 4:06
by Oleg on Thursday July 19th 2007, 4:09
Use NVIDIA instead of ATI :-)
by Sombra on Friday July 20th 2007, 7:35
by Sombra on Friday July 13th 2007, 15:50
512+256MB Ram
X800GTO
by MCpaul34 on Friday July 13th 2007, 12:18
-support of the copy protection
- increase performance
- resolve the water rendering bug (see screenshot: water is a blue texture)
hope that a dev or somebody solve this issues.
the wine team make great job! continue like this!
by nate on Wednesday July 11th 2007, 17:34
by Jonathan on Sunday July 1st 2007, 15:14
I have yet to try punkbuster but I am going to try the solution above and see if I can get it working. I will report back.
by tcpip4lyfe on Wednesday June 20th 2007, 9:43
Setup cannot determine the current version of your Call of Duty 2 Installation. Please verify the game has been installed properly.
Console spits:
err:msi:remove_tracked_tempfiles failed to delete L"C:\\windows\\temp\\msi1d1e.tmp"
err:ole:dispatch_rpc no apartment found for ipid {ffffffff-ffff-ffff-2100-00000d000000}
err:rpc:I_RpcReceive we got fault packet with status 0x6be
err:ole:dispatch_rpc no apartment found for ipid {ffffffff-ffff-ffff-2100-00000d000000}
Any ideas?
by Warren Dumortier on Thursday June 21st 2007, 9:37
Which version of Wine do you have?
Open ~/.wine/user.reg
And search for Call of Duty and look if there is a key with the version.
If not then this is the problem otherwise try to install again :S
I had some problems when I closed the windows of the installation process, I tought it was finished but after a time a new windows appears proposing to install DirectX (say no) and then when you perform the installation completely it resolved my problem!
Good luck!
by tcpip4lyfe on Thursday June 21st 2007, 13:42
by Warren Dumortier on Friday June 22nd 2007, 5:50
For me it's weird becuase it worked when I moved from Kde to Gnome, I only tested Kde and on Kde it didn't work and installing on Gnome wokred o0
by Raul Sanchez on Thursday May 22nd 2008, 20:48
Installation of game goes OK
Installation of patch 1.3 goes OK
I don't have the data you say in user.reg, but it appears in the file system.reg ("Version"="1.3")
But when running MP it shows just version "1.0"
It seems as the patch is not correctly installed... & I think I need it to run the "Private Server" Fix :(
by plop on Saturday June 7th 2008, 10:00
- I install the game, everything is okay.
- I patch it (1.3).
- After the reboot my computer dialog box i click yes and it seems to bug because i can't kill the window called "call of duty patch 1.3"
- I clean the process (kill -9 ....)
- I launch the multiplayer application and it is still labeled 1.0
by Oleg on Sunday June 17th 2007, 7:35
"... has been kicked via PunkBuster (for 0 minutes) ... RESTRICTION: Unknown Windows API Function [131124]."
by Warren Dumortier on Monday June 18th 2007, 6:00
by Oleg on Monday June 18th 2007, 6:18
by Jonathan on Saturday July 7th 2007, 22:13
by Moustacha on Friday June 15th 2007, 22:54
by Warren Dumortier on Saturday June 16th 2007, 3:41
Yet the games using it are Native Linux games :S
But I think the problem is that Direct Access isn't implemented, so no acceleration for sound... To verify!
I removed Call of Duty and today I installed it again but it's quite weird becuase I can't go to the 1.3 version with the patch!
It installs but ingame it says "1.2" version.
When I try to apply the patch again it says it's already up to date!
I have the same Wine version as the precedent installation where the patch worked, I removed Wine's directory like this:
rm -rf .wine .local
Installed again but still doesn't work, I need the 1.3 version!
Help me!
by Moustacha on Saturday June 16th 2007, 7:36
Version.inf in CoD2/ should look like this
[Version Info]
ExtVersion=1.3
IntVersion=2.3
Language=255
Branch=0.0
QA=4216
[Product Info]
Platform=PC
Product=Call of Duty(R) 2
by Warren Dumortier on Saturday June 16th 2007, 14:01
[Version Info]
ExtVersion=1.3
IntVersion=2.3
Language=255
Branch=0.0
QA=4216
[Product Info]
Platform=PC
Product=Call of Duty(R) 2
But ingame it's 1.2 :S
by Moustacha on Saturday June 16th 2007, 21:32
by Warren Dumortier on Sunday June 17th 2007, 9:54
by Moustacha on Sunday June 17th 2007, 20:48
singleplayer=1.2
in the bottom right corner of the menu screen.
by Warren Dumortier on Monday June 18th 2007, 5:59
by Oleg on Tuesday June 12th 2007, 9:47
by Warren Dumortier on Tuesday June 12th 2007, 10:16
Thanks for the answer but I'm already running Call of Duty 1.3!
I play with friends and they use the 1.3 patch...
by larva_opensuse on Tuesday June 5th 2007, 18:54
by Oleg on Friday June 8th 2007, 10:22
by Oleg on Tuesday June 12th 2007, 9:46
"06/10/2007 16:01:37 - "Hendrik Thole"
Note #2: I'm sorry, but Wine and other compatibility layers are not supported. Punkbuster uses advanced and rare Windows functions, which are subject of change quite often. Unfortunately these programs are not in such a end state of development that it will be able to support all of Punkbuster's functions."
by Jonathan on Sunday May 27th 2007, 13:32
I used the DVD install version and installed it without a hitch (I am not sure how the CD version would work since that involves multiple CD's).
I then downloaded the 1.3 upgrader and installed that. It installed fine.
I then went online and found a 1.3 no-cd crack for single player.
I opened winecfg and changed the sound driver to OSS and Hardware Acelleration to Emulation and enabled Driver Emulation.
Then I opened the user.reg in ~/.wine folder and put this part in anywhere:
[Software\\Wine\\Direct3D]
"OffscreenRenderingMode"="backbuffer"
"PixelShaderMode"="enabled"
"UseGLSL"="enabled"
"VertexShaderMode"="hardware"
"VideoMemorySize"="256"
That allows Single Player to work correctly. I didn't put that in at first and then first few levels ran and then I hit a Directx error. Once I put that in the user.reg file it worked flawlessly.
I just played online and it worked great. The gameplay was as good or better than in Windows. I think I can finally dump Windows.
The server I normally play on doesn't require Punk Buster so I don't have any issues with that (I have heard Punk Buster doesn't work correctly/at all in Wine).
The only issue I am having and have yet to resolve is sound. I am using the OSS driver as stated above which works a ton better than ALSA (which freezes me up immediately and quits the game). But I get a lag of about 1/2 - 1 second. It is really annoying and I have tried multiple combinations of audio driver settings and nothing gets any better than my above settings.
Anywho it is working good enough and I am so glad the Wine people are constantly making improvements and changes. Thanks Wine team!
by larva_opensuse on Tuesday June 5th 2007, 4:19
by marcosonoio on Thursday May 24th 2007, 8:50
i have this problem with the game, when i start the game the pc showes me this error:
ERROR: No languages available because no localized assets were found
Error during initialization:
Couldn't load default_localize_mp.cfg. Make sure Call of Duty is run from the correct folder.
by Moustacha on Friday May 4th 2007, 20:32
by samp0 on Tuesday April 24th 2007, 6:47
I have wine-0.9.35 and Call of Duty 2 installed. I could run game nicely, but I can't get punkbuster to work. Have anyone a solution for this problem. In Windows punkbuster has own process PnkBstrB.exe. I have tried to start that also via wine, but still I can't get pb on in game... Please could someone help me.
by Oleg on Monday June 4th 2007, 7:27
PunkBuster work very nice...
by Chris on Monday April 16th 2007, 23:31
by R. Aaron Ramey on Tuesday August 14th 2007, 18:31
by linuxero on Friday April 13th 2007, 4:45
con una 7800gt funciona de lujo con directx 9.
¿como se ve el juego cuando estas jugando?
has añadido UseGlsl-> enabled en regedit
by Larri on Friday April 13th 2007, 4:59
puse este parche al wine:
www.bratch.co.uk/wine/cod2.diff
puse en el registro esto:
VideoMemorySize
"UseGLSL=enabled"
"OffscreenRenderingMode=fbo"
en el cfg, puse dx9 y el sonido miles 3d.
el problema es que al ejecutarlo con mi 7600gt apenas me da 5 o 6 fps desactivando todo lo demas aparte de que la imagen que tengo es esta:
img178.imageshack.us/my.php?image=pruebaenlinuxzn0.png
si tienes alguna idea de porque me sale asi me vendria bien, aparte de que es la version 1.3 y me tira el pb, y los de evenbalance dicen que no pueden hacer nada porque utiliza algunas instrucciones de windows que no es capaz de emular el wine. Espero haberte ayudado.
by linuxero on Friday April 13th 2007, 7:14
1º he usado wine-git es decir que la proxima version 0.35 ya no necesitara parche alguno.
en regedit solo "UseGLSL=enabled"
y VideoMemorySize poneis 256 para indicarle la memoria o la q tengais.
los fallos graficos son por activar fbo que no es necesario "OffscreenRenderingMode=fbo"
(y seguramente por eso no va fluido)
el juego yo lo ejecuto por la terminal y en winecfg el audio tiene que estar en emulation creo.
y ya digo va fluidisimo!! igual o mejor que en xp
by Larri on Friday April 13th 2007, 7:25
by Nukeador on Friday April 13th 2007, 11:08
img399.imageshack.us/img399/9297/pantallazo1ga3.jpg
¿Alguna idea?
by AporEllos on Saturday April 28th 2007, 15:42
no he tocado el registro, porque no encuentro donde cambiar los valores
"UseGLSL=enabled"
Pero lo veo como tu
Saludos
by Larri on Sunday April 29th 2007, 10:12
by AporEllos on Wednesday April 25th 2007, 19:24
Despues de leer este post que encontre de casualidad, pues me instale el ubuntu 7.04, (novato total en linux). instale la version 0.35 del wine.
pero como hago ahora???
Me podiais explicar paso por paso (o un link) como hago pa jugar en ubuntu.
(Tengo una ATI 9600 y un Sepron 2800 con 768 de RAM)
Saludos y graciñas
by SASq on Friday April 6th 2007, 18:52
pls, tell as what you do to run COD2 ...
if you can step by step.
I try:
Mirek's patch helped to start the game, but only the menus.
When i try to join in game, map load and before start map wine crash ...
by SASq on Friday April 6th 2007, 18:58
by Rakosi Gergely on Friday April 6th 2007, 8:13
skynet-x2.dyndns.org/wine_cod2_alphab_err.jpg
by kriko on Friday April 6th 2007, 20:03
Geforce 6600gt, openSuse 10.2 with 2.6.20.4. All other games I use under wine works (nfs4, tomb raider).
by Rakosi Gergely on Saturday April 7th 2007, 16:00
ideas ?
by RaduB. on Thursday April 5th 2007, 13:19
by Rakosi Gergely on Friday April 6th 2007, 2:12
by Moustacha on Wednesday April 4th 2007, 2:51
by Sven van de Scheur on Friday May 4th 2007, 10:08
by Sven van de Scheur on Friday May 4th 2007, 16:46
When i installed cod2 it all ran fine, I didn't test single player yet but i'm quite sure it will run fine with a no-cd patch. Online worked straigt away but with terrible low fps. To solve this i did this
.:CONSOLE:.
winecfg
The wine configuration tool appeared and I switched to the tab sound, I disabled ALSA completeley and went back to cod2. It ran fine! however I didn't have any sound and when a grenade exploded very close to me (so that bullet time thing occured) cod2 crashed to the desktop wich was very annoying. To fix both problems i did this:
.:CONSOLE:.
winecfg
Again the wine configuration tool launched and again I switched to the sound tab. This time I looked at the DirectSound section and changed the hardwareaccaleration to "emulation" and I enabled Driver emulation . All my problems were gone and cod2 ran perfectly.
.:NOTE:.
Since i'm dutch I have the dutch version of wine AND winecfg, so the enlish names of the tabs and function can be called quite diffrent then what I suppose they're called.
~Sven van de Scheur
svenvandescheur@gmail.com
by Moustacha on Monday March 26th 2007, 8:31
by Warren Dumortier on Tuesday March 27th 2007, 5:52
If you look on the bugs, you will see that Mirek uploaded a patch for letting cod2 working!
Simply save it in your wine source tree, and patch your wine:
patch -p0 cod2.diff
If a hunk was unsuccessfull then edit by hand file directx.c located in dlls/wined3d :)
Open the patch search for the second hunk and then:
"-" : remove line
"+" : add line
"nothing" : for locating the juste lindes :)
It works better for me on Wine 0.9.33 but you have to patch 1 hunk by hand.
Good luck!
Otherwise I like helping people, if you have Skype my nick is elwario91 and my msn (hate it) is elwario91@gmail.com
Kind regards Warren!
by Bernardo Innocenti on Saturday March 24th 2007, 17:16
by Florian on Saturday March 31st 2007, 7:38
by Moustacha on Saturday March 31st 2007, 8:03
headline.czela.net/Mirek/wine/Call%20of%20Dutty%202/cod2.diff
the wined3d_types.h doesn't need to be added to 0.9.34 as it includes it now
one hunk fails so you have to do it by hand.
lines staring with "-" means you remove it, lines starting with "+" means you add that line. lines starting with nothing are just for locating.
by Florian on Sunday April 1st 2007, 13:27
by Florian on Sunday April 1st 2007, 17:18
by Moustacha on Sunday April 1st 2007, 21:03
patch -p0
by Florian on Monday April 2nd 2007, 4:25
Regards
by Moustacha on Monday April 2nd 2007, 9:56
sourceforge.net/project/showfiles.php?group_id=6241&package_id=77449
by Bjolle on Tuesday April 3rd 2007, 6:38
I then removed the wine package and compiled version 0.9.34. I have installed all the recommended packages for building wine. Compile and Cod2 install went well, but still get the same error when running the game.
Is there any need for patching when using 0.9.34? (I tried "Mirek's patch", but three out of three hunks failed).