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World of Warcraft

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Patch 8.2 Rise of Azshara Battle for Azeroth

Application Details:

Version: 8.2.0
License: Subscription
URL: http://www.worldofwarcraft.com
Votes: 230
Latest Rating: Gold
Latest Wine Version Tested: 4.11-staging

Maintainers: About Maintainership

Test Results

Selected Test Results

What works

Directx11 with dxvk and Directx12 with vkd3d works with wine-staging 4.11.

I tried mostly vkd3d, because it gives about 15% better performance. I am running a git snapshot of vkd3d with the following patch applied against flickering: https://bugs.winehq.org/attachment.cgi?id=63174 .

Launch command: VKD3D_DEBUG=none WINEDEBUG=-all STAGING_SHARED_MEMORY=1 STAGING_WRITECOPY=1 wine64 _retail_/Wow.exe

I have a mediocre graphics card (geforce 960) and it gives me about 60-80 fps in Dazaralor and about 30fps in outdoor world boss fights with 30-40 people.

I noticed that the game hangs on area transition for about 1-2 minutes. This might be the shaders compiling. If anyone knows a workaround that would be great.

I have only tested for about 5 minutes due to lack of time, I will update the thread with any further impressions.

What does not

DX12:

As I wrote about: The game hangs in the loading screen for about 1-2 on the first area transition. Subsequent transitions are smooth.

Also you need to apply a patch to vkd3d to avoid screen flickering to black.

Workarounds

Patch applied against flickering: https://bugs.winehq.org/attachment.cgi?id=63174 .

What was not tested

Raids/Instanced content for the moment

Hardware tested

Graphics:

  • GPU: Nvidia
  • Driver: proprietary

Additional Comments

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentFedora 29 x86_64Jun 26 20194.11-stagingYes Yes YesGoldFred 

Known Bugs

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